Hi. I have been exploring converters that export in the .x format because my models are currently in .obj format. Anyway apparently there are 3 types:
.x binary mesh
.x ASCII mesh
.x ASCII frame
One converter also offers a ton of sub oprions which I do not understand. Anyway I was wondering A) which of these are the correct format, B)What exporter plugins are you using for Maya and 3dsMax and C) If you are just exporting textures as you said previously, does that mean that you include no color information and it defaults to white? I know I said I would wait for the Mod guide (I am!I am!) but I was concearned that this info might not be in there. BTW: status of the mod guide? ETA? Thanks if you can answer!