Well, I've been reading up on this game for a while. And going back and forth through the forum posts, to find whatever kernals or gems of information that will spark my interest.
I understand that currently combat is a bit of a rock paper scissors equation. Though, there is something about it that I find curious.
Attacking Fleet A, has A1 attack, then A2 Attack, then A3 attack. Then the defending fleet returns attacks, D1 attacks, D2 Attacks, D3 attacks. Repeat ad naseum, until a winner is determined.
Now I'm not going to ask for anything like tactical control. (At least anywhere within this thread, as I'm accepting of the playstyle as it's been mentioned so far.)
But what I was going to ask for.. a potential tweak down the road.
Combat Initiative. Each ship rolls the equivalent of a dice to determine it's initiative order. To simulate, readiness, skill, awareness, etc...
But then it could also have a bit more impact on the game, depending on who got initiative. To always say the attacker goes first and that's that. Is fine on one hand.
But if you want a bit more flair to the battles, with timing have a bit more importance, etc..and it's NOT a tactical manipulation per se. Just an extra bit of randomness within the battle to not make it always.
Tech/Plus appropriate Rock/scissors/Paper/ +Experience = Winner.
So that way, luck can also be the random chaos factor, beyond simplistic dice. Heck, who would ever of thought a Stealth Plane could be shot down by anyone other than say the Russians of the past? Well it's happened. And it was more a matter of luck.
Anyhow, I was just thinking that it might create a more interactive experience for the battles that were watching.
Cause I know I'll be looking forward to more interactivity within a battle.. other than, side a shoots, then side b shoots, then side a shoots. Even if they are all zooming around each other... I still would like that bit of random luck factor.
Thanks for your time...