Actually, most of you are WRONG. Unless the manual changes, here is the way it works |
The manual is misleading.
While a fleet of four fighters could indeed attack for 4d4 damage per turn, they still fire one by one for 1d4, with all available defense of the targeted ship brought to bear against each individual roll. This in fact continues on an even smaller level as well. If a ship has multiple attack types (say, both beams and missiles), each attack type is rolled separately against all available defenses of the targeted ship.
For example:
Attacking ships: 2x frigates with 4 beams and 4 shields.
Defending ship: 1x cruiser with 4 missile, 4 beams, and 2 shields.
Attacking frigate A rolls 1d4 beam attack versus defender's 1d2 defense.
Attacking frigate B rolls 1d4 beam attack versus defender's 1d2 defense.
Defending cruiser rolls 1d4 beam attack versus Attacker A's 1d4 defense.
Defending cruiser rolls 1d4 missile attack versus Attacker A's 1d2 defense (shields are not optimal, so sqrt(4)).
Note also that even if a ship has multiple weapon types, it will still only target one enemy per round (normally if you have two ships in your fleet and the first destroys its target, the next will attack a different one). The multiple rolls will however be combined as one line in the battle viewer, but they are resolved internally as two or three different opposed rolls.
Believe me, I've examined the in-game workings of the battle system at length, and discussed the behavior of multiple weapon types on one ship specifically on at least one occasion with GC2's lead developer (Cari).
It's worth noting also that if it worked any other way than as I describe, defenses would be completely and utterly useless once fleets came into play.