Magnumaniac

Magnumaniac

Joined Member # 979425
2 Posts 459 Replies 11,640 Reputation

What difficulty? ARe you saying that in 4 years you guys are tossing black hole generators at one another? I guess from MetalKid's MV profile that it was on Suicidal - which explains it, as the AIs get big undocumented bonuses to most stats at that level (makes the game very interesting). Still, 8 BHGs on a small hull is fairly impressive - I

15 Replies 10,255 Views

Quixotecoyote, are you sure? When I have the universal translator, and another race doesn't, I'm able to talk to them. I can tell when this happens, because I'm able to sell them the tech. If the Drengin have it but cannot use it, I think that would be a serious bug that would have been fixed long ago. That is the problem - and why it is an ex

76 Replies 30,956 Views

How is avoiding getting demands an exploit. That is a valid tactic and a clever one I've never thought to use. I'm curious as to how broad your definition of 'exploit' is. Seems there is some grand order of gameplay you are required to follow, otherwise it's an exploit. It's an exploit of a flawed game mechanic. If a race such as the Drengin d

76 Replies 30,956 Views

To put it bluntly, bull. I am doing nothing cheesy. followed by: I avoid the Translater Tech until after the first war is over. That way no demands are made on me, and less chance of them starting a war instea

76 Replies 30,956 Views

Ummmn excuse me when did we make FIRST PLACE EMPIRE!!!!! WOOT Happened during the recalc. Still some problems to iron out though, as I've still got 4 games that didn't get recalculated. Sorry to say but we'll lose about 400K when they fix that.

1,775 Replies 2,408,319 Views

within 3 rounds, a single civ owns them all with colony ships that move 8 times faster than anything you can build. Maybe you need to play at lower levels until you get better As far as I kno

20 Replies 10,716 Views

I was an hardcore fan of PnP AD&D second edition Now I'm feeling old I gave up playing AD&D before 2nd Ed was released. Still got a full set of the 1st Ed books in the loft - along with loads of TSR modules, Judges Guild stuff, & the first 200 issues o

13 Replies 10,726 Views

I am currently about to finish Tech win # 2 with the Yor (race #2) and will cycle through all the races on Tech before moving on to the ~slightly~ more desirable Political Victory and cycle through them all again, then to Culture and finally to Military. Chip, if you can suffer through winning 10 tech victories, then you deserve a box full of m

1,775 Replies 2,408,319 Views

Played Civ4 3 times then got fed-up, it's basically a same-o-same-o game Sums it up quite nicely I think - although I think I got half way through game 4 before falling asleep at the keyboard at just after midnight. Never got the "just one more turn"

37 Replies 21,813 Views

I see our focus on UI issues is a good thing It sure is, and I'm very glad you are once again responding to suggestions from the user base. Top marks. The auto-focus doesn't annoy me at all, but it is clearly a big problem for a lot of

106 Replies 126,463 Views

Found this plaent, which IMHO is pretty nice You seem to have forgotten to build your tech capital there. Game I started last night, I found 3 (yes, 3) PQ26 planets within one sector of my homeworld <img src="http://images.stardock.com/gc

15 Replies 7,568 Views

Brings to mind a certain famous saying... "There's lies, damn lies, and statistics". The possibility of unexpected results due to variance is what keeps the game interesting. Besides, your analysis completely ignores the concept of fleet battles - my experience with the new combat rules is that if you do not fit your ships with appropriate defenses, you lose many more than if you do. The chan

23 Replies 27,394 Views

So I've won a few games and can get around 20000 points per game. But I see people getting scores >100000 points in the same amount of time. Is there a trick to getting a high score? Suicidal difficulty, gigantic maps, military conquest, 8-10 years. Optimize economy / population / approval / military power, complete the tech tree. D

15 Replies 9,322 Views

I agree that the AI shouldn't part with resources easily but FCS it seems extreme to just turn off trading resources completely It's not turned off completely - I traded for a fully developed mining resource base at a cost of just under 2,000,000bc in my last game (suicidal, AI was friendly). <img src="http://images.stardock.com/gc2/T_DL/smi

8 Replies 9,104 Views

It's just 10 farms with the top farming tech as well, and I think ten farms, six morale structures, and a factory should be the staple of all pq +17. The cash is so worth it Try 2 farms (keeping them at "intensive" so 21b max pop), 2 factories, & 13 Stock Markets if you want to maximise cash - you'll get much more that way.

19 Replies 4,651 Views

the attackers and the defenders will both get their shots off every round before the damage is inflicted... that will lead to some design changes for me (I have not been using any defense until late game large and huge ships) The change is actually included in the test version that e-stab & I are using (that fixed the saved game problems). It r

1,775 Replies 2,408,319 Views

And am I the only one losing posts in this place?!? Who said that? We must have some strange form of undead wandering the forums, randomly snacking on unsuspecting posts.

1,775 Replies 2,408,319 Views

Your best advice is on the farms. When I see people talking about building multiple farms and multiple approval buildings I immediately think cakewalk player. Just shows how totally wrong you can be.

45 Replies 20,168 Views

Combat seems to end after just one round now, or am I mistaken? There does appear to be just a single round of combat (i.e. every involved ship fires once only, and survivors on both sides is a regular occurrence). Don't know if this is intended or not, but the battle ends with a "String not found" message (to be expected, as Cari said data fi

111 Replies 74,324 Views

Good post e-stab. It's pretty much the same with any 4x game though - get a strong economy and you can do what you want. They need to make it so that people who don't focus on economy specifically can get by with another strategy without constantly being in the red. If you really try to maximise economy, you can (as you know) get a huge income. I have to say that v1.1 has made a considerable

22 Replies 25,035 Views