Well now that thats settled, do we have any insight as to play issues... such as naming problems or some such... but also typos etc. Which custom races or ship sets are good/bad or perhaps whether people would want more custom races or minor races... at 30 minor races I'm in no rush to make more... however with such an expansive number of portraits I feel the need to utilize more of those... The next version notably now changes the portrait of the robot which gives quarterly reports, as
Gauntlet03
Today is A Very good day for this mod... I was always very annoyed by the fact that when you play your OWN race Image is almost never ever seen! To change this I found that you can make a image of your race, place it in GFX, and then under custom race file, direct your 'new robot image' to this image... I've now tested this and I think its great, so instead of getting news from the same old robot, you get it from your own people, (this does not change the robot in the Movies th
The changes are as such: 1. Graphics... The only serious change to minors is the graphics, Notably though there is one other, I increased the Snathi's potent abilities drastically... and several races have a new line added called 'aggression' from the major races- I have no idea if this works or not lol... oh and some names are changed, as I hated the Lentzlendians 2.Home Systems... the major races and my custom races have home systems that more or less round out to 20... in th
1. Considering that I spent three hours today tracking down and PM/emailing race logo authors asking if I could include their logos on the next version (as races the # of races are making the default amount of logos a hassle) I'm a little upset by your response. satyrlord is so far the only one to reply notably. I'm sorry but I did use your work as a baseline, and changed quite a few things, I admit I didn't really see a need to change any text, I thought it was just the original game t
Hey there, so the third version of my race mod is now up, which does the following: Adds more race customization options, with some negative bonuses and such, but not everything is employed... so its less overwhelming and abusable. Adds 15 Custom Races Adds 14 Custom Ship Styles that the AI won't mess up too badly with over sized parts (I hope) Adds 55 Race Portraits All races have slightly bigger home systems (averaging around 20) Also brings the tota
Hi there Gauntlet's Race Mod, needs an update approval. Thanks
they are almost always weaker. I use a 20 point selection and a slightly increased options table
SO- Heres an update for anyone who reads my little topic. The Gauntlet Race Mod 3.0 is under way which will do the following 1. Boost the Minor races from 24 to an even 30! 2. Boost the race portraits from 40 to an even 50! 3. Add 12-15 Ship Styles that Work with the AI's Placement (More or Less) 4. Add 12-15 Major Custom Races for you to use (basically the ones the ships were designed for) 5. Hopefully add 5 or so New Dialogue styles for races to use.
Well I think your going about this the wrong way. Lets say you want to make the Drengin a minor and the Snathi a major. Take the Snathi info and copy it somewhere for reference... same with Drengin... Then change the Snathi Minor abilities to be the same as the Drengin's and redirect all the graphics to point at Drengin stuff, and then alter the names and descriptions. That will make a Drengin the Minor. Now just make a new custom race and call it the Snathi,
Ha! Just saw your post in my thread lol... your problem is most likely the numbering changing the abilities is fine, I doubt you'll ever get a problem their if you don't exceed say 999% bonus... I wouldn't want to know what happens at 1000 probably nothing bad... but who knows. ALSO- make sure you are using the DA (assuming you have DA) race config for your new one... not the DL one. I also hope you backed everything up too!
well for adding just copy say the akillians entry in the race config file. Then paste it at the bottom of the list, now check the entry above for its 'race id' number, say its 24 then you new one must be 25 and so forth. When naming the race and its planet make sure they are identical! Make sure every line which asks for a name is identical! its annoying but I found trying otherwise is allot of trouble. Other than that just change the description and the path for whatever images you wa
well Im glad you like it, I personally am very proud, mind you other mods have allot more complexity but since there are so many that change gameplay I'm focusing my efforts on things that don't and just Add variety. My current project is a pack of 15 ship styles that the computer wont make ridiculous component sizes on top of. Anywho- The readme states the directories you must put stuff in... the DL directory has a folder mods for most of it.
It does work actually... thats a good point about miniaturization modding... but its sadly very annoying to remake and Thereby Re-NAME all those damn template ships... naming templates grahhhrg thanks allot Ill check the other mod and see if I can utilize it.
yet again Ive updated my mod.
Okay- so it seems that it was missing the ModDescription.xml file. I am updating the mod to do so, and fixing a naming issue Kyro pointed out that gave some downloaders a problem. For you, I suggest copying and pasting the Mod Description file from another file, then open it in notepad and change the description text to ... Gauntlet's Race Mod... or whatever you fancy. Then it will work, or you can wait and re-download.
also make sure it is in the mod folder for DL not DA... least thats what I do
So after searching diligently I couldn't find any information about what components I should add to my templates so that they work well for custom ship styles.. IE, if you use blank empty hulls for ship styles, the AI places the parts on stupidly, way too large all on one side or whatever... now putting on components gives it a base plan, but how many of each component should I put for each size of ship The most important info would be how many engines, as other wise I can just
well its possible there is a missing file for you... check Gauntlet's Race Mod and make sure there is a mod description XML file... if you still have trouble I can email you a fresh copy or something... [email protected]
never mind, should have checked better first... General Pants has done exactly this
So there would seem to be colonization options for race creation that are not implemented into the game... such as aquatic and heavy gravity. Does anyone know their ability index numbers/how to implement this
borders can easily exist in space... for the same reason they do in land Because you SAY so... because one government says to another... see this line, if you cross it there will be trouble... the space isnt valuable of course, but having a bunch of it between your planet and border means that you can prepare for invasion better, the moment they cross even if by complete surprise you have as long as it takes them to travel to prepare. The border isnt enforced per-se by patrols, it can b
if you want to limit the abusiveness of this idea, is it possible to make it so that you can only add 1 of these expansion components, much like you can only add 1 spore module for example.
actually no. It can be done with other galactic achievements for example I was able to make one called (with internal name changed) Dalek Battle Computers Which I used to reduce Psyonic weapon cost by half. Oh well I was really hoping there could be 'altweapon' or 'altspeed' for my new tech tree Well if you have time for another Q I've been trying to get gravity accelerators' ability onto a non achievement, IE a Super Project... but can't seem to
okay, so making food in this game a tradeable thing would be very difficult... and frankly the food supply means more people which means cramming which = unhappy So it always made sense so long as you built farms... I just started a remake of the tech tree and improvements/ship components... and I have 10 total normal constructions to build on any planet (though these have upgrades) The most important is the 'City' The city comprises some industry 3 s
So the galactic guide book uses AltCost (a quality on the survey module) Is there an Alt any quality? or a listing of the few there is? I want to place an alt speed on an engine class so that if one researches a later tech your Current engines will catch up to your new engines automatically...