seebs

seebs

Joined Member # 817227
5 Posts 4 Replies 98 Reputation

Seems to stick with the old PQ. But either way, there should always be AT LEAST as many tiles as the rated PQ, and generally more (terraforming seems to give a minimum of 3, one for each level of terraforming, to my other worlds).

4 Replies 1,714 Views

It looks as though, playing with a planet quality bonus, I sometimes get planets that have a higher planet quality than their total number of usable tiles. I am not sure whether this is caused by the quality bonus or by something else. But I should not have a Quality 7 planet that has a total of five usable tiles including the base colony, especially given that I have terraforming and an orbital terraformer.

4 Replies 1,714 Views

No, I mean, if I put a point into soldiering, to get +10%, the +10% replaces the +25%. If I then remove the point, I have +0%. I have lost the bonus even though I'm not putting in any points. I think either they should come back when I uncheck them, or I should be able to trade them in for points that I can spend on something else.

13 Replies 3,499 Views

I recently upgraded to 1.2. My custom race had +25% soldiering (not even possible as an ability!), which survived several attempts to reset my points; I finally ditched it by resetting points, buying soldiering bonus, and then ditching it again. I mean, not that I'm complaining about a free bonus. But it still looked like a bug.

13 Replies 3,499 Views

Late in the game, it becomes prohibitively expensive to bootstrap new planets, because the only available manufacturing thing is the manufacturing district. It would be nice if there were a way to build, say, plain old factories, even though they'll later need to be upgraded, to allow for a bootstrapping procedure to cut down on the expense of buying a manufacturing district for every planet.

8 Replies 2,363 Views

So, one of the hardest parts of exploration, for me, has always been finding resources to build starbases on; I might find that some stars are unreachable without range enhancements, but I can't find any habitable planets, or resources, in the intervening space. Worse, I was always very annoyed to find an economic resource nowhere near any freighter's path. The other night, I finally realized that there are types of starbases OTHER THAN "mining starbases", and they can be b

7 Replies 2,132 Views

Synopsis: The planet maintenance screen (building in regions) is unpredictable. Details: 1. Sometimes, when I click build, the item I had selected to build stays selected. Other times, it gets unselected. For instance, if I pick a factory, then hit build, then hit build again... I suddenly no longer have the factory selected. That particular combination is repeatable. Other combinations are not consistently repeatable. 2. Yellow/orange/red tiles should never be

1 Replies 1,764 Views