When I make custom ships, I tend to give them names and descriptions that I think would fit whatever race I am playing. It therefore gets weird when I see ships I made with the Drengin appear in an Altarian game. If it's nnot too much trouble, could you please consider giving each race a subfolder for custom ships?
TKaz84
So i started up a DL campaign, and in the first mission (Normal difficulty) the Altarians grossly out-tech me. I try to get them to trade Planetary Invasion, but they respond with their whole (you'd have to sell your soul to get this) line. Now I can understand not wanting to trade away powerful technologies in a normal game, but we're on the SAME TEAM!!! There's no point in NOT trading the tech given a reasonable price. Shouldn't there be a special case for teams that prevents the AI from s
Where would this be in Vista? EDIT: found it
I just built the Temple of Neutrality in my game, and I was under the impression that it siphoned tourism income from ALL races, not just the neutral ones. If you're going to commit to neutrality, you're probably playing a peaceful game anyway in order to take advantage of the extra trade routes. With a good diplomacy ability, you can stop wars as soon as they start in some cases.
If I want to delete any custom ships that I built or reset races to their starting abilities, what should I do?
Hmm...they don't seem like very worthwhile places to put points then.
What precisely do those abilities do?
Do these espionage levels apply for those specific planets only or for the entire race?
Maybe I'm just totally missing something, but with the advent of spies, how does one increase your espionage level against a particular race? (for the purposes of seeing how much influence you have)
Well it turns out the problem only shows up if you fully randomize your enemy races. At that point, you can't change anything about their starting relations.
When playing on a normal random map on normal difficulty I always find myself starting on a team with one other race. Is there any way I can disable this? Automatic teams seems way to deterministic for me, especially if I end up teamed with someone I would be bitter enemies with normally.
I never read anything about faster repairs a planets, I just assumed that was the way it worked. I never saw any kind of documentary evidence on the rate, I just noticed that it was about 3 per turn.
Right now the only value I see in mars is waiting for some dumb Ai to put a colony there and wait for it to revolt (Normal)
Playing DA on normal, and I've noticed that one of the first AIs I meet automatically get teamed with me. Is this a feature of the difficulty level/ And is there any way I can disable it?
If it's not too much trouble, could you add an option to turn off customization points? I think the racial abilities and super abilities add enough variation without needing the extra ten points.
I don't know about the rest of you, but I find using those ten points given at the start of a new game on the verge of cheating. I mean, what's the point of giving each race it's own abilities if I'm simply going to complement whatever I have with whatever I don't? So lately I've been picking zero abilities at the start, and using only my racial bonuses and my political bonuses. However, I don't know if the AI also gets these same ten points to spend. Do they? And if so, is there a way to p
At least I THINK it's a bug. I've noticed that when I send ships back to planets for repair, if the amount of damage is not a multiple of the planet's repair capability then the ships are actually repaired for more than their maximum hitpoints. Example: I have a ship with 7 points of damage at a planet. The planet repairs 3 points a turn. After two turns my ship has only one point of damage. After the next turn, instead of repairing just the one point, the planet goes ahead
Alpha Centauri is perhaps the biggest reason why I can't get into Civ 4. Sure it has all kinds of updated features and game mechanics, but AC had a STORY. The factions all had their individual goals and agendas, and allowed me to project my own personal beliefs into the game (for example, I usually end up as the Gaians or the Planet Cult given my own personal eco-friendly views, and no matter who I played, Miriam and her fanatics always Always ALWAYS have to die). Compared to that, the nation
It's been this way for a long time. I remember in previous versions (maybe GalCiv 1?) all of your extras went away too. That was REALLY annoying. Here all you have to do is decide where the new components should go, which doesn't really take that long.
You should write a GalCiv2 novel. Seriously.
the United Planets tech-sharing event is still bugged. When the event came up I chose 3 techs, and because there were onlt two in the UP at the time the 3s had it. But the result was that I recieved 6-7 free techs instead, which was probably the extent of the techs they had that I didn't. The diificulty is set at beginner, but that shouldn't affect this...
I had the UP event where you had to vote on how many technologies should be shared amongst the races. At the end of the voting it turned out that only one tech was to be shared, yet I proceeded to get about half-a-dozen free techs! IS this bug known?
One of the major issues I have with ship design at the moment is its lack of scope. The only real issue you have is how much stuff you can put on a hull and what stuff to put there. Where you place your weapons/defenses doesn't matter, as all weapons seem to the capacity to shoot in a 360 degree arc no matter where it's placed. I would like to eventually see a system of weapon arcs in place. Weapons pointing towards the front would only be able to
I read somewhere that a planet with rings gets a boost to its research. Does a planet with a moon get a similar bonus? Also, I would like to see some sort of correlation between planet size and planet quality (i.e. bigger planets should have more buildable tiles and therefor a higher PQ).
You bombard planets in the pre-invasion screen when you are choosing your invasion method. If you don't really care about the planet (or you are playing the campaign and will win once the planet is conquered anyway) then feel free to hurl asteroids or detonate the planetary core to make your invasion successful. EDIT-there could be a separate method of bombarding planets I haven't found yet.