Repair bug

At least I THINK it's a bug.

I've noticed that when I send ships back to planets for repair, if the amount of damage is not a multiple of the planet's repair capability then the ships are actually repaired for more than their maximum hitpoints.

Example: I have a ship with 7 points of damage at a planet. The planet repairs 3 points a turn. After two turns my ship has only one point of damage. After the next turn, instead of repairing just the one point, the planet goes ahead and heals another 3 points, giving my ship an extra two hitpoints.

Also I seem to be able to repair ships at planets without a starport. Don't know if this is intentional or not.

BTW what determines a planet's repair capacity anyway?
5,343 views 6 replies
Reply #1 Top
Interesting. I didn't even know that you could up the repair rate by sending them to planets, I've just seen them repair themselves in space (I think). Where do you find the info on the repair rate (such as 3 in your example above)?

Reply #2 Top
I never read anything about faster repairs a planets, I just assumed that was the way it worked. I never saw any kind of documentary evidence on the rate, I just noticed that it was about 3 per turn.
Reply #3 Top
I remember in the manual it says that ships repair all the time. They repair the slowest while moving, faster when stationary and twice as fast in orbit of a planet.
Reply #4 Top
Just checked the manual. It says that they automatically recover hit points over time, and twice the rate while orbiting (no mention of stationary vs moving). There's also a note in the Military Starbase section that these have a system which can double the repair rate of ships in the area of effect.

Reply #5 Top
Micro repair bots also do the trick.

As for the healing more hp than max, Ive noticed it as well. My small hulled ships will get 11/10 hp or a medium hull with 24/23.