Alpha Centauri. Medicore. Every damn time you bring up an Diplomatic interface with once of the Factions they always offered something, bribed, harassed, Vendetta bull... Anyway I can't decide which RTS/Space-Sim has brought upon me an unique strong Diplomacy system. MOO-3 and Paradox Hearts of Iron 2. Can't decide on which because I ha
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My feeble minded suggests that GC1 used several factors to determine a races attitude towards you, be it friendly, aggressive, terrified etc. I think it worked pretty well, it just maybe lacked a little in variety. I imagine Stardock would love to hear players ideas for "greetings messages", so don't be shy to suggest. But back on the original point of the thread, why
Also we simply don't need the larger maps at this point, its early days. For the record, we only have access to Tiny and Small maps at the moment, so plenty larger ones yet to come.
While the Beta is shaping up, you shouldnt think about pre-ordering this to just to get a new game early. It will probably crash on you at some point, the aliens might not want to talk to you for a few more months (I think they're just shy, but stardock seem to think they've forgotten how to use their universal translators or something), most of the tech tree is currently non-existant and so on. But if you are interested in helping to make this the game you
It already exists In the starport screen, on the camera control interface top right, the bottom left button is a black circle. Click that to toggle the connections dots on/off.
Light hearted comedy that was. There are two schools of thought on that, love a chuckle, atmospheric imersion. You're the immersion type, and tbh I am too. I like a joke, but I think I'd prefer the game without it. The Fallout series is a similar story. I loved those games by the way. In Fallout 2 there were several random encounters (easter eggs) which spirited you away to re-enact moments of Monty Python and The Holy Grail. The Bridge keeper with his
Canadian, are you saying you want to design/upgrade your own custom probes? I suppose an simple answer might be more pre-set probe designs becoming availiable as you progress technologically, in the way you are awarded the Star fighter once you research its pre-requisites. So a Probe Mk2 with superior range/speed maybe. Might be simpler for stardock to do than implementing another custom hull and just as good. <TABLE cellpadding=8 width="95%" align=cente
Why would they replace Humans with robots. That just means unemployment, morality, ethics, etc including Feministic rallys. Anyway as usual any offical word? There was another thread on this a month or two ago, Carielf said at the time she wants to include a few female characters in the game but its not a high
Tough one to balance I think, the further apart colonies are the longer it takes to move ships around, and the fewer systems you can fit on to the same size map. Ship speed is the main issue I think, otherwise it weill take ages to get anywhere if you put the stars too far apart. I have had the same thought myself though, maybe they should be a little more spaced out than they are at the moment. Take a look at the journals section for an interesting articl
No this doesn't seem like a good feature in GalCiv2 What specifically don't you like about it?
You have a good point about the "negative influences" being a big factor. I think Lucky Jack had a similar point about war weariness. So on the negative side, we may see voters influenced to vote like this, for example: Pacifists: we are losing a war or paying way too much for military upkeep War Party: we have a superior military but
GC1 handling planetary bombardment as a planetary invasion option, dunno what the plans are this time round. Maybe this could work, but personally I'm wary of 'super weapon' mechanics as they tend to focus the game along a specific path. The AI would likely identify it a the optimal route in most situatins and so attempt to blast you flat at every opportunity. I dunno, just thinking out loud. <img src="http://images.stardock.com/gc2/smiles/Smile.gif" border=0 AL
Are you saying that the ship is traveling to ad exploring anomalies, but the graphic doesnt show any movement? I think someone else had a similar problem. On the other hand, you might be saying that after the ship explores an anaomaly it asks for new orders. That would be normal, it's completed a mission and is waiting for new instructions. I don't think an 'auto explore' function has been added yet.
I've noticed that too, keep forgetting to bring it up
Larger hulls are going to become availiable as you complete research, they aren't in the beta yet simply because it's a work in progress.
If you talk like you write I have no idea how you get a chance to breathe! Second thread, second mammoth sentence! i was considering that what if you guys allowed it so that users could create their own music tracks and customibitly(and modiblity)
I was wondering when you guys would relase beta 3 because im goning to pre-order galciv2 when im gonna travel to florida in late june so i could get it and try it and if you guys could give a Rough idea on when you are gonna release it that would be nice and progress seems to be doing well so congratualtions on your progression and i always s
One argument that arose concerning the 'Auto-Launch' option (in GC1) is wether or not it became superfluous once Rally Points were introduced. If we let you easilly set a rally point for a planet as to where you want produced ships to be sent, does an AutoLaunch option become obsolete? No, I don't think it does. In s
I get this sometimes, but its always come back without having to exit. I tend to hit spacebar, enter, move the camera etc and it comes back. I think it might be some sort of lag, as I've not figured out exactly what brings it back. Could it be that the game updates slowly at times? It does seem to happen if I cycle turns quickly.
Screw 'little'...our shockwave is gonna be so huge it'll be..well...shocking You win the Stardockian of The Day award for July 17th 2005. Love the shockwaves.
Still having the problem whereby I log onto stardock games at work and see the GC2 icon just fine but when I log on with my home machine I do not see the GC2 icon (despite the fact that I am a registered beta user). Is your install of SDC at home up to date?
Would it be possible to set what types of News gets an icon dropped down? That way we can tweak what is reported to us and from where. That would be really cool. Thanks You mean put an option to turn off planet construction news, but leave research reports on?
A small niggle but it was annoying me today. When a research project is complete, an icon drops down the right hand side of the screen as a reminder. I click it, set a new project running, close the research screen. The icon is still there. I click it again and close the research screen (as I have already set research), the icon now disappears. So I have to click the icon twice before it goes away, when it should only appear once. As I say, sm
You've got a point, I always lose my trade routes very quickly if the routes run near enemy space, while I have trouble finding enemy freighters to destroy. Would be good if we got a little help.
Must admit, it does look a little better on the FX5200, but it's not about gfx it's gameplay that makes a game.. Gameplay may be king, but you gotta love good looking gameplay.