Is it just me who doesnt want all this efficiency, wastage and all that stuff? I like it to be really simple. I'm not making money, reduce the government spending slider or raise taxes. My research is falling behind push up the research slider. I've built nearly all of the improvements I currently want/have room for, reduce social spending. Easy. Unlike the original poster, I dont shove my spending 100% into anything, then shove it 100% to something else, as I
Ugleb
I take it you've bought CG2 on pre-order, not through a TotalGaming subscription? I'm not quite sure but I think the beta reopens to all when Beta 3 rolls out (target is the end of August I think), but TGN subscribers can still access Beta 2 if I understand it correctly. Tbh though, I don't know why so many people seem to want the game just to play the beta. Obviously there's an appeal somwhere I don't see. <img src="http://images.stardock.com/gc2/
Also, I did not say that they wouldn't move. I didn't want to get my hopes up. Can't wait for a preview!
"If it's a conundrum to the gaming industry...well...there's your problem really. If you want to make games that women like, you ask women what they'd like in a game and you hire female programmers, designers, concept artists, etc..." The problem is, where do they hire these women from? Only a relative handful are in the industry at all, which leaves a rather shallow pool to recruit from. With such a small number feeding input into development, the female perspective is marginalised an
The Scene View Window will allow any number of models, and will show scripted scenes. For the Fleet Combat Window, this means that we will actually be able to watch the fleets battling it out ! Jesse Brindle, the newest addition to the Gal Civ team, will work on the code to setup the battle script . <BR
I take it you mean Gal Civ 2 beta. The cutscenes aren't in yet as it is still a relaively early beta. Cutscenes are the polish that goes in whe the game is almost finished, the beta just hasn't reached that point yet. You will have seen a couple of black screens with a bit of text however, like when you explore your forst anomaly or land your first colony ship. Cutscenes will be played on those black screens once they go in. Remember that what you have played is
66? I never would have guessed, that's brilliant.
There is a fleet mechanic coming in, today's dev journal br CariElf talks a bit about a cool sounding screen which will display battles. There isn't much information yet about how fleets are going to work though. I can't tell you anything at all when it comes right down to it.
Good points there DireFog, tying it to espionage would pretty much remove the cheese factor I think.
The curse of the plumetting treasury strikes three times! Run in fear the tax man is here!
Btw Canadian, Yarlen here is also a Stardockian.
I always found tech trading to be a bit of a guessing game as well, this might help. But could it be exploited into a cheese tactic somehow?
After reading that twice it clicked in my stone-age brain. Nice idea, I'm liking it. I suspect it will take a fair bit of play testing to balance it out though.
Does anyone remember the game Descent: Freespace? It was a space-based flight combat game. I only bring it up because I liked the way they handled alien voices. If you received a radio transmission from an allied alien pilot, it would be just a bunch of strange grunts and stuff, but as the alien is talking there is a human voice english transla
I don't like the concept behind Dyson Spheres, they're just mind bogglingly massive. Nononononono. Also I don't think the game would be any better for it. (qualifying the civilisation as a type II, which the civilisations are a later form of so I suppose it could be integrated) I have no idea what you're tal
I agree whole heartedly. There just seems to be this media need to make it a "problem". Look the evil men are hogging all the video games. They should pay, no more this, no more that, until for every game geared toward men there is a game geared for women. Like they have done with scholastic sports. I think everyone should have the oppertunity
I think GC2 starbases will run along similar lines to GC1, except that this time you build a type of starbase which you then upgrade as before. I don't think you will design them like ships, which is how I remember the Moo series doing it.
I have no idea what you are talking about. I'm guessing the design screen was not adding up your costs properly for some reason, and displaying zero. Did ytou build all the ships inside a turn or two? I dunno why it would suddenly plumet to -2 billion, I've never seen a treasury go even remotely near that. Definitely a bug, did you get a smartexception report or an
I have found beta 2 to be less stable than beta 1 as well, I imagine it's because the build is simply more complicated. Judging by the stardock journals they are working hard on finding the causes. There are threads about it but at this point it's not something to get too worked up over. There are another two phases of beta testing still to go, amd more features to go in. Crashes at this stage I'm not worried about, there is a long way still to go before the rele
Not a bad idea I think.
For instance, if a ship has all kinds of Shields, Armor and ECM, but no weapons, it has no way to retaliate against an attacker. Given time, an attacking ship with just one puny Laser should eventually be able to wear them down and destroy them. At the very least, it should end in a draw if the attacker has really inferior weapons, but should n
I still don't think it would add any extra work load for the player. In GC1 a colony with poor morale (on the way to rebellion) had a red unhappy face icon by it on the main screen. You would a similar icon under this system, and when you see it you can go to the colony view to see just how bad it is. In GC1 you got 1 or 2 low morale warnings then your colony would flip, it's up to you to keep an eye on the colonies which are at risk. This was rarely more than 2
I hate to say this, but it looks like the conversation in this thread is going to shift this concept into micromanagement. Actually I dont think anyone has suggested anything that the player has to actually do. All this simply shows a planet slipping into anarchy and becoming less productive as planetary improvements
It's a testing feature apparently, its going to be removed soon.