I know this is going WAY back, but does anyone remember in MOO1 (yes, I said WAY back!) where production redirect destination lines had an effect that showed what direction the line (arrow) was travelling. It was sort of a two-tone dashed line that appeared to "move" from source to destination on the line. Is there any inexpensive way to reprod
Ugleb
perhaps maybe a "Infite" abyss of a mix of Blackness and whiteness so it looks more like space Whu? My brain is completely failing to supply a mental image here. Try again?
Goblin, I think the point you are missing is that someone has to sit down and design each building for each race and then do the artwork. It simply takes more time than stardock can afford to put into it. Frogboy says it would cost as much as the entire custom ship design feature, and its far less important. I do wonder about giving each race its own building files so they could be later modded, instead of all races refering to the same file. Of co
The problem I've just realised is that it would be that a spaced out planet would never fall to rebels. Therefore I think that every improvement should be linked to every other in a transportation network, so rebels could potentially take tiles on the other side of the planet if there's nothing in the way. I had kind of assumed that was what
Even if we had 3 artists, working 7 days per week, pumping out 2 per day, it'd still take 4 months to complete! *Ahem* DOH! Can't argue with that one, no matter how much I'd love to. But here's a thought, we know GC2 will be heavily moddable, will it be possible (and relatively straight forward) for modders to crea
(Ugleb loads GC2 and considers) Hmm. If I take an angle with just a black starfield visible, it looks kinda sparse. I think I'd get bored staring at alot of black with the odd object hanging in space. I can see your point though, some of the brighter nebulae can distract from the game objects. I don't know how it will look once ship models have textures on them though, they might stand out better then. I suppose the answer might be to darken the background slightly to make
Oh boy, did I ever get flamed! Heh, forum etiquette 101. Flamed: "you dumb noob stfu!" Constructive criticism: "I disagree, here's why...." Discussing the game is what we're here for, well done for bringing it up. <img src="http://images.stardock.com/gc2/smiles/Smile.gif" border=0 ALIGN="absmi
I think I order ship movement more than I rotate the map tbh, so I wouldn't change it. Also, the mouse wheel zooms as well as rotates the map, so both camera controls are tied to the same button. If clicking the wheel controlled ship movement while scrolling it zoomed you could accidentally zoom or give an order, now that would be frustrating!
What, you found that more frightening than Maggie Thatcher? You really must be Canadian!
One thing in these "space empire" games was never clear to me - what (as the human player) am I? A politial leader? A supreme emperor? A mysterious behind-the-scenes leader who is secretly pulling the strings? This is the great fuzzy detail. You are one of several posibilities. 1) You are the head of an imperial
So, if I keep my current moniter, does it mean I have to scroll back and forth over and over again, or can I see it all without touching the keyboard? You will see it all at once, but it might appear a little small.
EA? Are you mad? They're a pack of blood sucking parasites! They're also a publisher, not a developer. They simply own a legion of developer companies and tell them they can't do anything remotely risky as it might lose them a few sales.
Strategy First somehow got away with not paying Stardock anything for the retail sales of GC1. I doubt it was legal, and I might have heard something about Strategy First going belly up? Not sure, but Stardock lost out on that one. I think that incident is just one more reason why Stardock are developing SDC so much. You can't get exploited by a publisher if you don't use one. I'd much rather give my money to the developers than some middle man.
I'm glad you guys like it. It' was a tough TOUGH call. An expensive one arguably too. But we felt that we wanted to err on the side of our customers as much as we could. Ugleb pictures Brad trying to calm down his accountant after suggesting the idea Nice. <img src="http://images.sta
Actually, I know what he means about the home planet changing. I'm starting to think you're psychic.
You cant play with any other race than humans yet I can.
Indeed and if you like the inserctoid race leader would most likely be female if they follow normal hive culture like teran insects Excellent point. From now on the insectoid species (Krath?) leader shall hereby be reffered to as 'she'. <img src="http://images.stardock.com/gc2/smiles/Ew.gif" border=0 ALIGN="absmiddl
Ports Strucural port (only on main hull) generic (most ports like current ports) tactical (weapons/engines) System For scanners pods etc Do you mean that each hull would only allow you to fit certain modules in certain places? Why would you want to be restricted like that? What I would like to see ar
Sure you can find some boxed copy on sale somewhere very low, since the publisher, Stratgegy First, never paid Stardock their royalties, it's easy for them to charge as little as they want. Not paying others what you owe them makes it much easier to have low prices! Shame I didn't know about stardock when I bought
You might want to give more details on what you mean by this too: Also when I load my game, my homeplanet is changed.
You might want to give more details on what you by this too: Also when I load my game, my homeplanet is changed.
So you're saying that Alpha centauri's diplomacy triggered too often and constantly changed to the point it interrupted with getting on with the game. Fair comment, but if the frequency of diplomacy 'offers' was decreased, do you think it would have been a good system? Heh. StarDocks GalCiv-2 team I feel doesn't seem to understand the
I think the answer is that some people want more severe poles between realism and fun factor. The game already includes options to adjust the number of useable planets on the map, which what we're talking about here. The solution is simply to make the most abundant and rare options to be even more rare and abundant. Maybe include a couple an Ultra Rare and Ultra Abundant option to create those extreme galaxies. The game balancing would probably be pretty poor as
Personally, I would be quite disturbed if they decided to include women as leaders or in any other role, only to have them exposing a lot of cleavage. Let's keep the drool off the keyboard please and include women but have them just as modestly dressed as the men. I know that I personally do not play games to drool over the characters on the sc
That makes sense actually. The complete randomness of the homeworld in GC1, made a lot of players regenerate the galaxy till the finally had a nice quality homeplanet. This option will even things out. Personally I always thought the point was to play with what the game gives you. If you star in a bad position