Ugleb

Ugleb

Joined Member # 705439
17 Posts 742 Replies 8,790 Reputation

I know this is going WAY back, but does anyone remember in MOO1 (yes, I said WAY back!) where production redirect destination lines had an effect that showed what direction the line (arrow) was travelling. It was sort of a two-tone dashed line that appeared to "move" from source to destination on the line. Is there any inexpensive way to reprod

5 Replies 7,241 Views

Goblin, I think the point you are missing is that someone has to sit down and design each building for each race and then do the artwork. It simply takes more time than stardock can afford to put into it. Frogboy says it would cost as much as the entire custom ship design feature, and its far less important. I do wonder about giving each race its own building files so they could be later modded, instead of all races refering to the same file. Of co

29 Replies 22,996 Views
Reply to Anarchy Tiles in Colonies

The problem I've just realised is that it would be that a spaced out planet would never fall to rebels. Therefore I think that every improvement should be linked to every other in a transportation network, so rebels could potentially take tiles on the other side of the planet if there's nothing in the way. I had kind of assumed that was what

24 Replies 19,029 Views

Even if we had 3 artists, working 7 days per week, pumping out 2 per day, it'd still take 4 months to complete! *Ahem* DOH! Can't argue with that one, no matter how much I'd love to. But here's a thought, we know GC2 will be heavily moddable, will it be possible (and relatively straight forward) for modders to crea

29 Replies 22,996 Views

(Ugleb loads GC2 and considers) Hmm. If I take an angle with just a black starfield visible, it looks kinda sparse. I think I'd get bored staring at alot of black with the odd object hanging in space. I can see your point though, some of the brighter nebulae can distract from the game objects. I don't know how it will look once ship models have textures on them though, they might stand out better then. I suppose the answer might be to darken the background slightly to make

9 Replies 11,551 Views

Oh boy, did I ever get flamed! Heh, forum etiquette 101. Flamed: "you dumb noob stfu!" Constructive criticism: "I disagree, here's why...." Discussing the game is what we're here for, well done for bringing it up. <img src="http://images.stardock.com/gc2/smiles/Smile.gif" border=0 ALIGN="absmi

9 Replies 8,252 Views

I think I order ship movement more than I rotate the map tbh, so I wouldn't change it. Also, the mouse wheel zooms as well as rotates the map, so both camera controls are tied to the same button. If clicking the wheel controlled ship movement while scrolling it zoomed you could accidentally zoom or give an order, now that would be frustrating!

9 Replies 8,252 Views

One thing in these "space empire" games was never clear to me - what (as the human player) am I? A politial leader? A supreme emperor? A mysterious behind-the-scenes leader who is secretly pulling the strings? This is the great fuzzy detail. You are one of several posibilities. 1) You are the head of an imperial

22 Replies 17,701 Views

So, if I keep my current moniter, does it mean I have to scroll back and forth over and over again, or can I see it all without touching the keyboard? You will see it all at once, but it might appear a little small.

9 Replies 16,562 Views

EA? Are you mad? They're a pack of blood sucking parasites! They're also a publisher, not a developer. They simply own a legion of developer companies and tell them they can't do anything remotely risky as it might lose them a few sales.

10 Replies 49,238 Views

Strategy First somehow got away with not paying Stardock anything for the retail sales of GC1. I doubt it was legal, and I might have heard something about Strategy First going belly up? Not sure, but Stardock lost out on that one. I think that incident is just one more reason why Stardock are developing SDC so much. You can't get exploited by a publisher if you don't use one. I'd much rather give my money to the developers than some middle man.

7 Replies 13,996 Views

I'm glad you guys like it. It' was a tough TOUGH call. An expensive one arguably too. But we felt that we wanted to err on the side of our customers as much as we could. Ugleb pictures Brad trying to calm down his accountant after suggesting the idea Nice. <img src="http://images.sta

10 Replies 49,238 Views
Reply to Females in Diplomacy

Indeed and if you like the inserctoid race leader would most likely be female if they follow normal hive culture like teran insects Excellent point. From now on the insectoid species (Krath?) leader shall hereby be reffered to as 'she'. <img src="http://images.stardock.com/gc2/smiles/Ew.gif" border=0 ALIGN="absmiddl

103 Replies 78,066 Views

Ports Strucural port (only on main hull) generic (most ports like current ports) tactical (weapons/engines) System For scanners pods etc Do you mean that each hull would only allow you to fit certain modules in certain places? Why would you want to be restricted like that? What I would like to see ar

4 Replies 4,775 Views

Sure you can find some boxed copy on sale somewhere very low, since the publisher, Stratgegy First, never paid Stardock their royalties, it's easy for them to charge as little as they want. Not paying others what you owe them makes it much easier to have low prices! Shame I didn't know about stardock when I bought

7 Replies 13,996 Views

So you're saying that Alpha centauri's diplomacy triggered too often and constantly changed to the point it interrupted with getting on with the game. Fair comment, but if the frequency of diplomacy 'offers' was decreased, do you think it would have been a good system? Heh. StarDocks GalCiv-2 team I feel doesn't seem to understand the

14 Replies 10,757 Views

I think the answer is that some people want more severe poles between realism and fun factor. The game already includes options to adjust the number of useable planets on the map, which what we're talking about here. The solution is simply to make the most abundant and rare options to be even more rare and abundant. Maybe include a couple an Ultra Rare and Ultra Abundant option to create those extreme galaxies. The game balancing would probably be pretty poor as

12 Replies 8,444 Views
Reply to Females in Diplomacy

Personally, I would be quite disturbed if they decided to include women as leaders or in any other role, only to have them exposing a lot of cleavage. Let's keep the drool off the keyboard please and include women but have them just as modestly dressed as the men. I know that I personally do not play games to drool over the characters on the sc

103 Replies 78,066 Views

That makes sense actually. The complete randomness of the homeworld in GC1, made a lot of players regenerate the galaxy till the finally had a nice quality homeplanet. This option will even things out. Personally I always thought the point was to play with what the game gives you. If you star in a bad position

4 Replies 5,984 Views