I found some formulas in a post showing how much leases/pre-pays work out to. I ran the numbers, and they were pretty much spot on. Excpet I'm playing as neutral, so either his formulas are for neutrals, and others are higher, or neutrals don't actually get a discount, as it states in the text when you pick an alignment.
Crushbone
OK, thanks for the confirmation, Kryo!
I had a saved game that I loaded up, where I had a lot of influence and many planets within my area that were flipping (at least one or two per turn). I made my moves and clicked turn, and nobody flipped. Something came up and I had to quit, so I saved and came back to it later. Same thing, made my moves and clicked turn. Again, nobody flipped. I got curious, so I saved, quit, and reloaded. Did another turn, and again no flips. I then noted that none of the enemy planets in my sphere of i
This trick no longer works as of 1.6 (DA)
Ok, my next question. What abilities should I take. I've reset the Drengin abilities. I'm thinking along the lines of soldiering, weapons, ship hp, etc. I've seen what high soldiering can do. Thoughts? In my current game (Drengin, 9 painful opponents, large map, all abundant, normal tech), I took speed +2 and econ +10 as my abilities. It's worked OK. This is my first painful game, and it's been tough, dealing with the higher aggression of the
When in the planet management screen, each planet name has a shield next to it if there is a ship in orbit. However, I often keep at least one (even if weak) ship in orbit, to prevent a cakewalk invasion from happening. What happens is, I'll send ships into orbit in random places to heal up, or sometimes (more often than I prefer) the game will crash when I generate a turn (out of memory, I'm increasing swap space AGAIN, LOL). When this happens, and I restart the game, I now don't hav
I have gotten this event twice in my current game. It specifically says they are interested in some of my planets, but once in the trade screen, they want WAY too much for the measly techs they have gotten. And that's a diplomacy skill benefitting me. Kinda cool for flavor, but not very useful.
Also, it means you shouldn't ever bother with farms (build econ buildings instead). Gotta disagree with this one. When I start building transports for invasions, I don't want to be removing 1/6th of my planet's pop when I do so. Better to have 11-12B on a planet that's cranking out transports. Also, keeping a planet of 11B pop happy is not that tough. Don't even need morale improvements for that (except the wonder/trade good kind that boost
Quotes: "15 billion people pay the same taxes on 15 planets as they do on one, given no other bonuses" Not so, taxes go up with the square root of the population, so you actually collect more by having several smaller colonies instead of one big one. I found this on the Wiki: Tax income (DA): 34.5 * sqrt(population_in_billions) * tax_rate * (1 + (sum from buildings on planet)) * (1 + (sum from racial bonuses/maluses) ) "OTOH, I may have stumbled upon
This one is very frustrating I launch a ship from orbit, and when I go to move it, I'm actually moving some ship from across the galaxy, and now I have to find what I just moved so I can direct it back to the original destination. Sometimes when I launch a ship, the newly launched ship gets focus, and sometimes it goes to a different ship. That alone wouldn't be so bad, except that the sc
I am seeing the same thing, at many different planets in my current game. The interface isn't confusing, I get a green highlight on the parsec I choose, then I click the mouse. But when I launch, it comes out the default (kinda southeast) direction. And no, there aren't ships there either. I've even repeatedly re-orbitted the ship, picked the launch parsec again, and re-launched. Sometimes 5 and 6 times. It just doesn't want to co-operate. I'll see about se
I started a Drengin game the other day (I play very slow, comes with old age that I think I may actually win eventually, so hopefully we'll get a score up for them. It's my first game at painful, and it's been a real trial. First of all, the Drengin bonuses are not that useful for early game development (colony rush), and their Super Ability is pretty much worthless <img src="http://images.stardo
I have not been able to find anywhere, what is the actual amount of the increase/decrease in research times at the optional settings. Does anyone know? Thanks
Stars was a great game, played it a lot back in the day (along with a game that came before that, VGAPlanets). I would pop into one of the fan sites periodically to see if there was any progress/update on the successor, Stars Supernova. The site's now defunct, and I assume the sequel will never come out. Too bad Crushbone <img src="
I think the answer of many people in this thread (buy colony ships) should really be clarified a bit, with the later patches and especially Dark Avatar. I agree that in a galaxy setup that leaves just a few planets for each player, it might make sense to quickbuy colony ships. I like to play at big maps, however (usually huge, gigantic is a little too big for me), lately at crippling level. One thing that should be clearly understood is that using money to qui
Dumb question from a relative newbie: So we just start a regular sandbox game to compete, using one of the four mentioned races? So galaxy size, number of opponents, and difficulty don't matter? Sounds easy enough to me. I'll try one as soon as my current (Torian) game is complete. And, Wyndstar, how you can win a game that quick is simply amazing. Not just that it was one year (game), but 20 minutes real-time!!! I'm too old and slow to ever win a game that quickly. Nice
Hi Kryo, Please add "Inisfree" to the list of newly formed empires to add to the AltMeta. Thanks!!!
Ah, thanks for the quick answer, Kryo
I am playing my first game of GC2 (nearing a win), and I can't remember what difficulty level I picked for the AIs when I started the game. So far, I haven't been able to find a way in the game to determine this. Anyone know how to find this out once the game has started? Thanks!
Hello GC2 fans! This is my first GC2 post (played GC1 a bit back in '03). I've found the answer to most of my questions so far by using the search feature, but I couldn't find this one. It seems that everyone refers to colony ship capacity in 500m increments. In the two small games I've played so far, I've had standard colony ships that only let me load 250m people. Did the colony module capacity change with DA? Thanks for the help!
Heh, funny enough, I just bought the game last night and was downloading it for the first time. Got stuck on this part, it ran through 3 or 4 times before I cancelled it. Hopefully it works OK without it, so I can play the game tonight!