perhaps you need to install directx9c?
Evil Roy
Degradation in 3D rendering over time - specially in ship design window and fleet battles. saving and quitting and starting again appears to correct it for a while. this may or may not be connected to: A weird mini drop down loop created by going into ship design from the planet screen, then back to planet screen and ( or scrolling to another planet) then into ship design again. those with 'insanely poor graphics that deteriorate with time' can see that the main map comes up mo
playing yor - terran asked me for research academies where, of course, i have collective academies typo "prisions" in the write up planet detail screen for planet that had the been voted the galactic prison and going back to a previous q....if you spy on your own planet why does the output vary from what you see on your planet screen?
The new race specific techs has got me 'quite excited', so.... some more Tech Suggestions: 1. the irony of my torians building an arena of agony cos it's a better morale building made me wonder whether alien buildings should come with a penalty of some kind (say a morale penalty) which can wax or wane as the game cycles from cultural love-ins to xenophobia....which led me to.... 2. trading/stealing tech is made a 2 stage process. trading/stealing tech places that tech
is it just me, or is the military/social/tech production not adding up? i noticed it playing torian, then checked playing terran - spying on me own planets gave a different set of numbers to what was on the planet screen? or iz i going mad again....?? (this is above and beyond the tech capital issue) no, not the return of....the nutmeg
just to clarify - no minors in any game where Warp IV/Hyperwarp III turned up, with no precursor technology to back up research path, and, yes we're talking within the first 10 or so turns of startup. maybe 'creative' is over-working?
add to playing the torians: building a tech capital didn't work? (no 100% for me) also, opening the planet window has the default tile view on a blank green screen. is this right? looks a little wrong to me.
yep, noticed this too and forgot to mention it (wot a beta tester)...hyperwarp III is coming up too early in the current beta too
i would like to further add the suggestion that racial specific techs are defined, perhaps by a different text colour or by appearing in a different section (a la trade goods), in the diplo screen. i'd like to know if i'm trading my unique racial techs, or receiving a unique racial tech without having to memorise various tech trees..
don't have tech descriptions. also when trading for them as terran, didn't show up in ship design?
thoughts on race specific tech tree: drengin has some 24 racial techs, arcaean 12, terran 10 - so as you'd expect the drengin feel more different (and feel a little over-powered? tech victory comes to easy for them?). the arcaean lack of engine tech is interesting, and other races should have this kind of impediment/racial characteristic (eg drengin could ignore all forms of government outside of imperial - who wants democracy in a slave economy?). as mentioned by others, don't think ra
sorry if this has been posted already: drengin: upgrading transport and/or using transport template resulted in a ctd arcaean: using battle axe template resulted in ctd smartexception sent (to support@stardock - sorry but program asked for that) still have debug if interested. evil
the problem is more pertinent when tech-trading is off - then you can't give anyone alliance tech. perhaps, as alliance is fundamental to a diplomatic victory, the AI's should place a higher value on researching it? or tech-trading off disables alliance victory? edit: and, of course, option 3 would be that alliance tech operates like universal translator ie the AI doesn't need the alliance tech fro an alliance to happen, just the player
i can confirm the fleet movement points.
just noticed that researching xeno ethics reset my negative budget to zero? is this intended? will try and duplicate. evil
i've duplicated the 'survey ship freeze' but not the turn stalling. on another note, 'luck' events (eg lucky ranger, ship gifts) seem to be triplicated over the next 3 or so turns? evil
my survey ship froze after having the autosurvey automatically disabled when the anomalies ran out. i fiddled with the orders a bit, noticing that if you changed the order to sentry or guard, the turn stalled. left it on auto-survey, and played on, and when an anomaly respawned, off me little survey ship went again. i'll see if i can duplicate it. evil
I'm not getting any with 1.7 (though it does log in the new events page). Does anyone else have the same issue? evil
must admit i haven't finished one either...i've always kinda hated the 'start again' approach to each mission, rather prefering a 'moving forward with what you've got' approach...if you made a campaign that starts with a tiny corner of an immense map, moving the player though the various map sizes (tiny > small > medium etc) with a combination of specific targets and mega events forcing you through the epic story, i'd be there. <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.
Kit! MWHAHAHHAHAHHAHAHAHHHAHHAAHHAHHAHHAHAHAHA cough
evil's tinkering continues: startup experiments, terran ships, zoomed in: 3 ships = 3.7fps 2 ships (miner, colony) = 4.5fps 2 ships (miner, survey) = 5.3fps 2 ships (survey, colony) = 7.1fps 1 ship (survey) = 16.0fps 1 ship (colony) = 10.4fps 1 ship (miner) = 7.0fps no ships = 20.1 - 30.1fps fyi
i'm surprised you haven't moved to a fully fledged subscriber system where only TG subscribers can be beta testers as part of the value-add (here in the performing arts, a niche market if ever there was one, we tend to get, depending on the market, 30-50% of our annual $ sales up front via an annually renewed subcription service) - i'm still waiting for my 'offer of renewal' from stardock, filled with benefits and value-adds, for my recently expired subscription <img src="http://images.stardock.
finally got the latest beta (thanx to cari and support) so (b1.65test): PM 1gz, 512Ram, Intel Extreme 2 64MB (ie the usual) has a similar slowdown on ships reported, but not the graphic glitch. as an experiment, i started with different races to see if the ship slowdown was specific to a race (it wasn't), then turned off various grahics options to see if that would help (it didn't, except a slight improvement when switching off ship textures - from 4frames to around 7 - context i can ge
poor ol' evil needs help. since 1.62b, i can't update on SDC - can anyone tell me how to go about getting updates - i've done all the xml, server, refresh stuff, but no dice. do i need to reinstall sdc? if so, what do i need to do? i iz dim. be gentle wiv me.
same as others - can't access 1.6b3 on SDC??