Not researching any +influence techs will get you creamed.
morphy3
I was previously playing on a 9800 pro about a week ago. I've since moved on to my dual SLI'd GeForce 7900 GT's I didnt have any problems on my 9800 at all.
Huge/Painful/5 Years (alliance victory since I was allied with one smaller race at the end) netted me a measly 17k. I could have played 3 Large galaxy games in that same amount of time and gotten 30k a piece for each with a conquest victory.
Black Hole Guuuuuuuuuuuun Wont you coooooooooome and wash awaaay the raaaain
I go about a strategy of taking the planets of races I'm at war with.
This happens to me about 10% of the time, and I use a custom race with different colors as well.
This is a display bug in Beta (I'm on 3 so I can confirm its in there). If nothing is being built, then all of your social production is funneled into military. Now that you've selected a building, that fact hasnt changed, so you still have 0 social production. Try switching to social focus, then switching back to whatever you had it set on. Thats a quick easy way to update the display until the bug is fixed. I'm in Beta 3, so
From what I understand, there will be no stopping of said signal.
Maybe they didnt need to worry about influence production or morale improvements on that planet?
Is taking on an ally a liability in Metaverse games? If I have an ally will I get more points if I turn on him before ending the game?
SpathiDiscriminator , how do you access the 'don't remove weapons, engines, etc with upgrade' mode? I've never seen an option for it. ooh, ooh, let me know how too
I'm finding that in Beta3 its a lot easier to "Max" your economy. Meaning that I have a 95+% avg approval rating, 100% spending (all 3 sliders still set to 33%, however), and I'm still getting hundreds of bc's per turn in surplus. Kinda surprising really, especially since it happened really early in my latest game (around when I got medium hulls).
After spending 30+ turns building up a border with the Altarians in our own "Cold War", I finally decided to start things up by taking down a constructor+escort with a lone fighter to keep it from making a mining starbase defendable. Then I accidentally double-clicked the "Done" button on the combat screen and skipped the rest of my turn!! Instead of picking my fights and taking out his 40+ fighters with my 50+ fighters, he got an opportuni
This happened to me last night in a Beta3 game I am playing. The 2nd starport was in the process of being upgraded to an economical improvement.
Does anybody know how you get the "Wounded in Action" medal? I want that one on my list... or do I?
yeah, I usually end up decomissioning my orbital fleet managers, especially with the AI so slow. While I use some sort of defender class for preventing my planet from getting "transported", the real fight happens out in space, where I usually assign a squadron to patrol/guard a star system or planet cluster. Currently the AI's pre-made warships are horribly slow, so I'm usually able to shift my forces around to meet them en-route.
At this point the game is a bit too unstable for true Ironman competition. There are too many crashes and misc bugs that require a save/releoad.
Am I the only one who when he sees the Snathi expects them to break out into a black and white PSP commercial? "Come Out & Play!" "I cant, I'm researching sensors!" "But now there's Sensors IV!" "Say Whaaaat?"
Georgia rocks... well at least Altanta does. I've seen it in quite a few places, and I actually didnt know the game was out yet until I saw it on the shelf at EBGames.
Are there any benefits to leaving the UN? Does it mean you are not affected by their previous and future decisions?
A mix of sensors and engines will allow you to pick your battles, which Sun Tzu would argue is the first step to victory.
One suggestion for getting around the use of Starforce is using Direct2Drive to buy it. Two downsides to that: 1) You're technically playing a different version of the binaries when you use a D2D application. This can mean there are different bugs and you may have to wait a little longer for patches. 2) You're buying a DRM'd app, and while it is portable across machines (and its handy not ever having to keep track of a CD) in the
When a trade route is created and the freighter doesnt have a home world, the nearest world owned by your civ becomes its homeworld from what I read from a dev a couple of weeks back.
If I'm Civ A, and I'm rapidly conquering Civ B, and Civ B decides to surrender to Civ C out of spite, then Civ C needs to decide whether or not it is scared of my (Civ A) military before it decides to accept the new worlds. In my last game, once Civ B surrendered to Civ C, it was easier for me to just keep rolling into Civ C than it was to put the brakes on the war machine.
Gah, misread the original poster's question... thought he meant freighter-type trade.