morphy3

morphy3

Joined Member # 659021
0 Posts 32 Replies 93 Reputation

This is a display bug in Beta (I'm on 3 so I can confirm its in there). If nothing is being built, then all of your social production is funneled into military. Now that you've selected a building, that fact hasnt changed, so you still have 0 social production. Try switching to social focus, then switching back to whatever you had it set on. Thats a quick easy way to update the display until the bug is fixed. I'm in Beta 3, so

2 Replies 2,260 Views

SpathiDiscriminator , how do you access the 'don't remove weapons, engines, etc with upgrade' mode? I've never seen an option for it. ooh, ooh, let me know how too

9 Replies 7,450 Views

I'm finding that in Beta3 its a lot easier to "Max" your economy. Meaning that I have a 95+% avg approval rating, 100% spending (all 3 sliders still set to 33%, however), and I'm still getting hundreds of bc's per turn in surplus. Kinda surprising really, especially since it happened really early in my latest game (around when I got medium hulls).

20 Replies 10,681 Views

After spending 30+ turns building up a border with the Altarians in our own "Cold War", I finally decided to start things up by taking down a constructor+escort with a lone fighter to keep it from making a mining starbase defendable. Then I accidentally double-clicked the "Done" button on the combat screen and skipped the rest of my turn!! Instead of picking my fights and taking out his 40+ fighters with my 50+ fighters, he got an opportuni

32 Replies 18,798 Views

yeah, I usually end up decomissioning my orbital fleet managers, especially with the AI so slow. While I use some sort of defender class for preventing my planet from getting "transported", the real fight happens out in space, where I usually assign a squadron to patrol/guard a star system or planet cluster. Currently the AI's pre-made warships are horribly slow, so I'm usually able to shift my forces around to meet them en-route.

7 Replies 6,029 Views

At this point the game is a bit too unstable for true Ironman competition. There are too many crashes and misc bugs that require a save/releoad.

5 Replies 3,606 Views

Georgia rocks... well at least Altanta does. I've seen it in quite a few places, and I actually didnt know the game was out yet until I saw it on the shelf at EBGames.

15 Replies 20,379 Views

A mix of sensors and engines will allow you to pick your battles, which Sun Tzu would argue is the first step to victory.

12 Replies 9,132 Views

One suggestion for getting around the use of Starforce is using Direct2Drive to buy it. Two downsides to that: 1) You're technically playing a different version of the binaries when you use a D2D application. This can mean there are different bugs and you may have to wait a little longer for patches. 2) You're buying a DRM'd app, and while it is portable across machines (and its handy not ever having to keep track of a CD) in the

29 Replies 107,857 Views

If I'm Civ A, and I'm rapidly conquering Civ B, and Civ B decides to surrender to Civ C out of spite, then Civ C needs to decide whether or not it is scared of my (Civ A) military before it decides to accept the new worlds. In my last game, once Civ B surrendered to Civ C, it was easier for me to just keep rolling into Civ C than it was to put the brakes on the war machine.

20 Replies 16,782 Views