Speaking of planets and their habitability: I'd welcome if there was a setting to define the quota of planets that need colonization technologies in order to be habitable: 'rare' (or even 'none') to 'abundant' - you know the deal.
e-stab
[quote]For the past month, we've been putting v1.7 through its paces and ultimately decided due to the level of change to release it as v1.8.[/quote] Hmm, there was a v1.6, then v1.7-betas and now v1.8? Sounds like weird marketing stuff to me.
I really like two of the ideas presented: (1) Hide or obscure the values of enemy ships, tied to espionage and a little random factor How am I supposed to know that alien ships move x parsecs and have an attack rating of y right away? I might get this information for a given ship type over time due to experience, espionage, luck or a sophisticated guess, but at the start an alien ship should be, well, pretty alien. <img src="http://images.stardock.com/gc2/T_DL/smiles/Smi
My suggestion is that we put a "Declare War" button on the foreign policy screen and make it so that the player must declare war before attacking any ships or planets. When you first declare war, any of your ships in enemy territory will be moved out of enemy territory, as it is when that United Planets issue is in effect. To be honest, I don't like this idea at all. I'm sorry to say that, but it sounds like a pretty cheap solution to the "the AI doesn't see
I always play the campaigns through at least once just to experience the story and to get going with a new game/expansion. The one, big problem with "take the techs with you" in campaigns is that it could be easily abused by researching everything just to have it in the next scenario. The only alternative that I see, putting serious limits to the tech tree of each mission, isn't that appealing ei
If you liked GC1, you'll love GC2. I don't think there's anyone who didn't.
I'd pay $20 for a well-done economic revamp alone. In fact, several people that I tried to get into the game stated that the economic system seemed pretty weird to them. And to a certain extent, it really is. I'd be very cautious with changes and additions to the combat system though. There's the dange
Oh, and if memory serves correctly, in GC1 the AI didn't actually use terror stars This time they will AND they'll use them with computer-like precision! What fun! Yay, bring it on! I hope it's not too late to fix the typo on the box ("evan") though. <img src=
Thanks for the answer, that's what I had both hoped and guessed.
I'll repeat my question in the "Win2K and Europe" thread here, not sure if the other thread is still getting attention: I noticed that Windows 2000 isn't mentioned in the system requirements for the new expansion Twilight of the Arnor - which isn't much of a surprise given the problems above. One question though: Will Win2000 simply be not officially supported, or will the expansion not work a
I noticed that Windows 2000 isn't mentioned in the system requirements for the new expansion Twilight of the Arnor - which isn't much of a surprise given the problems above. One question though: Will Win2000 simply be not officially supported, or will the expansion not work at all because of a changed engine? Will DirectX 10 be necessary for TA?
Plus, if you made a massive ship it would be more dramatic to see a starship the size of earth lumbering towards your homeworld. The only problem would be having a way to compensate for the game's checker-like grid. A bigger problem would be that due to gravitation, your home planet might leave his way around the sun and crash with this monster of a ship.
...zooms in to where ever the cursor happens to be. Zooming out, grabbing the screen, moving it, zooming in, and then grabbing the screen again to move it to the exact spot I want makes my wrist sad. It's a nice, cheap feature that will get a thumbs up from everyone! Schweet! The thumbs up would be there for sure.
Even as a veteran player (I've been playing since Dec. 2005), I find it hard to see my base (before bonuses), effective (after all bonuses), and cost (some bonuses are not fully paid for) of my military, social, and research on the economic screen. Also my research bonuses are not reflected on the research screen. I also would like "passive" espionage returned to the game. (...) the current sliders and focus system is being used by advanced p
option to not start with a free survey ship. why should you have a ship with technology you haven't researched? I tend to agree. Right now surveying is kind of a silly race at the start. Making some substantial research necessary for it would add more choices to the game - the anomalies could be increased in value a little to make up for the necessary investments.
PS. I also like the idea of losing some efficiency when using focus. In example, 100RPs from Labs => 75MPs to focused area. The percentage can be finetuned to fit game balance, of course. I disagree. There is a penalty already and you lose additional efficiency because not all bonuses (if any?) are applied on focused production/research.
How do you install this patch? Download the linked file and extract it to your main DA folder, I'd say. Don't forget to keep a backup though.
Please consider including a toggle to turn anomalies completely off, would you? Seconded. Shouldn't be hard to do given that there is a setting for it already, it just doesn't go down far enough. Please make sure that they don't reappear then though.
No, it's still in \GalCiv2\DarkAvatar\Data\English\TechTree.xml. If you don't like it, playing without the Korath on the map seems like the most simple way to me.
As far as I know the MCC still prevents any planet flipping. I think that it doesn't even matter by whom it is built. I guess that it's a bug in the code because judging from its description the MCC is meant to increase the flipping chance. The global +100% to economy is unwanted as well, I'd say. It could be similar to Stock Markets: Suddenly someone will realise "What? They give +5% morale?" and will change it. <img src="http://images.stardock.com/gc2/T_DL/smiles/Wink.gif" border=0 al
No problems with DA here either, we shouldn't forget that for every customer with problems usually there are 100 or more that don't have anything to say.
I'd buy the gold edition. Not all people like all features new with Dark Avatar, but all in all it is an improvement. Aditionally you might miss out on features that will be added by Dark Avatar updates.
Economy star bases to not INCREASE your money Not entirely true: Economy starbases can be used to boost trade routes. Regarding the described strategy, it doesn't sound bad and as long as you usually win your games I wouldn't change it. Early game economy usually is a problem, I always try to get population up as quick as possible (100% approval whene
If only they could be turned off... Well, they can. Just use the game setup screen. I just wanted to bump this thread seeing that Stardock is looking for ways to improve and extent the mega events. The current Dread Lords event really is non-mega. They'd need a fully built-up planet and a fleet of powerful ships to start with.
I see, thanks.