That is a nice blog. I'm glad that you showed me that, because it helped me to decide not to get Oblivion, based on the problems he was having. (I wasn't sure if the copy protection on the game would mess with my computer or not.)
Martimus
First off, in modern warfare the best strike is one that your enemy can't see till it's too late, and then is gone. The greatest representation of this is the ballistic submarine, which can appear out of nowhere, launch a huge amount of devestation, and then vanish. Another example would be the cruise missile. <b
Here are some better (larger) pics of the Cyber-Dragon. <img src="http://img.photobucket.com/albums/v691/martimu
The bonus pack is the patch. The collectors edition file will give you some additional ship jewelry.
Here is my cyber-dragon. My buddy made most of it, while I was feeding my daughter. I just finished it off with a tail, claws, and the scales on the top. <img src="http://img.photobucket.com/albums/v691/martimus28/GALCIV2/Cyber-dragon
In the last patch, the AI started charging more for some weapons technologies, and this definitely feels like a step in the right direction. I completely disagree with that point, but I like many of your ideas. It would be nice for the AI to trade things for their own benifit. (Which they do for the
I have found it to be more stable actually... Besides, you use the beta to help debug the build so that the released version comes quicker, and so you have some input on the released version. If you are worried about crashes, I think you should stay with the previous released patch.
There is a way to play "hotseat" multiplayer. Link
I think that he just changed the social production bug that he mentioned in the journal immediately after he put .009 on SDC.
The average is actually the square root of the number of games you have played. So it won't dilute it as much as you think. (If you played 9 games, it would add the scores of the 9 games up and divide by 3.)
Finally I would love to have double-click on the turn summery-screen to bring up the planet that just completetd a project, and having the map centering on the opened planet. But I guess thats for some future patch. If you left click on the "completed project" icon to the right (The little round blue
1) The top of your debug.err in your directory (the part that gives system info). Debug Message: Version v1.1 BETA-2A last updated on: Thu Mar 30 21:37:53 2006 Debug Message: Could not find a TGN Serial No. Debug Message: *********DXDiag info follows.********* System Info Time: 3/31/2006, 18:26:16 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: MARTIMUS Operating System: Windows XP Home Edit
I love this game because the AI actually plays a fair game. I hate playing single player strategy games against "cheating" AI's. I can do it a few times, but the replay values go down because of it. I am more of a "make the AI better at reacting to exploits" than to "nerf the abilities". Maybe this is because I work in a field where I need to design things to defeat something that I cannot control. The threat could always change, so our "systems"
The one about trade really burns me up to no end too. I thought it (the game was fine where it was) didn't need any changing. What I thought was a shocker that late game minors that "appear" have all the techs. Other than that. I didn't care if the AI traded or no. I didn't trade it my weapons techs thats for sure. When I did mak
I generally find C to be too ineffecient for my needs. But I usually only code micro controllers. Of course C++ is far less efficient than C, and C# is even less efficient. Assembly is obviously the most efficient, but I like FORTH as well - being a high level language.
I think that the Yor picture is done on purpose. It is kind of a cool effect. As for the sound, I don't know... I never play with sound cause I might wake the kids.
Races that were previously defeated still show up with all of their influence in the united planets screen.
Only rarely should ever consider farming. Think about how to maximize the money you get from a world - you can raise the population with farming, or the multiplier with money-improvements. If you want to raise the population, you will probably need 3 tiles, since you will need 2 popularity improvements to offset the population. I
I bought GC1 because if a good review on Firingsquad. I think I found out that GC2 was in development through Stardock Central, and followed it until I could afford to pre-order it (When I got my taxes back.) Anyway, it is a great game, although it has taken away some of my time with my kids. (Although I am better now about just playing it after they go to bed <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" border=0 ALIGN="absmiddle"
Great ship, Nice job!
I have found that if you can make their military rating go below yours, then they will be willing to make peace. The better that you military rating is compared to them, the more they are willing to give you to end the war. It also helps if they are in a war with other races, and you manage to make their rating lower than those other races. They generally sue for peace then.
This is a minor bug, but I figured I would report it nonetheless. When you click on the minimap righ above the "turn" button, it will actually click the turn button. This only bothers you really on Gigantic maps, since you may have a planet or star base very close to the turn button on the mini-map. You would have to click away from the starbase/planet, and then scroll to it. (Especially annoying for starbases, since you have to manually
I'm sure they will come up with some 'creative' solutions... aka... dimentions. You could research "Dimentional Gateway" to access the other side, where evil Altarians are slaughtering the haplessly nice Drengins because their blood makes for a nice wine. The Dreadlords and Thalans came from a differe
P.S. the one thing I think I would like to see changed is when you upgrade a ship design all your shipyards start making that. If you upgrade the ship design and give it a different name, then all you have to do is obsolete the old design and all shipyards producing the old design will switch to the new. Just make sure
P.S. the one thing I think I would like to see changed is when you upgrade a ship design all your shipyards start making that. If you upgrade the ship design and give it a different name, then all you have to do is obsolete the old design and all shipyards producing the old design will switch to the new. Just make sure