brycej

brycej

Joined Member # 646947
174 Posts 329 Replies 15,884 Reputation

By the way there is a column for the plant's PQ. Also a column for coordinates. For coordinates, on a large map (8 by 8). Personally I label the bottom left as 1,1. The quadrant to the right 1,2. The next row up is 2, x. It would really be cool if a strategy game would print lists like this on their own. But I have never seen one and I know it won't happen.

6 Replies 2,767 Views

I like to keep track of planets that I plan to colonize. I know you can find this info by clicking on the planet icon and then clicking on "Unowned." But I like to keep track on my own written page. I have created a simple printed page in Excel format that you can download. I couldn't find a real good place to upload it to this site. And so you can find it here: http://www2.truman.edu/~brycej/Galciv.htm There is also a Quattro Pro vers

6 Replies 2,767 Views

I've seen several people advocating lowering the tax rate at the beginning to get a 100% approval rating. This of course allows the population to increase faster. You may need to quick-buy some factories to build colony ships (assuming you want to grab some planets). Ultimately the factories and ships build up costs and so you have negative income to keep the 100% approbal rating. I've tried this and see its advantages. But when I see my bc getting close to 0 and he

9 Replies 2,594 Views

I assume you can deficit spend (drive bc below 0). What are the consequences of doing that?

11 Replies 4,317 Views

What are the drawbacks to go into deficit spending (below 0 bc)?

29 Replies 15,753 Views

Keep taxes low to keep approval at 100%. It will pay off big time in terms of population and ability to send out colony ships. This means be careful how the initial 5000 bc is spent. Unless good treasures are found in anomalies, that 5000 has to last a long time. If you keep taxes that low, you obviously cannot produce as much at first. How long does it take to pay off? I am convinced you need to do the planet grab as soon as possible. Then work on getting the morale up.

29 Replies 15,753 Views

Do you have to manually type in the code again for each patch or will the sig.bin file work? Will copy and patch work this time? I appreciate Stardock's antipiracy policy but the code is the subject of Da Vinci Code II. Tom Hanks has turned down the part.

2 Replies 1,435 Views

Perhaps the number of anomalies could be fixed from the start--although I would kind of like new ones. But perhaps better scanners would find more of them.

11 Replies 2,680 Views

Yes, that was my second way. When you click on an improvement, it gives you the opportunity to buy it now. But you have to click again to see what the buy it now price. The initial click shows how long it takes to build it from scratch, not how long it will take to do the current improvement. I would like to see that and the buy-it-now listed on that immediate screen (after clicking on the improvement in the planet list). I know this is just a couple of

6 Replies 5,816 Views

Please save my arthritic finger. 1. About every turn, I go through the planet list by clicking on the planet button to see if there is anything I should quick-build. If something looks like a possibility, I click on the planet to see what the buy cost should be. That takes a click. Then when I go back to the planet list to continue my top to bottom search, I have to reclick the planet list and start at the beginning and click my way down to where I was bef

6 Replies 5,816 Views

Please save my arthritic finger. 1. About every turn, I go through the planet list by clicking on the planet button to see if there is anything I should quick-build. If something looks like a possibility, I click on the planet to see what the buy cost should be. That takes a click. Then when I go back to the planet list to continue my top to bottom search, I have to reclick the planet list and start at the beginning and click my way down to where I was bef

0 Replies 482 Views

Does the games start with a set number of anomalies that stays the same? Or do new anomalies occur? This makes a difference when a send survey ships through an area. If there were new ones, I guess I would have to recheck. It seems like occasionally planets p.q. change. I saw my first inhabitable planet with a non-yellow star. A 26 pq. Nice.

11 Replies 2,680 Views

Please save my arthritic finger. 1. About every turn, I go through the planet list by clicking on the planet button to see if there is anything I should quick-build. If something looks like a possibility, I click on the planet to see what the buy cost should be. That takes a click. Then when I go back to the planet list to continue my top to bottom search, I have to reclick the planet list and start at the beginning and click my way down to where I was bef

114 Replies 59,081 Views

The disappearance of troop transports has to do with the most fundamental elements of physics: string theory and quantum mechanics. With any finite object there is a finite probability that it will poof out of existence.

11 Replies 7,646 Views

Yep, that fixed it. Auto-pilot is at the end. But if you fix it in the menu, you don't lose moves.

5 Replies 2,058 Views

I always thought for a ship on auto-pilot, it moved at the beginning of the turn. That way if there were left over moves, "find" would show it. I am now noticing that auto-pilot only moves at the end of the turn and if it has left over moves, it loses them. Is that how it works? I saw an earlier post a month or so ago on this. If it does move at the end of the turn, I guess you have the option of turning off the auto-pilot and go somewhere else. But if I u

5 Replies 2,058 Views

When you place components in new ships or redesign old ones, how about tooltips showing what the component is when you mouse over it. For users of the new patch: If you are using the new patch, make sure that in the options under "Interface" and "Ship Designer", you uncheck "remove functional components." Otherwise when you relook at the ship, say under "upgrade" you will be missing the components.

5 Replies 3,381 Views

I used to build on decent sized planets--factory, factory, research, entertainment, and then maybe another factory or commerce center. Now with population more difficult and money hard to come by after you've spent your $5K, maybe I need to change the order. I take it its pretty critical to get your approval rating abvoe 75%? Maybe entertainment needs to come earlier.

15 Replies 5,794 Views

They are buried in a different subdirectories. From Windows Explorer, look under "My Documents," then "My Games, " then "GalCiv2."

1 Replies 2,525 Views