only put 100m colonists in, instead of the default 500. I always have taken 500 from mother earth to give the colony a better jump start. Mother earth tends to stay around 5 bil as I pump out colony ships. If you start a planet with a smaller pop, doesn't it take longer to produce things? Or am I wrong about that?
brycej
I always use my initial planets to build colony ships to grab other planets. Of course in the process, my planet's population never grows that much and thus my tax revenue in low. I never go in the red but til the middle game I am cash short unless I find some big buck anomalies. By the end I have enough colonies to overwhelm the AIs. Would I still be better off keeping some planets from building colony ships and grow, grow, grow to get more tax revenue?<br/
Stars! did this very well. And Stars! was.is an amazing game given its small size.
If for many of your planets, you use the same formula (i.e., 2 factories, social focus, entertainment center, whatever), you should be able to create a list that shows up in the production box. Now admittedly, I don't know much about governors and don't use them, but I doubt they do this exactly. Do many people use governors?
I once forgot to turn off the influence victory. I was told that in 10 turns I would win the game. I was bummed. I wanted a military victory. Luckily by declaring war on one of the AIs, I learned I could not win an influence victory by being at war. Too bad there's no easy way to turn off the tech victory. Part of the problem is that the initial screen does not always remember your previous victory conditions. Sometimes it does, sometimes not.<
If you are talking about a class of ships, I name them by their characteristics: 2 Plasma 10 PC Colonize 7PC w 2 Life Troop 13 PC At the end, I start naming everything starting with "A" or "AA" so they show up at the top of list. I don't have to scroll when I keep pumping out troop ships.
If you mean the civlization manager colony list, when you return to the colony list there, it will remain as you left it. Does this mean the list under stats or the planet button on the left of the main screen? Actually I would like both to be sticky though I tend to use the planet button.
My main UI gripe was the colony list was not sticky. If I scroll through the planet list looking to make changes and I move to the planet, when I am done, I have to start at the top of the planet list again. And again. Scroll, scroll, scroll. Is it still this way? I am going to wait to upgrade when the beta is done. My first post seems to have disappeared. Thx
My main UI gripe was the colony list was not sticky. If I scroll through the planet list looking to make changes and I move to the planet, when I am done, I have to start at the top of the planet list again. And again. Scroll, scroll, scroll. Is it still this way? I am going to wait to upgrade when the beta is done. Thx
I like to keep track in writing sometimes planets I want to colonize, where the enemy is, where anomalies are. It would be nice if the planets, etc., showed coordinates (1,1 to 8,8) on a large system. Not too hard to do on my own. But on huge galaxies, it gets difficult because the mini map showing everything is getting scrunched. If I could get that and sticky planet lists, I would be overjoyed. I think the sticky planet lists are coming in 1.2.
Yes, use troop transports. I have found the minors move heavily defended then the regular factions. Often having 5-6 ships. Take them out with better ships and then invade. Those minors deserve it too. After all, it's your galaxy.
I had a game where I wanted just a military victory, but somehow the influence victory was also on. The game told me I would win in 10 turns with an influence victory--but I didn't want that. I spent all that time getting ready to take over the AI's planets. Well, the answer was to declare war on one of them . You can't win an influence victory if you are at war. I don't know whether this helps or not. I worked for me.
Yes, sometimes the enemy AI's surrender too quick--after taking over a few planets are taken. I think you should be given a choice as to whether to accept a surrender or continue the game. Sometimes you have some new ships coming on line that you want to use. Last night against the Arceans and Drengins I had to take every planet. They didn't surrender. I liked that. I usually just play for a military victory but I notice that despite my care in uncheck
Any timeline 1.2?
I am playing normal (and so maybe that is the problem). Which races tend to expand the most to other planets? It seems the Arceans do and the Drengin don't. Maybe if I set the game above normal, I will see substantially different results.
I did it twice tonight trying to point at the bottom of the mini-map. Yes, my fault.
Make it an option for those of us are klutzes.
If you can fix #1, my index finger on the mouse will be happy.
I agree with you about the "turn" button. Several times again, I hit it by accident. My bad.
Let me add. 4. Allow new ships to launched from the GNI. I know there are times when you may not want to do that. You may need to check your population before send off the troop ship or colonizer.
1. Please, oh, please, make the two planet lists sticky. So that when I check my planets at the end of every turn and then I go to the planet to make changes, please alow the planet list NOT to start at the top again. As it is, change, and scroll from the top, change and scroll from the top, etc. One thing that helps my finger is that you don't have to use mouse clicks to scroll, you can use the down cursror on the keyboard or your mouse's wheel. Still annoyi
There are times when I will consider changing the focus of production on a planet. Suppose I have 8 turns left in building a ship. I already have the military focus on. I consider speeding up social production and so I turn it on instead. Naturally that increases the time for building the ship. If I turn the military focus back on, the turns left won't necessarily be the same as before. It may be 12 turns to complete the ship. Am I being punished for lo
I made the mistake of upgrading from basic factories to (regular) factories. Now it takes forever to get something going on newly colonized planets. I know it has been discussed in the past but it would be nice to be able to use older designs (like basic factories) after you have upgraded. Yes, it was my mistake.
Are there any other GalCiv websites where I could post my file? I don't see a good place on this site (maybe I am wrong). And there is the Apolyton site. Bryce