jpinard

jpinard

Joined Member # 640892
32 Posts 229 Replies 1,631 Reputation

note: I hit the wrong quote set above, and quoted the wrong person. I meant to thank Ryanmobile.

9 Replies 4,950 Views

I just had a game and a Minor race came in and wiped out 8 colonies (3 of them mine). I had my systems all perfectly balanced, and this just killed me. Can't remember their name, but if I see them again, I'm beating them senseless. Backstabbing sneaking rodents.

20 Replies 8,016 Views

Would giving the Minor Races planets or Colony ships be useful in allowing them to become more powerful? Unless things have altered in the last build & i dont think they have, gifting the minors a colony ship does not work as te ship just sits there for countless turns before the minors AI can work out what to do with it. That said Frogboy did hint in the last chat that the minors AI might be made more 'aggressive'. Fingers c

9 Replies 4,950 Views

I'm about to play my first game with a full deck of minors so I'll watch for that as well. BTW, how do you get your gamer stats/medals to show up at the bottom of your posts? If you look at my posts, you'll see mine are missing.

9 Replies 4,950 Views

Hey guys. I created a new thread just for discussion of this kind of thing. It has simple formatting that can be used by each favorite setup - so if you dont mind hopping to that thread and posting your results... that'd be great (click the www link below) WWW Link Thanks!

10 Replies 7,632 Views

OK, I'll start: 1. Galaxy Size: Medium 2. Habitable Planets: Rare 3. Number of Planets: Occasional 4. Number of Stars: Common 5. Star Density: Scattered 6. Total # of Opponents (minor & major races): 2 With only 2 opponents, this yielded a very nice selection of star systems. I had a few with 0, and a couple with 1, 2, 3, & 4. Slightly less than half of the star syste

7 Replies 6,032 Views

I've been testing a whole lot of medium map games to try and find some that have the greatest variety of solar systems i.e. Stars with 1-4 planets instead of just five or zero. I'm sure there are others out there that have already refined their game setups for larger maps (and smaller) and I'd really love to get your feedback. After all, I can't do it myself, as there are over 56,250 variations to choose from (956,250 combinations if you consider that the # of races and minor races make a

7 Replies 6,032 Views

play with 7-9 opponents and minors (the minors' homeworlds will provide a greater number of habitable planets, so if you play with 9 for example, you may want to set habitable planets to rare). Are you saying 8 Majors + 1 Minor for a total of 9? Or a full deck of Majors and Minors?

10 Replies 7,632 Views

I just had a 10 hour game. Even through the first half of the game, then I dominated late. The first 9 hours had no mega-events, then in the last hour there were 4 that hit our galaxy... errr literally

8 Replies 6,909 Views

Boogie - What you did complete was really REALLY astounding. I'm mad at myself for not backing up my log files when I did a fresh install of DA yesterday, because some of the shorter missions generated AAR's that were simply amazing.

23 Replies 9,623 Views

I am aching to announce what is in the expansion pack because I think people are going to be pretty happy about what we're doing. Most of the features are not going to be the kinds of things people would think of at first. It's great to hear a dev so excited about their own game plans. For some reason that seems to be a rarity. I read many d

55 Replies 46,766 Views

...DARK... "muwhahahaha" seeps almost undiscernibly from my lips. "Rubs hands with malice" - many dark things to come... will there be any forces of the Righteousness to stand in there way? -cue ominous voice-, "or will it even matter..."

98 Replies 118,571 Views

Pinard you can unlock the camera angle in the game menu Nope, that's the "snap back when rotating" camera option you're thinking of. I have that off and it doesn't allow you to fix your angle below 45* on the x-axis (see the attached screenshot). When you're zoomed in to view the game in all it's graphical splendor, you're maximum (actually

40 Replies 52,456 Views

One thing I'd love to see for 1.2 is unlocking the camera angle. If you want to see your ships in full detail on the primary map, you zoom in - but your rotational view from the x axis is between 90* and 45* angles. This means a zoomed in view only allows a very small segment of the galaxy to be viewable at any one time. If the camera was unlocked so we could view at ANY angle (like a 0* angle from the x-axis), we could actually use a zoomed in view on the main map screen, and it'd have quit

40 Replies 52,456 Views

I must admit, I enjoy losing as much as I do winning. I'm probably in the minority, but re-starting a game upmttenth times to get the best start feels hollow since every game ends up being the same... If you start out great, well there's not as much tension, and already "knowing" the outcome when you start is pretty pointless. Now if this were a game you'd play once or twice, then quit? Yes, I could see it then - but the thing that made MOO2 and GC so much fun was not knowing how a game

40 Replies 52,456 Views

Also, anything wrong with static instead of dynamic allocation? If a person is nio technically inclined, they should have windows managing their pagefile and only modders would really be in need of multi-tasking benefist of dynamic mem use. And if a person is a modder, it seems they're be smart enough to adjust page file useage ior probably already have adequate RAM. Just

81 Replies 102,308 Views

In case you all missed these additions from the readme's: +Added ability to pan and rotate main map with the Keyboard: -CTRL and Arrow keys to rotate (with snapback working if activated) -SHIFT and Arrowkeys to pan main map + Implemented new MOVE button in Ship Designer: a) Select a component b) Click move button (or press M) c) Click where you want to move the component NOTE: You cannot move a component if something is attached to it

182 Replies 757,373 Views

If you launch a colony ship or a transport this way, you will get an empty ship. Strangely enough, GC2 will not launch a colony ship or transport without at least 1 "passenger" any other way. You must have an issue with your copy of the game. I luanch all my transports and colony ships this way, an as long as I have enough people on the planet

182 Replies 757,373 Views

Hi Brian. E-mailed you. Mostly working on mods to help with visual identification at the moment. What cracks me up, is this website causes me shutdown errors - not the game - hehe -Jeff

81 Replies 102,308 Views

Is Cari too? Ack, I just realized that probably sounded really bad. What I meant to say was "I hope eveyrone got some time off after the 1.1 release". But it doesn't look like that's the case since many SD'ers are posting about the 1.1 post patch work.

12 Replies 19,863 Views

I'd like to add some comments about the issues listed above since it appears a lot of people only come here to post "problems" - and it may appear on the outside that the majority of people have issues, which can't be true. Since the last beta patch and with v1.1 - the game on my slightly unstable - highly overclocked system is 100% stable, up from ~99.5% previously. I mention the stability not to say "yea for me!" - but because I've been working on some mods and therefore running a bunch of ju

81 Replies 102,308 Views