I always thought that it takes time for the influence to "propagate" and the save file does not contain the influence itself, so it takes few years for the influence to propagate back. But you may be right, it could be just modifiers.
MxM111
Not exactly, the borders look different when I just load, and the problem is not that obvious, but it is still there at the same place. By the way, at least in my case in all GalCiv games and expansion packs, when you load the game the borders are not the same as when you save.
Rereading my post, it does seem very similar what Civipedia can do. And I thought while writing the original post "from where do all those nice ideas came to my head?" :)
First of all I like that finally there is some kind of help system. Thank you so much. But here are some more things that you can do to significantly improve the system: 1) In many cases the description is simply not sufficient. For example, many Galactic Achievements do not have any description other than the name itself. 2) There should be a way to see if the bonus is system-wide or planet specific. 3) The technologies themselves are not right-click-able. It would be
Is it possible to have a drop down list of the sorting options (i.e. sort by name, size, ownership and so on), rater than click gazilion times on the left or right arrow? I understand that when you had only few sorting orders, it is acceptable, but now, it is just too much.
I do not see the reason to have that limit at all. If you want, have a limit of how many life supports you can put on a single ship, not the range limit. It just does not make sense.
I knew that you will ask for the saved game file. I have just sent it. Let me know if you did not receive the e-mail.
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Of cause SD should look for their own interests (including financial) and decide when to release, but for me personally as a gamer I would vote for not even January but February. The reason is that even now (beta 3)the game is very interesting, so I am already happy what I have, and what I will have to play during Christmas holidays. But releasing it later, means more cool things will be added into this version of the game and more polish. And I can not see how anyone be against this if you
Stardock, do you realize that you are that close to produce the game that I value more than the whole civilization series? Great job!
I do not know why, but even the beta version of TA is more interesting than vanilla GalCiv II or the first expansion. Even now, the improved graphics, interface and changes in gameplay makes it worth my money. And yet it is far from being done! Good work Stardock!
I think this is the one and the most important thing which makes the game much more accessible to the new players and even to the veteran players. The game manual just does not cut it. The in-game help system is very important. You should be able to right click on anything and get some description. Like what is "trade treaty", what is "teraforming ability" and so on, "how influence is calculated" and so on.
[quote] Anyway, my point is that there just isn't that much difference between the environment of a gas or dust nebula, and what we call open space... [/quote] ...except one crucial difference - density. If you want to be even more sci-fi-entific, then one can say that the wrap drive capability of "warping" the space is inversely proportional to the density of the matter in the surrounding space. This, by the way, would perfectly explain why it takes only slightly longer t
Yeah, I know, but this comes only later in the game and it is not reflected visually on the map.
"I don't like fantasy effects like gas or dust nebulas that cause ships to slow down," Are you sure that wrap drive will work in gas or dust nebulae? It is quite possible that in order to "wrap" the space one needs very clear vacuum, more clear than in the nebulae. But in any case I am of course more worried about the gameplay. That, plus I want something like railroad (or wrap-road) which would significantly accelerate the ships, like +5 or times-2 movement.
What I miss in GalCiv games and what makes me go and play from time to time other games like Civilization, is that GalCiv has practically no topological features. The easiest one to implement would be something like asteroid fields (non-mineable) which can not be passed at all. Then one can make something like black holes that also block a part of space. I also would like to have something that I can build that changes the topology. Like lay the mines or built a wrap gates or s
I do not know why it has not been fixed years ago, but the movies are still stretched if you have 16:9 or 16:10 screen. Is it possible to correct this? I mean just add the black bars on the sides...
I am playing the spy mission (second in campaign?) and I have noticed that my starbase, which suppose to give +1 defence bonuses in all catigories, does not give it to the ships in range. Do the ships need to have some shields in order to recieve bonus? Does it increase only available shield (like if ship has anti-missile shield, then only anti-missile shield gets bonus)? If any of this true, I think the explanation needs to be present in the description of the base upgrade.
Yes, and I am quite sure that it is very easy to change. Just some constant should be 10 times larger or something.
So the negative side is that they can trade them out to my enemy? Are there other negative effects? Can they break the alliance for example by one my ally attacking another my ally? Are there other negative effects? Right now I am stronger and bigger then any of them, and I do not afraid to loose to any of them, what I afraid is that A) if they really trade to someone outside the alliance and B) if they can break from alliance and form their own alliance that will be
I have 3 allies in this game but I am very technologically advanced with respect to them, so what should I do? Should I give up all my techs to them (will they give them to others? can they break the alliance?) Or should I sell it to them for huge amount of money, potentially bankrupting them? What do you think?
My are: The standard ones (often mentioned) 1. Better diplomacy, so that diplomacy is the game withing the game (May be EU type of dipo with peace treaties like they have) 2. Tactical combat Nonstandard, but very important for me: 1. Some map objects which slow down or even stop and accelerate the ship movement, stable wormholes. These things should be placed on map when map is generated, and can not be removed. They should not be just randomly placed, there could be wal
I still have the same problem: edge scrolling is SO SLOW even at 100%, so diagonal scrolling is useless, unless I can scroll at least twice faster.
Are they publishers for GalCiv II in US and Europe?