Do tile bonuses considered as a base production or as a bonus when calculating how much you pay for your manufacturing. All manufacturing bonuses are suppose to be 50% paid, but do tile bonuses considered as bonuses here?
MxM111
Suppose that two ships both with attack of 1 and defence of 1 are fighting. According to the manual description of the combat, they can not do damage to each other, because they will always roll attack of 1 and defence of 1. Yet, I am sure in the game the combat will be finished. So, what is wrong with manual description? It could be one of the following A) there is always damage at least 1, no matter what . B) the defence roll starts from
Of cause we do not use side scrolling in GalCiv2. But this is only because it is horrible. I would do it still, just because it is more common and I used to it.
Congrats for beating the games like Empire at War!
From another side, I do expect good documentation for this kind of game if I paid 40$ for it. I personally can not say that the existing documentation is sufficient for this game, and the purpose of this thread is just to stress the importance of the good documentation. I, for example, would prefer that they work on documentation rather than improve slider functionality, or other interface things. The interface I can get around, the absence of docume
On the other hand, I see no reason to use such terse language when asking for it. Stardock has gone to considerable lengths to be civil with its customer base. I did not mean to be in any way impolite. My direct statements is just a result of my frustration, and just venting out my emotions. I see a great p
don't mind if SD provides such a document . . . but isn't the point of playing a civ game to simulate a real civ? Learning as you go and stuff? I'd never open it. Where did you get that idea, that the goal is to simulate real civ? Do we have civs in space? N
Unfortunately, the manual, being nice and all, does not contain a lot of information, which I personally need to enjoy the game. I am talking about all those calculations that the game performs. Can SD supply us with exact formulas how the following things are calculated: Military/Social/Research production, including all bonuses from all sources, like civilization bonuses, tile bonuses moons, government bonuses, starbases and so on. When th
SD, PLEASE ANSWER THIS: Is CE content included into patch/bonus pack for everyone who have digital version and you just need to enable it by running the enabler? Or is CE content has to be downloaded separately, an only then enabled with the "enabler"? I do not see anything called "Special Edition" in my game, so I do not know if I have it or not... I am not interesting in desktop part, only in in-game part. It is very easy question, but I still can not see the answer...
When I captured the planet (in campaign) a planet screen popped up to chose the staff. I chose the trooper and then wanted to buy it. However in the buy screen the cost for it was 0bc. So I paid 0bc and got the trooper on the next turn. I suspect this planet was building something and when I have captured it, I could somehow use those mp, even though they were not visible otherwise. Is it bug? Or is this supposed to be like this?
Currently it seems that I have to chose the opponents when I start the game. Is there way to have random opponents, so that I do not know who else is in the galaxy from the begining?
I know that if you see that pirate symbol on the planet, then the planet is revolting and can join other empire. But is it possible to say how far is this or that planet from revolting. Assuming that you have some level of espionage, what should you look for in the enemy planet? I can see influence value, and then some value in brackets what is that?
Double post. And I can not find ways to delete the post
THEN WHY DO THEY HAVE DIFFERNT VALUES IN THE PLANET SCREEN??!!!
Yes, the Bonuspack and the GCII Desktop (both are part of the CE) are separate downloads. Visit https://www.galciv2.com/collectorsedition/ Link to download. I have preordered the download version, and when I go to that link I see that I can download the bonus pack and something that will "enable" the CE content, but where do I download the co
In the planet screen, you can see the approval rating, it belongs to this particular planet. Yet if you hover mouse over that rating (I repeat again in the planet screen) you get something about morale. I do not see anywhere in the game other mentioning of morale. From GC1 it may be related to the troop morale, i.e. when your planet is attacked it takes morale value to determine the troops level. I am not sure here...
I have created a military base and put upgrades such as protection fields and beam interceptor. However when I fight the space battle, I do not see it added to my ships. The damage to my ships is also not reduced. And yes, the battle is withing the starbase radius. Is it a bug? Do you see the same?
Does it increase the influence of my planet that is inside the base radius, or can I build it in the sector with enemy planet, to propagate my influence to that planet?
It doesn't explicitly say anything about the moon, it just says "Production +10%" Earth has a moon, so if you play as terran, you always have one on your first planet. Yep, I checked, it does have a moon. It is either coincidence or first planet always have a moon. I still can not find why bonus for the social production is no
What is the difference between morale and approval rating? When you hover above approval rating, it shows something about morale, I could assume that it is the same thing, but very often morale has different value.
No. Maintenance fees are not included, they have an extra number right below "Spending". Yes they are. I do not know why they included them into this number, but if you have only single planet, you can see how much money is spent on research in the same screen where you set up spending. Create a custom race, remove all bonuses (and technologies as
I have started a new game, custom race, normal difficulty. I have chosen bonuses/starting technology/government in such way that I have no military or social manufacturing bonuses. I checked in the abilities window that I have no those bonuses. Then I put the spend slider into 100% and I put the whole amount either into military production or into social production. I also put some ship to build and some building to construct on that first planet, so t
I use hardware mouse (because otherwise the pointer disappears) and if I mouse over some buttons, a pop-up help appears, e.g. "research screen" pop-up over the research screen button. This pop-up continue to stay there, even after I remove the mouse pointer. It disappears only if I move the mouse pointer over other button, like the end of turn. This is really annoying! I did not check if the software mouse have the same problem.
- How did it come up with 45? the closest I can get is the 24 from the capital plus 18 tp from the lab, assuming that the research bonus is a straight bonus to capacity and that it turned the 9 tp lab into a 18 tp one. But that only adds up to 42 tp, where are the extra 3 coming from? Your spending in the planet window is the total spending. It
Suppose my ship have beam attack of 2 and mass driver attack of 3, and I am attacking the ship which have 1 deflector, 4 armor and 9 point defence. The attack value is then supposedly just a sum of my 2 and 3, but what is the defence value?