Hi! BigJKU, you obviously don't know that the AI stands for Aritficial Idiot. ;) Seriously, AI was programed mostly by one person (Brad Wardel) with the intention to give a casual player a good run for his money. If you're experienced strategist, AI simply isn't in your league. [quote]The programing, while challenging, is still a bunch of yes/no questions that the game already does on a global basis when deciding to declare war or not and so on.[/quote] Eh, you
IztokBitenc
Hi! With Super Breeder you should have minimal money problem, because they breed so fast. There's just one thing you must pay attention to: morale at a planet must be at 100% for them to breed with 800% bonus. When planet gets to ~3B pop it usually pays for itself, and that's the treshold when you can start building/buying buildings on that planet. [quote]like start off with a heavy colony rush. I start off first couple turns purchasing a research lab and factory and
Hi! [quote]I've seen a lot of people poo-poo the military starbase. I'm still pretty new to the game[/quote] When you'll bave under your belt more sandbox games, you too will pop-poo on the mil SB most of the time, because of 3 reasons: 1) they are static. 2) price/performace ratio for DA and TA is bad, and just average for DL. 3) In DA and TA they can't survive fleet attack. BR, Iztok
Hi! [quote]Just start building influence starbases near many of their planets. Surround their homeworld (and any other high PQ planets) with maxed out influence bases and they will not hesitate.[/quote] AFAIK just un-upgraded influence SBs should suffice. More cheap method to get a war is also: park some troop transports in their space. It doesn't matter if you have troops in, just make sure they "see" them. Having very strong fleet in their visual range, or
Hi! [quote]Spin Control Center + Military starbases[/quote] I remember reading that Mil SBs don't work on ships in orbit, where SCC only works. I could be wrong though, I haven't played GC-2 in a long time. BR, Iztok
Hi! How to enable cheats is also fully described in galciv wiki . BR, Iztok
Hi! [quote]Crunching numbers isn't counter measure(s), coincidental or predictable.[/quote] True, but crunching numbers, or more specifically "bean counting" is the basic moving force of our civilization. Virtually noone will invest 1M$ per year for the next 100,000,000 years, for no return, and extemely low chance of some interesting finding. :( Besides, there are more serious and imminent thr
Hi! You seem to be new here. I suggest you to check wiki: https://www.galciv.wikia.com/wiki/Galactic_Civilizations_Wiki . Lots of useful explanations there. BR, Iztok
Hi! As usual is wiki also in this case your friend: http://en.wikipedia.org/wiki/Comet_Shoemaker-Levy_9 The comet was discovered 16 months before the impact by Shoemakers and Levy. If Anthony Wesley would discover it, it would be named by his name. However Anthony Wesley isn't mentioned on that wiki page. Not at all. [quote who="Grottenolm85" reply="12" id="2316850"]they wou
Hi! [quote]Try it on Gigantic [/quote]Don't try gigantic. AFAIK the AI is programmed and optimized for medium galaxies (~10 colonizable planets per player), not the gigantic ones. When I played one gigantic suicidal game, it simply didn't feel suicidal at all, but more like a maso one with a bit weaker start. BR, Iztok
Hi! [quote]Sure, why not play against live opponents? What a brilliant idea. I'll just hop on Multiplayer that this game so graciously provides.?[/quote]You probably missed I haven't mentioned GC-2 when I mentioned live opponent(s). There are other 4x MP games around. [quote]Why should we purposefully gimp ourselves and hold back...[/quote]Ever heard of handicaps? ;-) [quote]... in a game whose selling point was the "awesome" AI?[/quote]Awesome AI <strong
Hi! [quote]"Intelligent" is the AI setting that causes the computer to play at its maximum ability without receiveing any economic bonuses[/quote] I stand corrected. I wrongly used settings for "normal" AI. [quote]The computer-controlled civs are way, *way*, too timid toward the player even on the most aggressive setting.[/quote] IIRC while there are planets to settle, are most AIs in "expansion mode" - they don't "waste" resources on warships, but ar
Hi! [quote] specifically the idea that"bonus production should do more than simply let you spend more."[/quote] In GC-1 a player that pushed bonuses to the limit, could have 300%+ as much bonus (=completely free) production as "regular" (=payable) production. Because of that in late game versions developers started nerfing bonuses, but game was still quite un-balanced to those that were smart enough to misuse bonuses (=live player). [quote]why is industr
Hi! [quote]Why does the AI in this game act so cowardly all the time? ... I play as Drath, huge map, 9 civs, Intelligent AIs.[/quote] IIRC inteligent AI has only 75% income and some higher "brain" functions disabled. Play the "tough" game and you'll get in war very soon. Not that it will matter much in that huge galaxy of yours, because the AI is optimized for medium maps and tactical decisions. BR, Iztok
Hi! [quote]Any other nifty strategies with trade?[/quote] Don't build your econ on trading. Compared to income one could get from trade in GC-1 it's now over-nerfed. Trade routes also have a bit too many events that make them go poof. So you better use trade just as a diplomatic tool that also makes some money, and forget econ SBs. OFC there's also the exception: if you have only a few planets, trade can make a big part of your econ. [quote]
Hi! Galciv wiki is your friend. ;) BR, Iztok
Hi! [quote]9 races, Immense Galaxy, abundant everything[/quote] You're just paying the price for exaggerating with the game size. Game engine is simply not designed to process such large numbers of ships. Even if you somehow remove all AIs' ships, they'll rebuild them, and you'll be at the start of your problem again. So either you need to be patient with turns, or don't play immense abundand games. BR, Iztok
Hi! [quote] however we are also getting 5 more tiles for a hypothetical PQ26 research planet [/quote] IMO the keyword here is hypothetical. How many have you seen recently? ;-) [quote]A PQ26 planet will receive 5 more tiles[/quote] Have you tested this or are you just speculating? Also, what game version? BR, Iztok
Hi! [quote] is there any way to do a special mod or something[/quote] Like you already suspect when writing your IF... THEN... statements, that's in code and can't be modded. OFC you can edit your exe file to make desired changes, but making such a large change and keep program working is even for me way beyond my expertise, and I'm in informatics for 25+ years. BR, Iztok
Hi! [quote] GalCivI can be revived [/quote] I did that some time ago, on my old portable, that could not run GC-2. Game was quite interesting, but after I've seen the final result I decided I'll not try another one. The reason was simple: the final statistics said that Arceans researched 12 techs, and obtained 43. Yep, OBTAINED. xo I had to research like mad, I had to struggle and trade and invade and whatnot to get those techs, but they just OBTAINED them, prob
Hi! [quote]how do I mod the morale structures or the game itself to allow for any amount of population with no negative morale modifiers applied to population size? [/quote] Approval calculation is explained on wiki: How approval is calculated (DL 1.5 and DA 1.8) . If you read it carefully you'll see that just modding morale structure bonuses will break the game balance, beca
Hi! [quote]My home world went from 12 billion to 1.25. What happened? [/quote] You should provide more data. But my guess is too much troops recruiting or lifting pop for new colonies. [quote]...having very low approval rating.[/quote] With low pop approval should go up to 100% in no time, esp. on a HW with a morale bonus from Capital. You can also check what wiki has to say on appro
Hi! [quote]much investment to divert for espionage[/quote] For Dread Lords you need to invest about 2.5k money to get an advanced level of espionage. Then you should drop spending for that race to 0, because you'll not get anything higher. Techs steals happen randomly after you have achieved the advanced level, and are very rare. IIRC I got them more from the second or the third race I got advaced espionage, and very rare from the first one. YMMW and again IIRC. It has
Hi! There are quite some ways to get a planet: - conquer it, but you'll have to attack your ally first. - buy it, but for developed planet you'll need to pay insane amount of money (millions of BC) and/or tech. - culture-flip it. IMO in your case this would be the best solution. BR, Iztok
Hi! [quote]If all goes well, for $120 this PC will be just fine for a long time to come. [/quote] Yes, it will make all the usual jobs done, and likely also run most nowadays' games. Making one less comp to go to the junkyard, despite it still works, is also respectable. The main problem with those old comp's are spare parts. If anything "breaks", you could have quite a hard time to find that spare, or it will cost you more&