Hi! [quote]Diplomatic relations turn sour early in the game and I cant seem to get my economy high enough to support all my ships.[/quote] Just a few quick tips: - don't start a game with only good opponents, or play it at lower difficulty level. - don't just build ships. In this game quality beats quantity. Build just a few ships, that are tailored to the race you want to conquer. - scrap those silly dominator ships you get for free. Their maintenance isn't
IztokBitenc
Hi! [quote]when there are ships on the screen the game greatly slow down [/quote] At my sub-recommended comp it helped when I checked the Enhanced ship rendering on Video options screen. It also helps immensely if you zoom out so much that ships turns to icons. You can set that with two zoom level sliders on Interface options screen. Mine are set to 3%. BR, Iztok
Hi! [quote]What the bloody burning heck of an hypocrit is that?[/quote] I'm affraid the quite common one. :( [quote]What should i do? [/quote] Without consequences you can't do much. He's your boss and he's obviously a bastard big enough to make your job miserable, if you press the matter. Even if you just let him know you know, your job could be at risk. You know, the "getting rid of witnesses" ... If you really want to get some consolation, it
Hi! [quote]This one is in regards to extreme planets in Dark Avatar. Well, I'm beginning to hate them. I can always go back, play TA and turn extreme planets to "rare" but I'm sorely missing that option in DA.[/quote] One of the work-arounds could be you mod starting techs for all races and give all of them extreme environment techs. However with that you'd hurt badly some super abilities that start with knowledge of extreme techs, the
Hi! [quote]1. Manufacturing, Research, Military: What if, say, I have the military slider set to 50%, but I don't have ships being produced on all planets. Are the BC's wasted?[/quote] No more. The waste was eliminated long ago somewhere around GC-2 version 1.0x. It is still present in GC-1, in all versions, but that doesn't apply here. [quote]what's the best way to deal with this?[/quote] Constructors, and spamming starbases. That's probably&nbs
Hi! [quote] your posts honestly come off as a bit rude. Are you all right?[/quote] Thanks for asking. Now I am. :) But at the time I wrote them I was in quite a bad mood. Some of it came from a hard working week, some from reading "demands" for every detail to be specified for a game that changes almost as fast as a weather. After re-reading my reply I really see it was harsh. Emedlin, if you've been offended I appologize. [q
Hi! [quote]Online links about how combat should specifiy ever detail.[/quote] Since when? Did you pay for them to demand perfect service? Was ANYONE paid for them to be blamed for their incompletenes? Was there posted EVERY SINGLE change in each of so many game releases/patches? Did developers post all formulas and data? The answers are NO, NO, NO and NO. Most of what you can read about the game was collected VOLUNTARY by
Hi! [quote]I read "in each combat round ALL (also destroyed) ships fire (no more first strike)" as to mean all ships ever destoryed not just the ones in the current combat round.[/quote] If every detail would be specified, "instructions" would be so large no one would read them ever. If you'd watch just one battle in full battle viewer you'd not need to post more questions here. BR, Iztok
Hi! [quote]As everyone knows we have not learned nearly as much of the brain as we have our own solar system. I mean technology can only go so far right?[/quote] Yep. But 500 years ago mankind knew Sun rotated around the flat Earth, 150 years ago we knew no machine heavier than the air could fly, and 15 years ago maybe 5 your neigbours would read what you wrote. Just keep giving science enough money and it will provide more and more
Hi! [quote]ever run into this problem[/quote] Yep. The reason is simple: you have too many production buildings and too few econ ones to sustain 100% production output. Unfortunately the solution is not so simple. Increasing econ output takes time and money. Time to grow more pop (to make more taxes), and money to build more econ structures (markets, a farm or two, one or two morale ones). Until then you can cover some of those expenses by selling unimportant tech, o
Hi! [quote]The basic idea here is Planet Quality (+20%) race perks, plus the Super Annihilator ability. The S.A. ability, for those who don't recall, lets you create spore ships which "uncolonize" a planet and turn it to a Toxic atmosphere. So what I was thinking was this: Rather than invading a planet, you could simply Toxify it then colonize it.[/quote] It shouldn't work, at least not in DA, for multiple reasons: when I spored a planet, it turned toxic, a
Hi! [quote]how can I make end game hard? If I tune up the difficulty, I get clobbered because I can't research fast enough, so that doesn't work[/quote] AFAIK there's no way to set just some of "difficulty" parameters. So, since that can't be changed, YOU need to change the way you play. Either stop sitting on your butt just defending and start attacking AI(s), or increase difficulty level and learn to cope with "problems" the increased difficulty level will generate. It
Hi! [quote]The only one that didn't seem logical was the size mods on the weapons.[/quote] That's an old issue resurrected. Just be happy with what's in the game now, because it used to be SIGNIFICANTLY more disproportionate. BR, Iztok
Hi! [quote]Can anyone beat this planet for bonuses [/quote]Easily! [e digicons]:thumbsup:[/e] BR, Iztok
Hi! My first warships were inevitably sent to my first intended victim, coupled with lots of troop transports to conquer him ASAP. Before that I simply havent' built ships for combat, just fake defenders (cargo ships with the cheapest gun, missile and beam) to increase my mil score. BR, Iztok
Hi! I remember reading about a bonus tiles cap on HWs. IIRC for DA it was 3 or 4 bonus tiles max. What game version are you playing, Motti? [e digicons] BR, Iztok
Hi! [quote]I'm currently taking in 70,000 BCs a week and I have nothing to spend it on. ... the AI won't sell me any planets because they only have a couple apiece,[/quote] IMO it's time to end your game. Dragging it for points obviously isn't fun, so move along at harder difficulty. BR, Iztok
Hi! [quote]How can I utilize my spies in an optimum advantage at the beginning of the game?[/quote] I'd rather suggest you to don't send spies to opponent's planets, or you'll face spy-wars significantly earlier than if you keep them passive. At least in my DA games I noticed that behaviour, so I decided against opening that can of worms if there 's any chance at all to keep it closed. Spies are just too big a money sink, and in my suicidal games there's ne
Hi! [quote]I was wondering why do ships cost so much to buy?[/quote] Design decission. The story behind purchasing is you contract private sector to finish it. And they charge, a LOT, those greedy corporations. ;) BR, Iztok
Hi! No games for me that weekend, because no monday's gen for Stars! game I'm in. But at Sunday 04:30 I've finished reading Night's Dawn trilogy. Two weeks od night-reading, about 3000 pages and I was almost disapointed it ended. ;-) BR, Iztok
Hi! [quote]I was wondering about the assassination event that results in war.[/quote] I remember reading something about that. IIRC it said that the higher my intel level on the race, the lower the chance for that event to happen. Or was it for the "incidently insulting ambassador"? :S Anyway, from there on i decided to have at least the first intel level on each race. Didn't have many such events thereafter, but I can't back up that with
Hi! [quote]All of those numbers seem a bit low to me, Iztok,[/quote] [e digicons]:grin:[/e] ... [e digicons]:D[/e] ... [e digicons]:drool:[/e] ... [e digicons]:blush:[/e] ... [e digicons]:erk:[/e] Different countries, different salaries. In my country $4000 would be in top 15% of all slaries. I'm not even close. [e digicons]X([/e] BR, Iztok
Hi! [quote]I want to play on one of these two difficulty levels, but I can't tell the difference between the two.[/quote] If you'd play the game just one game year you would notice te difference. Unfortunately "base" bonuses AIs get above Tough arent's visible in racial abilities. But you can see their effects if you check AI's planet with a spy. Please not the planet's stats you see with a spy are max possible, not real ones, bound to slider settings. So
Hi! IIRC the AI is optimized to work with 5-10 planets. Unfortunately it's hard to predict how many planets you can expect just from stating galaxy size, because there's a complication with additional variables: density of planets, amount of habitable planets and amount of extreme planets. From my game experience with all-abundant games I'd say 1 to 2 AIs would get a "fair" number of planets in tiny galaxy and 3-4 in small. Medium could probably
Hi! [quote]So there are subtantial diplomatic advantages for playing non-aggressively[/quote] Not really. About the only small diplo advantage for non-aggressive play is the + in relations for long lasting peace. In this game calculated aggression pays out nicely. If you're not expanding on account of other races, you'll lose at the end, because most AIs do. If you really want a peacefull game, you should exclude aggressive AIs from your game. In DA those wer