"well i guess 30% is better anyway. if you could ;ive out your fantisys as you wis will sleeping would you be 15% or 30% happier?" Hmmm... (I do understand the question, by the way) What you're describing there is actually not sci-fi - it exists right now. Well, for some people, anyway. It's called lucid dreaming. You retain awareness while asleep, for some period of time, wherein you can do anything in any setting you care to imagine. Your environment is whatever you expect/wish it
Laurina
In that case, you're doing very well, actually :) ~SDC~
This has probably been mentioned already, but it is a rather unfair bug, so here goes: The AI retains the ability to build tradegoods and wonders if the player or another AI has built them already. The only one who loses the ability to build these things if someone else does it first is the player. Surely, this is not as it should be?
"Is it possible to send additional colonists to your new colonies via some kind of transport method ala MOO1?" Yes, you can use colony ships for this if you want. Just pretend to be colonizing the already colonized planet (the little ship icon does not appear beside it, though, but it still works). The downside is that you lose the ship in the process. You can also use any transport ship to do it. Whenever a populated transport moves onto one of your colonized stars, it will immediately
Maybe metaverse scoring should be broken down into various groupings, depending on difficulty and map size. Perhaps a few more sorting filters would do the trick? ~SDC~
While you are in the planet screen, you can see a small icon of your ship in orbit in the lower right part of your screen. Also in that same section is a green arrow icon. Click your ship, then click the green arrow icon - that launches the ship. Alternately, just double-click the ship :) ~SDC~
Oops... LOL Goes to show how much I know about Linux, doesn't it? :) ~SDC~
Build a colony ship anywhere and send it to that system. You will then see the planets in it listed. Point and click on your desired target, and it's done :) ~SDC~
Wouldn't that be a problem, seeing as how GalCiv won't run with less than DirectX 8.1? ~SDC~
Oh, and to read the manual, you need Adobe Acrobat Reader (freeware). You can get it at www.adobe.com ~SDC~
I wondered about this at first, too ;) Try hitting the menu button from in-game, and then the main menu button. You will then see a 'Continue Game' where the empty button was. ~SDC~
I'm about to turn 29 - for the 4th time :) MOO3? MOO3 desperately tried to become the mother of all 4x strategy games by adding unfthomable depths of complexity to it, all in a most unfriendly, unintuitive, click-intensive user interface. Then, seemingly as an afterthought, they must have realized that no sane human being could possibly enjoy it, so they added planetary governors to handle *everything* leaving you feeling less like an aeon-spanning omniscient deity and more like a general.
I wondered about this at first, too ;) Try hitting the menu button from in-game, and then the main menu button. You will then see a 'Continue Game' where the empty button was. ~SDC~
Or, if that doesn't help, go for the direct download of GalCiv, using the serial number on your CD case to set up your account :) ~SDC~
If it is low, planet quality may also have quite a bit to do with low morale. I guess population density is figured against the maximum population possible of the planet quality, so increasing quality will increase morale. Always remember, though, that as the population increases, so does density, and morale will gradually drop. If your morale situation on a certain planet is catastrophically low, pull some people off the planet in a colony ship or transport. That really helps. ~SDC~
I'm looking forward to this feature, myself :) Meanwhile, does anyone have any idea what file(s) hold the information in question? It could be fun (or scary) to play against my own AI :D ~SDC~