I do not wish to insult u but if this is true, u r sad, very, very sad. At least he can spell, while your stuff looks like you were wallowing on the keyboard... I like the idea of having a nice, subtle yet satisfying (and optional) "End Turn" sound.
DireFog
The only real experience with tech stealing that I have is from 1.0X or some other ancient version. In a game with me and three or four other majors left, I got technologies every three turns for a while. It was almost annoying
Also, in a relatively tight cluster of stars you would probably be hard pressed to find black holes except for extremely short-lived ones that forme more or less spontaneously, or nebula(whatever the plural may be), that tend to span an obscene amount of space and would cover the whole play field even on a gigantic map. An area of space surrounding a black hole or neutron star would likely be sterile and still glowing from the time that entity was "born" considering the strength of radiation bur
I'd say some of the same people who are used to fly the other cannonfod... uuuh... I mean combat vessels
I really don't care for MP, so unless it was "free" (the beer one), I wouldn't buy it.
"The Drengin don't go hunting. The Drengin go killing!" *SCNR*
Based on keycode or actual symbol? (Meaning: can I use Y/X on a german keyboard layout?)
That would be the universe being bent, not the galaxy. We're pretty sure about how the galaxy works.
The sensor range was limited because larger ranges may cause serious performance problems, especially when combined with certain events.
Did you try turning down hardware acceleration for sound a notch or all the way? Several chipsets are extremely... crafty... when it comes to hardware sound.
Warp Drive III description: "to developer" should be "to develop".
I have the same problem on a gigantic galaxy, normal difficulty with all races enabled. Only the Altarians and the Drengin are really expanding, most of the others are just sitting in their home systems with class 19+ planets right next sun and spamming scouts.
Noirbear, that sounds more like a driver or even hardware problem.
Yep Bolo, would be cool to have some kind of "reaver" event that makes a planet go nuts and spam attack ships all over the place. (would need to grow ships from somewhere though, since the reavers wouldn't produce their own). Leaving a planet without population could give the chance of a minor "spawning" there, although that'd have a certain cheese factor to it. Just imagine being able to create minors. That's like having a goose laying *dia
... or spray it with greek fire. Even an M1 will eventually fail when you spray it with burning oil. Just dig a hole of the right size and depth, soak the ground with flammable stuff, and when the tank dives in *poof*. End of tank. Now, airplanes would be a different story altogether.
Only AMD knows that, StarBane. If you ever scroll off the map by, oh say, five million sectors, you need it I guess that the "problem" ist the same with the FX60 as it is with the X2s since they aren't all that different. The FX CPUs are generally low-yield units that meet higher standards than the bulk of a fabs output, not drastically different CPU cores. Today'
I just won my first game. Medium map, "Normal" difficulty, default 5 opponents. It was more or less a cakewalk, but it took too long. I tried getting an alliance with the Torians and the Arceans, who were the only civs left. Getting the Torians to sign the treaty was no problem. With the Arceans, things were different. I could not offer them an alliance, but I could ask for one. So I offered them some higher miniaturization tech and they agr
I don't know of any new problems caused by the hotfix. Google finds some stuff for "kb896256 download", like this: Link (German site) See the first download. -ENU is for english installations -DEU for german. (edit: GAH! Stupid link parser!)
1) AMD drivers for the dual core itself. 2) MS Drivers for XP? (not sure about this one) 3) The Cool and Quiet (CnQ) functionality messing up the threading. 1) Something like that. It's different than what Windows has and it's from the CPU maker. Plus it doesn't seem to do any harm (didn't help me either, but well.
The lack of information seems to be due to Ethereal not running too well on Windows. The Stardock server seems to return an awful lot of 404's, on which SDC reacts by waiting three seconds and trying again. Should've bought a better server, eh? (edit) The chicago server seems to be *much* better.
If you want a slightly different Utopia, get "Starship Troopers" by Robert A. Heinlein. (No, not the movie! That's a different thing! Go sit in the corner, here's your hat!) It's relatively short, but a good read. keep in mind that the author has rather conservative views, and some parts of the book seem like a lecture, but give it a thought. You don't need to like his views, but think about it for a while. IMO, that should be mandatory lecture in school.
After designing a ship, I gave it a name and clicked "Save". Nothing happened. Other things seemed to still work well. After leaving the designer, it turned out that the "Save" popup had opened under the shipyard. Clicking "OK" made the game crash. Version is 0.91[b].002
It pretty certainly doesn't help. It was one of the things I tried early in the Serious Sam 2 debacle, and it had no effect at all. It's still installed. Other things that several people tried were the hotfix and the /usepmtimer boot option which also had no effect. Ultimately, Croteam rewrote the whole timing code (at least according to what's been said in the forums). From a developer's point of view, this might be interesting: <a href="http://msdn.microsoft.com/libr
Could it be that GC2 uses the TSC as timer (via RDTSC or whatever)? Until today, I got strange behaviour from time to time with planets spinning too fast in overview windows, but today I activated Cool'n'Quiet and it's all too fast. Edge scrolling takes me beyond the limits of the map (I've been at coordinates like 59000:something!), planets are a blur and the ship preview in the "new game" dialogs is also just a wee bit too fast (meaning that it's abo
The research matrix also needs zoom IMAO. Due to the color coding, that might be useful even at levels where you can't read the entries anymore, but you would see how far you got in certain areas. At least make it more compact so that more stuff can be displayed, it's more confusing than anything right now. A "compass" on the main map would be nice. The minimap provides a virtual "north", but I would like not having to look at the viewport outline on the MM just to see what direction