Maiden666

Maiden666

Joined Member # 3434576
22 Posts 1,306 Replies 4,512 Reputation

[quote who="Campaigner" reply="48" id="3646462"] That's funny. People on the forum say that the A.I doesn't do that....but its good it does that so the challenge is up! You should try the same [e digicons]:P[/e] You can make a doomstack but you need some defenders around cities as well. In Heroes V it's superhero vs superhero....I liked the campaigns there but I never started a custom map.[/quote] Well that map I lost due to it (and basically becaus

50 Replies 438,888 Views

Well it works like this: If you paid/traded for a specific good - you'll keep it forever, no matter what comes - even if the planet holding that Trade Good gets destroyed! Except for the actual builder of that particular good - in both cases - either planets gets conquered or destroyed - he'll loose the bonus. I didn't test how the game behaves if you conquer a planet holding a trade good (which will grant you the bonus) but afterwards you'll loose the

14 Replies 40,666 Views

Well if you're a legitimate owner of any version DL you can just register your game like Kryo proposed and then go to tje link and DL the latest final version - and believe me that version is so much better than 1.0 or 1.1 (I still have 1.0 on a Cd from Paradox and it feels rather incomplete and less balanced) so definitely give it a try!

3 Replies 12,278 Views

[quote who="psychoak" reply="24" id="3644636"] Stacking 18 starbases around a planet is really really retarded micromanagement hell, [/quote] I mean, is this really done? And, at that, SUCCESSFULLY? Because I'm constantly thinking what the heck, these people coming forward and illustrating all the micro with literally thousands of SBs are investing an enormous/absurd amount of production going into constructors just to have a potential increase in production. Granted - i

52 Replies 214,864 Views

[quote who="marigoldran" reply="33" id="3644576"] If it's 1v1, I guess Super Annihilator and rush them down. [/quote] I think you're going to like this: [e digicons]B)[/e] Annihilator works very well also on maximum enemies (incl. Minors). Just keep distances low in terms of galaxy size... and your own speed + weapons-rating as high as possible. The number of ships you get from a war-declaration is based on your current military rating -

39 Replies 179,621 Views

here's the adapted version for use as a mod: deleted simply extract to GalCiv2Ultimate\Twilight\mods [if you don't have a mods-directory already there create it manually] it should then be selectable in the games options as "Community created update with weapon cycling incl. farmfix. Version: 6.1.0"

2,020 Replies 6,639,728 Views

[quote who="Jon_Archer" reply="1759" id="3643981"] Thanks for the reply. As far as planetary governor is concerned. All I did was go into the planetary governor screen and create a new build called Starting Colony. Added 3 Traditional Factory, 1 Starport, 1 Recruiting Center. Then I went to my planets and picked that governor and only the starport and recruiting center gets d

2,020 Replies 6,639,728 Views

2.20 is the latest official version, but there may -or may not- another final version coming at some time which will re-include farming tiles/proper farming (amongst other stuff) as well. In the meanwhile you can access this version via this link https://dl.dropboxusercontent.com/u/107322588/GalCiv/Twilight.zip and install it as a MOD. (@MarvinKosh: Maybe that link could be integrat

2,020 Replies 6,639,728 Views

A big empire will always be more powerful in direct comparison than a small empire (otherwise there would be no real motivation to eXpand) but because 4X games are about gaining power this mustn't go out of hand (in alot of games once you crossed a certain threshold of power you'll definitely win). Because of this there needs to be degrading penalties so that bigger empires loose continuously & increasingly some power. You could name it crime (eg. the US suffers brutally f

9 Replies 29,518 Views

Thank you. Didn't even consider looking up the desc because normally they're most vague (and omit the downsides). However, this one is simple & honest. Some improvement there at last...

42 Replies 188,016 Views

[quote who="WebGizmos" reply="20" id="3637914"] For Windows 7 users...and I'm assuming others after as well...here the list again of updates to be on the lookout for if you don't want Windows10 installed...so if before you click ok to update make sure these aren't in there...and you can hide these updates but they don't stay hidden...windows updates tries to sneak them in after awhile. KB2506928 KB2545698 (IE9) KB2592687 KB2876229 SKYPE KB29

42 Replies 188,016 Views

[quote]Ok, you might say, people make mistakes [/quote] It's strange but whenever these kinds of mistakes happen it's always against your favour. Which is why I doubt it's just a mistake. This is methodical to increase profit, which makes it fraud. 100$ is not a tiny amount, and just consider this happens to every 2nd customer they have...

11 Replies 86,386 Views

I just accomodate it to what I think is necessary to keep the game being playable. For a normal warfighting game on medium or large map I can keep them at max because there won't be more than 1000 ships floating in space, but if I play a gigantic all abundant scoremongering game I don't need fancy graphics, so I set them to lowest in all instances and with that, you'll never encounter any OOM errors. Therefore I don't understand the fuss about it^^

224 Replies 959,559 Views

I can use alt-tab without prompting any bugs on both 2.20, 2.042 in fullscreen mode & also windowed mode. If you're having trouble exceeding the 2GB RAM limitation triggering an OOM-error - simply tune down your graphical options. Large galaxies are played zoomed out thus you don't need lots of planetary surface details anyway.

224 Replies 959,559 Views

Maybe I just got lucky but MS tried it several times but they failed. As already said, the sole reason for this was the control Netlimiter gave on Win7: Windows Update establishes a webconnection using a "svchost.exe", and via this ul/dl their updates. Basically you've got 3 options: (1) Let it stay fully open - which may be necessary when you really wanna do a true WinUpdate (best manually) (2) Completely block it - no WinUpdates possible whatsoever; however a lot

42 Replies 188,016 Views

[quote who="Campaigner" reply="40" id="3637715"] When you got large armies with no heroes in I tend to autoresolve those battles cause it gets so tedious to control EVERYTHING! [/quote] I find the manual playout of combat to be the most fascinating aspect of that game, it's like chess but with more diversity & complexity. They put alot of good thinking & creativity into their combat system. The only thing I don't like is that the smaller units are stacked, mo

50 Replies 438,888 Views

[quote who="DrJBHL" reply="30" id="3638155"]You think turning it off will stop them?[/quote] The way I see it, speaking now in general terms, is that if you want to stop/prevent/harm something created by FactionX [in this case Microsoft] you shouldn't (naively) trust/rely on solutions offered by said same FactionX (because they naturally have an agenda on their own, so their solution might not work well] but instead refer to something created by a company that is independant or ev

42 Replies 188,016 Views

[quote who="starkers" reply="16" id="3637825"] That's the same 'nagging' KB that several people reported as having ignored for several days before waking to find Scheduled Maintenance had 'upgraded' their Win 7 or Win 8.1 machine to Win 10. In other words, MS is losing patience with the resisters to its latest OS. It reminds me of Stalin and other dictators, only now it's Microsoft throwing its weight around and forcing its will upon others.... its own

42 Replies 188,016 Views

If you're having trouble in that windows is downloading unwanted things one way to prevent it is by using Netlimiter. The advantage of it over a firewall is that you can be specific on an actual connection-speed of any process that there is - for example, for Windows Update to check for new updates 5kb/s is enough - but ofc it's nowhere near sufficient to dl a new OS^^ at least, not overnight, and this is buying you enough time to become aware of any foul play going on and stopping it

42 Replies 188,016 Views

1.53 is the final version of the vanilla GC2 "Dread Lords" game. The Community Update has only changed things from the latest xpac "Twilight of Arnor" - which is included in the complete "Ultimate Edition" release. So you either own TotA as separate extension or the UE, in both cases you simply register your game to the Stardock site & then you should be able to have access to a direct link containing the latest (2.20) version. If that doesn't help perhaps Star

27 Replies 77,154 Views

[quote who="LarryY" reply="2" id="3636775"] I see this won't help your current situation, but I was able to turn this off (including the Jagged Knife events) during game setup by un-toggling 'Mega Events'. But yeah you lose all the other mega events though, as well.I like 'immense' galaxies too, games that take a month or more to get through. With Core i7 and 16GB ram I still need to close/restart the game between turns near endgame; there's some kind

3 Replies 16,731 Views

[quote who="DMF" reply="2" id="3635558"] First, how did I lose the Tech score when I researched twice his number of techs, and the Military score when I kicked his ass all over the galaxy? [/quote] I cannot definitely know what did go on in your game, but the number of researched techs is irrelevant to your techscore - only actual output (number of flasks) do measure it. Now I've observed it multiple times that the AI doesn't pick a tech to research but still m

14 Replies 40,666 Views

You're correct on Military Production - no overflow/refunding does happen. For optimal play this means to match your planetary output with shipdesigns having different costs - let's say a planet outputs 75 MP/turn but your ship costs 120 MP, then you are at liberty to increase its costs up to 150 MP. Although it may increase the likelihood of increase maintcosts, but you sometimes can have stronger ships. Usually additional hitpoints are far too expensive but in these cases they are a

2 Replies 10,440 Views

[quote who="Frogboy" reply="10" id="3634423"] Also, in what way, specifically, is GC3 "micro hell" on large maps? [/quote] Because, someone or some people in this thread seem to assume that the step to go into 64bit was mostly to be able to introduce even larger maps, more planets, more w/o the game handing out OoM errors. Which is ofc ironic if micro is perceived to be [quote who="psychoak" reply="11" id="3634430"] Getting the n

50 Replies 438,888 Views