Maiden666

Maiden666

Joined Member # 3434576
22 Posts 1,306 Replies 4,512 Reputation

[quote who="Gaunathor" reply="1842" id="3652018"] The Krynn were described as weak at research in both DA and TotA. However, as you said yourself, that wasn't really the case. They were anything but weak. Especially with the research-bonuses on the TechVictory branch. Though I'd say that those were not intended. A lot of the vanilla Krynn tech tree was just a copy/paste of the Torian one. Just look at the description of Interstellar Construction and Space Militarization. That&#39

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The details from the 3 "Planetary Defense"-technologies need to be looked at. They contain several typos or incorrect grammar and read fussy. The second one is rather silly - new paint on helmets makes soldiers feel more lethal. The 3rd too lengthy - I reckon that the vanilla ones were downright misleading but as far as introducing fan-fiction is involved keeping it simple & short is going to, at least, mitigate all the aforementioned problems.

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Would it be possible to add "Fleet Warp Bubbles" back into the Minor's tree - and change their label/cat to something else (so they may research it)? Currently this tech is only used by Terrans, and treated as part of the TechVic - as such they never really research it. Unless one plays Terrans these Bubbles have been practically removed from the game. I found them quite useful in vanilla. And they were real easy to get from Minors - because they've been mislabelled Defense/Mi

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Forgot to address the Korx: - I'd remove EntertainmentNetworks starting tech. Otherwise they'll build a superweak +10% morale impr. without chance of ever upgradeing it if techtrade is off. They're better off building banks anyway, more fitting. And generally, I'd put StarshipDefenses to require Space Weapons again. Prevents the AI from researching defenses when it still doesn't have a weapon. I've seen Att+0 Def+3 ships in vanilla - useless, don't

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[quote who="Gaunathor" reply="1837" id="3651869"] Well, the description for Evil Federation still isn't showing up, after adding the missing c. Maybe the reference in the UI has been set incorrectly (or is missing altogether), but I have no way of verifying this. Other than that, I have no idea what's wrong with this description. It has been bugging me for years now. [/quote] And here I thought the solution was so obvious that I didn't need to backcheck [e

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Well, that would be quite alot to read. I don't know if you've got so much time on your hands, it may be helpful but it's not necessary if you ask me. Thing is, we're not trying to change stuff for the sake of simply changing things, but actually to address problems. The CU back then was frozen and some work couldn't completed in time. In other regions some changes went too much overboard. In many cases, we've oriented us so far to the vanilla versions to be ab

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Well hello [e digicons]:D[/e] DivineWrath, some of the topics you mention are already been adressed in either TA 2.20 or the currently ongoing patch CU 6.1.2 - why don't you DL that [Reply #1823], fire it up and see the current state of affair. Let me just bring you swiftly up to date on some the things you mentioned: [quote who="admiralWillyWilber" reply="1832" id="3651684"] From what I've seen, someone has tried to fix the tech tree in ways t

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Think I've found 2 bugs in 'Screens.str': [Federation] Federation [FederationDescription] Planets are given free rule. Productivity soars, but your Approval Rating will prove key in keeping the planets from breaking away from your empire. [FederationDesriptionGood] Planets are given free rule. Productivity soars, but your Approval Rating will prove key in keeping the planets from breaking away from your empire. [FederationDesriptionE

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Gaunathor, do you know what the overall intention was when some races had individual techcosts altered? I just went through a sample of them (Thalan + Yor) and compared that to the vanilla "systematic", and then went back to compare some more and I've got to say what I see is out-of-whack. Vanilla: - Some races had severe penalties to individual techs installed where, perhaps the devs found the specific races to be unfitting to pursue these courses; examples would be Yor/T

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Ok I think I've covered most changes for now, albeit I'm a bit preoccupied over here. It would actually if I could deduce all new changes from the changelog via different coloring (could be reverted back on each update) but I don't know if that's possible given the format and I don't wanna make you additional work. Nevertheless, if I overlooked something it may get noticed in the next few days. All in all I like the changes. The reverting back of the c

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Thanks for the new version, this is nicely done [e classic]:congrat:[/e] let me just point out some oversights: - Creativity-perk still uses 10 distr. points - MP+50-perk still uses 50 distr. points - the Anti-Matter PowerPlant needs to upgrade the Fusion PowerPlant (otherwise you can build both) - the ResearchCenter needs to upgrade the XenoLab otherwise this one will stay forever under "Newest" - The PropagandaCenter shows a bogus *mora

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Alright, here are 11 newly styled MaintGrids numbering 5-15 [the ones posted above also included for direct comparison numbering 1-4] Wasn't good enough to eliminate the malcoloured regions specifically - they're too small and devolve into other colored fields much too sharply (which would have only blured the areal) - so could only adjust colors of the whole icon. In some cases affected the 2 flood-lighters to be more opaque, which may be a feature to diversify it from its or

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[quote who="Gaunathor" reply="1820" id="3650736"] Yes, that was the idea. However, I'm not so sure about actually implementing it anymore, because having the bonus be called "Loyalty Bonus" in the info box feels a bit off. [/quote] It's also that the toolbox icon will be different from the one in the summary-screen - which really puzzles me. That, plus the fact that no icon for a planetary bonus is displayed originally, makes me wonder if that

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[quote who="DMF" reply="1815" id="3650586"] Huh? What? Am I being volunteered? Yes, I'm in Texas. Glad to help. [/quote] Would it be possible for you to proof-read and/or make up some descriptions for techs etc. I'm afraid Gaunathor & me may sound too "outlandish" and there's not much we can do about it.... GC2 desc also have a tendency to come with a sort of wit or humour or perhaps slang etc we impossibly can't mimick... The CU a

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[quote who="Gaunathor" reply="1817" id="3650666"] Oh no, the GravAcc did work. The problem was that you only got the bonus, if you built the GravAcc yourself. If you bought it or captured the planet its on, then you didn't get anything. That's not exactly how Tradegoods are supposed to behave. [/quote] I see. Well, the error was on my part because I looked at the "Stats & Grapsh" info where no increase to the speed-ability followed the build of the GravAcc. Thoug

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[quote who="Gaunathor" reply="1815" id="3650512"] It wouldn't be one of my updates, if there wasn't at least one error in it. Fixed. [/quote] No worries, we'll sort this out. DMF is also here now :) [quote who="Gaunathor" reply="1815" id="3650512"] Curious.That's the bonus originally used by the Gravity Accelerator. If I'm not mistaken, this bonus either only works for TGs/SPs/GAs or is hardcoded to only work for the Gravity Accelerator. Eith

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Goooood - thanks for the new version [e digicons]:beer:[/e] the MaintGrid still has the civ-wide moral-bonus installed: Maintainence Coordinator Maintenance Grid 1 200 None Normal &

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[quote who="Gaunathor" reply="1811" id="3649992"] Bringin back the Efficiency Center is something I have in mind (along with so much else), but removing the Maintenance Grid is a no-go for me. I'm not going to remove features the races had in the vanilla game. [/quote] How would your approach look like? Because even in vanilla, the MaintGrind got obsoleted somehow by Adv Stalks (which carried the same Moral bonus but additionally also brought food). I always overbuild it

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v0.3 is up! Includes a boatload of new content with a special focus on Anomalies and their graphics, shiny new planetary improvements (more to come soon) and new textures for Asteroids & Anomalies to make these things more visible when playing zoomed in... (btw I need to change planetary rings to highres they're too ugly currently [e digicons]:O[/e] ) Stay tuned [e digicons]:waaaa:[/e]

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[quote who="Gaunathor" reply="1809" id="3649887"] Err, the Efficiency Center is gone. Completely removed. The Maintenance Grid got turned into a GA. Still, it is sad that the Efficiency Center is no more, because the Yor now generate less money than they could otherwise. Having only racial bonuses to econ is literally less efficient, than having both planetary and racial bonuses to econ, due to the way taxes are calculated [/quote] Yep, racial bonuses work only additive whil

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-changed Tulon Weapon Focus (Category to Invasion) -changed Vengeance Scanner (Category to Invasion) -changed Amplified Weaponry (Category to Invasion) -changed Kill Zone Computors (Category to Invasion) why was this done? *** The Fortifications- & Starbase Militarization techs also call for another close look on researchpath optimization in AI games. From what I've seen so far AIP11 and Minors go crazy on defenses, basically every oth

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Ok thanks, the changes are ok to me. But to re-introduce some of the unique techs - didn't that break the compatibility with the campaigns? [quote who="Gaunathor" reply="1806" id="3649801"] added the original Tradewnd.dxpack (AI planets can be bought again) [/quote] That's also ok although it was me advocating the change back then. MV play w/o planet tradeing is simply no contest... I just wish Spinorial would be here, because some screens still look

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[quote who="Gaunathor" reply="1802" id="3649548"] What's wrong with Morale? The game uses it and approval pretty interchangibly. [/quote] that's true but does actually only add to the confusion that there is depreciated- and undepreciated bonuses to whatever you'll like to call this rating. the planetary screen gives it as approval while its tooltip will name it morale. nevertheless, the depreciated rating is named morale in a lot of instances - on b

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Korath history tech is the same as the Drengin and this The Drengin Empire are a people whose culture admires brutality and suffering. reads awkward if you start a game as Korath. It's also a quite short in comparison to the other races' history techs: Maybe we could come up with a longer text that does its fair share of historical information to both Drengin/Korath..?

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