[quote who="Maiden666" reply="1799" id="3649402"] BTW there seem to be alot of aditional descriptions for UP votes which are currently not in use. The thought of bringing them into the game is intriguing, but I have no clue if that might work. It may've been that they've been deliberately cancelled out because of bugs etc. [/quote] Well, except the one with the 'Space Monster Theme Park" none of the other entries seem to work. And that even didn't work fully
Maiden666
[quote who="Gaunathor" reply="1798" id="3649361"] They're in the English.str under UPLaws. However, those are just text-entries. Changing them wouldn't have any effect on how the proposals work mechanically, because that is hardcoded. [/quote] There are also some variable entries present (eg. %lu) and the one concerning this law had a false attachment to it (%%) but fixing that didn't do anything to make it working. It was a small hope though. Anyway
There are also a number of original Twilight-icons (+querry) unused - instead, some of the older icons from DL are refered to. The ones from Twilight are double the size and more beautiful. Perhaps we could interchange them. Unused ones are: CoreTap.png DiploBrainTrust.png MantleExcavation.png PainCoordGrid.png TempleOfNav.png
Something went wrong on the icons "AdvFarm.png" & "Engine Turbo Design Center_64.png" - both have their blend removed. It seems like someone tried to make them a bit darker but afterwards only saved the files with single transparency.... I suggest to go back to the pre-CU ones, or, if you want to have those a bit darkened I can do that easily without touching the blending effect. There's also a new but unused icon "Bank.PNG" in the folder, which is of higher resolution
Currently apply it over the official 2.20 TA, but just yesterday I've been working to integrate the latest changes as well (simply because I think that it will take SD another lengthy time to make these changes official, and the game positively profits from many of these changes, as well as there were several bugfixes.) But since quite some files were changed I'll do this step-by-step, and not overnight. The next major change will be to introduce stronger Minor races. </
[quote who="Gaunathor" reply="1794" id="3649259"] Fixed. Though I'm almost tempted to change the description back to its original state. [/quote] Fine with me, I never saw anything wrong with the original desc anyway. Most of them were shorter [quote who="Gaunathor" reply="1794" id="3649259"] I just ran a test, and I can confirm this. Which is odd, because I was absolutely certain that those two proposals work. Earlier this year, I had a game were I was
the RaceConfig.xml contains a typo: Up until recently, the Scottlingas worshiped the stars as the spirits of their dead ancestors. Finding out that the stars were, in fact, big balls of gas did little to change the local theology, but they took to space exploration zealously. --> worshipped
in RaceConfig.xml: The Korath were part of the Drengin Empire but their determination to exterminate all non-Drengin life, rather than enslaving them, plunged the Drengin Empire into civil war. The Korath severed its ties and is no longer held back by their cousins. The last sentence reads awkward. Because in the first sentence "The Korath" is used in a plural way, while assuming a singular a sentence later.. (?) edit:
[quote who="abelisari" reply="1" id="3649133"] Hi, I find the idea of the mega home-systems very good. It should help in balancing games, even on larger galaxies.[/quote] thanks, you're right, it even serves a positive function on larger all-abundant maps because there, the traditional homesystems do become quite weak swiftly in direct comparison to systems holding 3-4 habitable worlds, esp. if high-PQ. BTW I've just upped a new version which sorted out
In "UPIssues.xml" WarfareTax01 & WarFareTax02 don't work. The money-penalty is shown correctly in the economical overview but the amount isn't subtracted at all. The info given in the UP overview is also wrong, being a % but it's a flat money penalty instead. I've no clue if this is somehow related but if it's not then deleting the 2 entries would be the best.
http://www.xup.in/dl,19679606/FutureWorlds_v0.65.7z/ Filesize: 68.5 MB Bugfix for version 0.65: http://www.xup.in/dl,44779613/FW_Bugfix_for_version_0.65.7z/
[quote who="Gaunathor" reply="1789" id="3648941"] That's the singular possessive, not the plural. However, I could be wrong and it actually needs an apostrophe (i.e. enemy's). Though I thought that's only necessary for contractions (e.g. "it is" -> "it's") [/quote] Being no expert on grammar I'd choose the one with apostrophe^^ [quote who="Gaunathor" reply="1789" id="3648941"] That's what happens when you don't properly test your c
Thanks for the update it'll take some time to go through it all, but I shall mention several things already: - Yor desc Terror Drones :"enemys" --> enemies - Yor can only increase EconStarbases to 9% planetary support, they cannot install their own modules because that requires module FactoryAssistant which is brought by tech XenoIndustrialTheory - which they lack. Changing the requirement of MfgVortex to "FactoryAssistantOne" will do the trick. The same p
[quote who="Gaunathor" reply="1782" id="3648203"] Still, I'm not entirely sure whether we should do any of those changes. This update is supposed to fix bugs and balance issues of the CU. Not add completely new content. Maybe we should keep them for a sub-mod of the CU? [/quote] I've sort of been working already under the assumption that this to be a sub-mod because you've already sent in the files to SD long time ago. But if this is supposed to mean that yo
[quote who="DMF" reply="1779" id="3648142"] There's an icon for these tactics? Where is it supposed to show up??? [/quote] You see it in the techtree (only TA) or at the invasion-technique selection screen which pops up directly after a transport arrives at an enemy planet or you go to GalCiv2Ultimate\Gfx\TacticImages
Sorry for late reply, I don't have much time on my hands currently... [quote who="DMF" reply="1779" id="3648142"] I guess I wasn't clear enough, but I meant the Minor Races that aren't included in the RaceConfig.xml. [/quote] Then I see no problem here. Would also like to suggest to increase MinorRaces' Esp penalty to -50% if that's fine with you [or noone else objects...] [quote who="Gaunathor" reply="1778" id="3647925"] Anyhow, thei
[quote who="Gaunathor" reply="1776" id="3647831"] I cannot agree with that assesment. If you hate your government hard enough, then it shouldn't matter how diplomatic an invader is, if they offer you a better life, in exchange for you fighting for them. [/quote] That's a valid point. IW is solely based on the defenders morale = which reflect the peoples regard for their own government in terms of exploitation (tax rate) or social projects (morale improvement). At 100
Pictures for icons (file-ending ".ico") are usually stored inside installation-folders, beside the correspondending .exe, or in a number of Windows-folders. You could do a complete search of all icons on your drive by typing "*.ico", perhaps unhidding/unprotecting all folders beforeahead if you want to see all Windows-icons as well, and then pick from this list. If you want to change them via Paint just duplicate one of these and open in Paint. It can handle the file-format.</
[quote who="Gaunathor" reply="1773" id="3647514"] Well, that was already the case in pre-CU TotA. Also, is it really necessary for all races to have similar types of tactics? [/quote] I'm sorry you're right, I must have looked at a wrong version. Sure, why not. Korath need it only in the customrace-case, and Drengin are supposed to be good soldiers, plus their version of IW is a tad weaker. The generic tree still has 5 different tactics to choose from, not co
[quote who="Gaunathor" reply="1770" id="3647373"] Which issue do you mean exactly? [/quote] [quote who="Gaunathor" reply="1770" id="3647373"] I didn't include the icons there, because they weren't needed. The zip-file was primarily intended for Stardock, so they could easily implement the updated files into the game. All they need to do to re-enable the farming tile icons is to remove the folder Twilight\Gfx\PlanetBonuses which contains the blank versions of tho
[quote who="Gaunathor" reply="1768" id="3647178"] Also, I've noticed that you're download is missing the icons for the Farming tiles, so I've included them here along with replacements for some incorrect/missing Overlay icons. Those will fix the black box in the GNN entry for destroyed Space Miners, among other things. [/quote] This is actually giving me a headache. Initially I simply set out to make the farmfix-update folder-structure suitable to be played
[quote who="Gaunathor" reply="1765" id="3647086"] If I understand this correctly, the icon shows up when the InternalName and the DisplayName of the tech are identical. Interesting... [/quote] That's correct. I think this is the result of a bug, because such a requirement makes no sense and no other data except invasion-techniques show this behaviour. [quote who="Gaunathor" reply="1765" id="3647086"]Of course, changing the IntenalName of techs requires a check of the
Well here's the new rev including a fix for those invasion-techniques whose icons weren't shown. I've also reverted the splitting of InformationWarfare/Intimidation back to CU 6.02 (Twilight 2.20) but rebalanced Stellar Marines vs Shock Troops vs Terror Drones vs Mechanized Warriors in a balanced way, deleted some redundant code, took the ugly -25% espionage penalty out of the political parties but into the techtrees (most races should get them now during the first year - whi
[quote who="Jon_Archer" reply="1762" id="3644133"] I downloaded the file you linked but it's an exe and not a zip to be uncompressed. Seems fishy. I ran it and it tried to get out to the internet and then popped up something saying my internet wasn't connected and press ok when it's fine . I just looked up that site on the internet and it is a virus / malware site if you don't uncheck that little invisible checkmark next to "Download with Secured Do
It doesn't seem to work on neither 2.20, the 2.02 rev of the CU (which was actually the one sent to become 2.20) or the last one which Gaunathor did complete. Although on 2.02 or the last one, the Drengin (I just quicktested only on them) seem to have Information Warfare instead.... The tooltip for Intimidation still spells wrongly "propgranda" - which I definitely can remember being reported + fixed. The whole winding back revs did propably break that. Think it would have been nb