I think they will remove the copy protection sooner or later. NWN had the copy protection too (NeverWinter is a Bioware game) and now it was removed in the official patch. I believe Mass Effect will be the same case.
mrakomo
I do not see any good reason, why the placement in Arctic area is wrong. There are a lot of penguins to eat! And now seriously: People live there even now. With more enhanced technologies it will be much easier. It is the same as underwater. You may find minerals there, you can find food there too. It may be easy to fix the placement of the square (I did not see the source code, so I can not tell, if it is really true), but is it really needed? If the game says the people live in the oc
I dislike the chess. One college at the secondary grammar school beat me every time we played this game. It was frustrating. If there is a random influence, I have a chance. And so I like Galactic civilisation and not the chess.
I don't like the way the espionage works. I do hope it will be changed in the future. If you need an info about some race, you have to harm it even if it is our ally. And the number of agents is stupid too. States on the earth with only few millions of inhabitants have much more agents than agents in the game, where the population is bilions of souls. The way in DL was good.
I do hope this expansion pack will winn the Expansion pack of the year victory.
Yes it is so. I did not colonized Mars once, because I planned to flip it. The result was my territory has been compromised, but I was unable to flip the planet and I was too weak to declare war.
I do understand it. RTS strategies are quicker. A lot of people prefer to play two or three games per session rather than one very long. If plenty of people like it plenty of them buy it.
Sad, but probably true. However e.g. Black Isle has made several excellent games and it was a large company. (Fallout, Baldur's gate series...). Those games were great and polished.
At the beginning are the resources not so important (but it is important to occupy them for later use). But even few percent more to the huge income/research is significant. Yesterday I had quite large empire with only few military resources. The Terran attacked me and I took several theirs planets + two research resources. When I upgraded the mining starbases on them, the research was significantly (25 %) faster. BTW: Now I know, why Altarians hate Human. Humans are always problem. Fir
Large companies must feed a lot of economists. They are even more expensive as programmers.
0x20 (but feeling 32) ;p
Virraith: I hope you are right about Age of Wonders. I decided to buy it. It was a little bit problem, because it is an ancient game, but I found it on Amazon. Amazon does not send games to my country, but fortunately I have a nice college in Austria.
Yes. If you preorder the game, you may join the beta members.
Agreed. You definitely can't play RTS in a train.
Exactly this might work and I think it would not be too difficult to implement.
I have not seen a good fantasy TBS since Master of Magic. I am very sorry about that. I loved this game. Especially creating artifacts. But unfortunately I found a universal tactics, that made the game easy even on the toughest difficulty. I wait for similar game since. How many years it was? No idea. But games games ran pretty fast on 80386-SX processor with 2 MB RAM!
With money you are a tiger. Without them you are a dead meat. Quickly get some good planets. Build exactly one farm on each of them. 6 mil. colonist is very little (without farm). With two farms you will have problems with the morale. Do not build any farm on your homeworld.
For the ship combat are weeks OK.
See [link="https://forums.galciv2.com/?aid=167298"]this[/link]
The solution was in MOO2 - you had to park your ship to some planet and the ship was moved to the build queue of the planet. It would be nice, but I like the way in Galciv too.
2, 3a and 3b would be nice. I like those suicidal attacks. c and d would be too difficult to implement.
I think that the latest version is 1.80g. This version is already all right. This is not the beta version.
There is always the hope. But if we are silent, there is no hope.
It would be nice. The good old Stars! game had it. But it would require complete change of AI and that is why it is not a suitable solution. Adding some additional starbase modules would however help.
The option would be to allow to add the starbases to the fleet. In that case starbase would not attract enemy fire, unless it is more powerful than guardian ships. And it will make sense to build weapons on the starbase, because the starbase would be able to assist in combat.