LightVader

LightVader

Joined Member # 2740754
27 Posts 159 Replies 5,400 Reputation

An other concept I would like to mention. Battle logistics! By introducing fuel cells or power reserves ships. Presently, an enemy ship can stay in orbit around your planet an shoot your ships down forever. But if the concept of fuel was added, that ship would have to go back to refuel at some point in time opening a window for you to get a fleet ready. The larger the map, the greather the impact of fuel management, hence, attack planning. Ships would require fuel cells. The more fuel cells, the

400 Replies 125,796 Views

What ever it is called, artillery, ranged weapons or long ranged weapons, I agree with you that they would be a new type of weapon or new weapon catagory. A ship could be equiped with the existing short range weapons as well as medium and long range weapons. For planetary ground attacks special space to ground weapons would be needed. This way the player would have to develop special ships for each task because "space to ground" and "long range" weapons would be bulky and expensive and would not

400 Replies 125,796 Views

I would be nice if more options and realism, was added to the weapons. 1: One possibility would be to add a range limit to each weapon. This would allow ships to do battle with ships in other sectors instead of being right beside them. The further away you are from your opponent, the less damage a laser could do for example. Missiles would run out of power at a certain distance and loose accuracy the further they go. Mass weapons would loose speed and energy. Now there could actually be

400 Replies 125,796 Views

I have, and have concluded that you are a pain in the backside !!! *Nothing* "personal", but that was a pretty pointless post. You those of you that have a learning problem! The issue is that the spy system does not work when you are playing with many civs. Specially when you have the most powerful military. The system should be re-worked as most " mature" players do not like it the way it is. 1: There are not enough til

37 Replies 14,673 Views

It would be a help if the ship presently selected was highlighted somehow. Maybe it flashes at fast speed or changes color. It is frustrating whem you think you have selected a ship but end up moving a different one. I have also noticed that if I have atacked a planet with a ship and that ship runs out of steam, the system seems to automatically move some other ship in its place the next time I ask it to attack that planet again. This should not happen, it often disrupts my plans. Only

400 Replies 125,796 Views

I would be nice if more options and realism, was added to the weapons. 1: One possibility would be to add a range limit to each weapon. This would allow ships to do battle with ships in other sectors instead of being right beside them. The further away you are from your opponent, the less damage a laser could do for example. Missiles would run out of power at a certain distance and loose accuracy the further they go. Mass weapons would loose speed and energy. Now there could actually be

0 Replies 1,704 Views

Increasing the size of the engines is a nice way to abstract away the fact that you need MORE engines to move a ship at that size another persec a week. Traveling at the speed of light requires that an engine be capable of generating propulsion force at an exponential rate. If such an engine could be developped, the mass of the ship would have little effect on the size of the engine, but the amount of energy required to reach the speed of light would ha

10 Replies 5,195 Views

I would be nice if more options and realism, was added to the weapons. 1: One possibility would be to add a range limit to each weapon. This would allow ships to do battle with ships in other sectors instead of being right beside them. The further away you are from your opponent, the less damage a laser could do for example. Missiles would run out of power at a certain distance and loose accuracy the further they go. Mass weapons would loose speed and energy. Now there could actually be

0 Replies 2,298 Views

A couple of issues to bring up. 1: When in the ship design screen, the sizes of ship components at the top of the screen do not match the sizes in the main tab folder? For example if you point at an impulse engine at the top of the screen, it indicates the size being a 9, yet if you select to add an impulse engine, its size is actually 18? 2: The earth colony ship has 2 colony modules on it, yet it can only hold 500 people. If you remove one or the other, the colony ship cannot

10 Replies 5,195 Views

I am in full agreement. it got so annoying that I shut the darn game down. I had built my military strong enoung to to head off all 8 Civs. and had 2 allies.. But then the Spies started, one then two, then three and thn four. Eacg one of course were put on strategic tiles. The problem is that each spy you make costs wou more money, therefore you cannot keep up with eight different Civs sending you $100 spies, but I need $1000 spies to nullify them. In fact by the time I got fed up with it all, m

37 Replies 14,673 Views

I am in full agreement. it got so annoying that I shut the darn game down. I had built my military strong enoung to to head off all 8 Civs. and had 2 allies.. But then the Spies started, one then two, then three and thn four. Eacg one of course were put on strategic tiles. The problem is that each spy you make costs wou more money, therefore you cannot keep up with eight different Civs sending you $100 spies, but I need $1000 spies to nullify them. In fact by the time I got fed up with it all, m

37 Replies 14,673 Views

When playing with 8 civs, it feels like I spend all my time fighting off those """"" red spies that pop up faster than my tax income allows me to fend them off. For me , this new feature is nothing but a pain in the backside . It takes the focus off the real meat and potatoes of the game, and gives me the feeling that I am playing a game made for 5 year old kids. Who ever heard of a single spy stopping a factory from working after all! Spies steal information, so lets get with it. <br

37 Replies 14,673 Views