What's left? Us. And little else. The drengin quit eating others - unless we specifically permit it that is. The galaxy listens to our music, parties are started and finished by torturing-orgies. in short: the galaxy does what we want it to do. So, what happened since our last report to you, my Master, to make the galaxy intoi such a wonderful cruelsome place? The Korath succumbed to our wrath, no big deal. Then we took the first few of the Amaton's
Herodias
ok...I take everything back and say the contrary There was something that was different after all: The Jagged Knife had also taken my planet with the Artificial Slave Center. When I got that back...all was fine again.
Ok, apparently I actually didnt put up a ship into production really and after doing so, things are somewhat better, but still not as it should be: This ss was taken after I had re-gained the planet, but up the ship for production and then pressed turn. And since the ship needs 2960 bc to be built the turn-amount of 13 is also correct. So still ~1/3 of the production missing somewhere. I made sure that all other
Alright, will check things again, to make sure I haven't overlooked something.
While certainly possible with every race in one way or another, I think 2 races are especially predestinated for an extended colony rush. Those are in my opinion the Thalans and the SuperBreeders (it's the Torians, isn't it? I only used superbreeder together with a custom race so far) Superbreeding probably got even an upgrade with the recent changes to colony ships (only 250 colonists/module now). Why do I think those 2? The Thalans because the factories are incredibly
Well, that was what caught my eye first after I regained the planet. The ship that used to take me 5 turns to build showed up at 12 turns (but a part of the production was already "applied", so it would probably be ~15 turns total) I do not know wether it actually finsihes earlier, yesterday I stopped playing after discovering that. And somehow I was also afraid of actiually finishing a ship and then not getting the starship-bonus for it <img src="http://images.stardock.com/gc2
I had the Jagged Knife event and when I re-conquered my old planets they were majorly bugged production-wise. I didn't really mention it until I re-gained one of my main production worlds. All settings unchanged, global production@100, military spending @60%. before the Jagged knife event this planet looked like this: the according "summary" screen...shows the "raw" production before racial modifiers a
Once my survey ships are done with exploring the anomalies I switch them to traders (because they are already far away from my homesystem and at those early stages of the game it often takes ages until you could send another ship there) As for whom gets the treaty is solely a strategic/diplomatic matter - even though early on the extra income is also not THAT bad considering your low income. I usually send the ships to the race that looks like its going to be the strongest and/or wh
Well, I wouldn't say that those treaties are worthless. I'm about to finish my first game at suicidal where the Drengin were absolurtely superior in every regard during the first year ... beside diplomacy. About after 1 year we ecchanged research treaties and that must have pumped up my research by ~50% (they had about 4-5 times the research output of me) After about 1.5 years we made an econ treaty and that one meant that I got 700bc from them per were, when my own tax-.income was j
In my crusade through several galaxies, I have yet to find another race that could add as much enjoyment to an bored emporer as the Terrans (sure, we exterminated them, but some of their favourite games are going to be a source of enjoyment for me for years to come) here are my top-3: #3) To keelhaul a funny entertaining game, terran mariners seemed to play in ancient history. They bound prisoners onto a rope and pulled them under their ships - preferrably in shark-rich waters.<
Turn of the Tide (Or: A tribut to the Drengin, the useful fools) (ooc: I guess nobody reads or better likes my eruptions of evilness, but since it's absolutely the first game that is somewhat tough to win, I'm going to continue anyway ) A mere few weeks after we had crushed the Scotlingas and the Jessuin the Korath and the Drengin again made peace. Bastards, traitor
As a firm believer in evil purity I storngly refuse the idea of mixing my own population with the remaindérs of a defeated race. That being said, from a "realistic point of view" the current combat system is really terrible. but if I remember right I have seen a reply by kryo (I think) about this topic who said that the implementation of "soldiers" isnt going to happen because it would only add to the complexity of the game without adding anything to it. some such...
I like the Thalans most too atm. But that's mainly because they really support my game-style. Not sure if I could have won my games at obscene that easily with any other race. Now at suicidal I struggle more, but I should be fine - and I had a relatively crappy start and tough opponents.
A time for diplomacy. (or: Did they all go nuts?) Right on, we were looking for a fight. We couldn't take on the Arcean Homeworld just yet, but reinforcements were (slowly) on their way. So for now we travelled a bit further and showed the evil-pretenders, the Dark Yor, what real evil is like. Afterwards we travelled back and finally liberated the Arceans from their misery. About at this time the Korath and the Drengin made peace! Excuse me? Th
they sure stack. in one of my last games I had a fleet of 20 tiny 1/1/1 ships and the total fleet attack was over 1k in every category plus massive defenses as well. took an insane amount of constructors though....
The Party continues...somewhat. My holidays were very pleasant. My subordinates didn't promise me too much when they spoke about the wonderful devastation they brought over that fantastic class-34-planet. Also the Artificial slave center was worth a trip for sure. So many humilated creatures in there. Superb I tell you, superb! Holidays got boring after a while though so I used the opportunity of being around and ordered my troops in the vicinity of the Carinoids-homeworld
well, I may be in a somewhat similiar situation like you in my current game, but it's not looking that bad yet for me at least. But I fear I could get into a situation like yours. especially I fear that the Drengin will outnumber me, out-tech me and also have more planets + better economy. My current hope is that I can ally them and win a alliance-victory by this, but if that doesn't work and I need to fight them while they are massively more advanced I have one idea. It's not tried
beside what was said above: - If not done so yet: cancel the production queues on all/most planets manually and only (as far as feasible) try to get economy-buildings done. If you don't build anything you don't have to pay for it. esp. if you continued to build factories/labs your situation would get wose and worse. If you don't have that yet: use some of your planets as money machines - maybe convert factories/labs into economy buildings- - if you have planets with very lo
One thing you should try is bribe a war between your friends, the Dregin, and the Korath, Ya, I've tried that but both of them don't want to. Meaning the Option to attack the other race doesn't even show up when I talk to one of them and try to get them to attack eachother. I haven't looked into the rules for that and just accepted it as it is, but they only go
well, I quickly finished the game I had first submitted as an Influence victory by conquering evrybody. First I had planned upon prolonging the game for another year in order to max out pop/inc/military, but seeing that moving all those ships around at turn-end (to gather at a point for military-starbase-boost) took several minutes per turn I couldn't get myself to do it. Started my first game at suicidal-level now, and maybe it's because I really got a crappy start (my usual Thalan
I always install giant soundblasters in the stratosphere right before an invasion so they can all hear Wagner's "Ride of the Valkyries" on the whole planet with a noise level of at least 200 dB. They therefor shi** themselves and run like cowards, making it easier for my evil troops to hunt 'em down. Herodias, Tyranny of Evil
This is my 2nd attempt for an AAR (even though it's going to be written as I progress in the game...unless it should bore me again, which it doesn't look like after the 1st year) It's in a medium Galaxy, Common planets (I was somewhat unlucky with positioning and the star systems in my surrounding, but regardless I feel like the difference to "abundant" is quite big...), fast research against 4 real AIs (Drengin, Korath, Arceans + my old custom-favourite, the Amatons. Which are superbreeders
right right...I guess I got what I asked for. Started my first game at suicidal with Drengin, Korath, Arceans and my old favourite custom superbreeding "Amatons". And after the first year I'm slightly shocked, the Drengin pump out about 4 times the research of everybody else and I'm being 2nd worst because I was extremly unlucky in teh colonization phase (there were only 3 planets to be gotten for me...but 1 of them was extraordinary (class 34 <img src="http://images.stardock.
Hmmm, maybe its just me, but I love esp. the Psyonic Beam. It usually gives me a lasting military advantage. Admittedly my games so far are rather short, but in those games those weapons last long enough. Once the AIs managed to get something similiar/better they had no chance to win the game anymore. I usually research first to a 2-dmg-missile and then go asap for the Psyonic beam+Medium ships.
but Arceans can be nasty too. Pff, had the Arceans also in my most recent game, they were as stupid as the Korx, just military much less sophisticated then them - they were already extinct once I got to the Korx. The Yor in had a few times in my previous games and beside being annoying due to the speed limit, they were just as sucky. Didn't have Drengin or Korath in my higher-difficulty games yet, so I may assign them manually nex