And what do you get the "race"-medal for? like you got "Yor". When or how do you get such one?
Herodias
Com'on I don't expect an Einstein at work there... But when I park unguarded and undefended ships directly beside an AI-planet with which I'm at war...it should launch one of its ships, kill my 14bn troopers and send it back into orbit if it wants so. If it had any greater strategy, where it just cannot afford to lose the 3 or 4 movement-points for that turn, ok...but as it is it had those ships in orbit and never moved them an inch away. just waited for me to shot 'em down 1-b
Sir, your orders have been (almost) followed! another galaxy secured for his evilrulness. I crushed all the pre-space-faring races. The Arceans doubted the power of evilness - and got served. The Korx, assumably a brother in evilness, dared to declare WAR on me for the minor reason that I parked some glory troops around their planets. The fools. Well, they are no more. The rest decided to accept the way of evilnessölayed out for them - and were put to slavery - for now.
Something I don't understand at all about AI-behaviour: Why does the AI think it's best to keep 90%+ of its fleets in orbit around its planets - especially when they don't even have a fleet manager or other defense-supporting-buildings on it? That's something taht makes me shake my head everytime. Like in my last game the Korx were really doing well, their ships had a quality that almost matched mine (or if they would have had the Large scale buildings as well, probably exc
I use it, but I don't like it. I'd prefer the global economy slider-settings to be changed (as mentioned above), so you could adjust research and production both individually from 0-100%. if that were implemented I'd then add a "penatly" for focussing production, like if you wanted to focus on research on a world 50% of your production capacity would get taken away but only 25% added to research. or some such. Would make the gameply much more realistic imo. Bu
You missed to give us the probably most important info: what difficulty are you playing on? On the very low dificulties you should be on top of everything all the time. On the medium difficulties you may fall a bit behind if you don't know the game well yet. On the highest difficulties you will almost be guaranteed to fall behind massively - at least at the start. So, in case you play on a difficulty of "tough" or above, I suggest to first turn the difficulty down quite
I admit, they are right when calling me a warmonger, they are right when they say I have a tendency to conquer others, but still I hate being shown the truth. So: how do you get a minor race to declare war on you? With the main races its not so tough: park a few warships/troopers around their planets, build a few influence starbases and demand gifts and stuff. But all that doesn't seem to be working with the minors. and after taking out a few minor races I hav
If you had one in the que and... {...} ...took over a planet with one in the que, the first one built is kept, the other is canceled. If that's how it is supposed to work then it's all fine and I just stumbled upon it by chance and just never had this case before.
ya, I agree. At lower dificulties it may not matter (too) much, but at the higher ones speed is everything imo. So, the extra 1-2 turns per colony ship may well mean lots of less colonies for you which you are going to miss later on. Like Piznit I prefer to build a specialied "Ferry" ship (I usually have a normal troop module on it + as much engines as possible) at the earliest oppoortunity (usually when the hot colonization phase is over) and ferry people around. Those shi
I'm not 100% sure wether this is a problem only with the newest version (1.6x), but I never experienced this before: If you build your Econ capital on a world and then conquer a world which also just has the Econ Capital in the build-queue, the 2nd one disappears once the first one gets finished. (Can happen quite easily when you conquer a minor civ early) Haven't tried this with the Manu/Tech Capitals, but might be the same there. Now, as I said, I'm not sure wether t
Whaddaya mean "already"? It's been numerous days without a coup or at least an attempt to take our leaders life or position already! I'm sure his evirulness may get disappointed with us if we continue tobe "nice folks"... And beside that, my army of spies sent distrubing reports to me....there are rumours of his evirulness being somehow entagled with some "Do-Gooders"-empire. If those rumours are found to be true, we ought to assassinate him or/and that empire at once
So, WTH is going wrong here? Why didn't we show all those alien-lovers, do-gooders, influence-victory-achievers, treaty-followers and other weak empires their boundaries yet? We should have been well in the Top10 by now, that we should! And what about our emperor? he seems weak and we can't put up with weaklings, now can we? I say we should attempt to murder him (or worse) and then pick a stronger, more evil, emperor! Viva la revolucion!
Just wantes to add here quickly that I experience thism too after patching to 1.61. Before I never had any issues with the game and now it crashed every now and then at the end of the turn. Nothing extremly bad, just a few lost turns when it happens, still annoying and for me it seems as if this must be related to the most recent patch since it started doing that right after patching. May post the needed info if this gets any worse, just wanted to add to this thread since the "symptoms
Since I recently discovered that I can also be openly pure evil and don't have to hide behind pretended neutralism...I guess I can also join this empire. Maybe sometime I may still pretend to be neutral, but that's for me just the most evil form of pure evil - tricking the others civs to believe you are sort of a "nice guy" - just to show 'em how wrong they were. But beside that I just love to blow things up (I still want my Doom Star!) and best way to do that is with some dece
Ppl say there isn't a concrete strat. I beg to differ. There must be SOMETHING of a concrete strat for the beginning of the game. But the people are right regardles as millertime wrote, you don't give any really detailed information, so it's quite a guesswork. Here are some advises, you could follow to get a game where you have hardly no chanc
aha, thanks Iztok. I'm a little astonished that I then can chain-produce troopers on my worlds in 3-4 turns in some cases and still not decrease its population. I just somewhere read that the pop gros at x% (but talks were about the growth rate when creating a colony) so I assumed it would be the same for the whole time. Ah well, assumption is the mother of all fuck ups But then again, so far I
Hmm, maybe it's only me, but I still don't see after reading so many threads about it why farms are that bad. Taking the above formula You get an 22.5% income increase for adding a 3-food-farm to a 6bn-world. (without extra modifiers, taking a 49% tax rate (but different amounts don't change the relations): 20*sqrt(6)*0.49=24.0 <> 20*sqrt(9)*0.49=29.4)) in my book thats a pretty decent income-increase. You would need teh topc econ-building to equal that. Researching th
depends on the level you play on I guess. It worked quite well during my first games (at normal or so, maybe even at tough) when I was military dominating. They sometimes handed over a few bc, but it never was really worth it. You can't even really use that to push them into declaring war on you. But then, whenever they try to get mony from me I automatically reject that as well, so it's only fair I'd guess. In the end I can't really remember that an AI declar
I got a question: Can you download the 1.6 patch and then still continue/finish a (metaverse) game that was started with the current version?
I'm certainly no expert in those strategies yet, but I've played 1 game with the all-lab approach at crippling level and while it was somewhat tough at the start (not being able to build planetary improvements and ships quickly) it was in the end a real pushover. Once I had 2 large ships built I basically controlled the whole (medium) galaxy with them. But it was no fun, the needed micromanagement and the 8esp. in the beginning) permanent need to sell techs took way too much time. <b
well, I will increase the level 1-by-1. But indeed, I will also win the current game at crippling by using the same strategy as above: not colonizing but overrunning the first few worlds by an extreme fast military-research/build-up. But from looking at the description at Wiki the step from crippling to maso seems to be really quite harsh: from economy at 125% to 200% eco, production, research and 20% miniaturization. uh oh <img src="http://images.stardock.com/gc2/T_DL/smi
ah well, guess there won't be any new stories about the Amatons. I just shouldn't have started writing while the game was still in process. When I wrote the above I was just at a point where I thought "nice AI!" and was thinking they would put up moe of a fight: I had taken a few worlds from the Altarians, incl. their homeworld. Then I made peace with them, because they only had minor planets left on which i didnt want to waste any precious ressources on. Then I had conquered 3
Hi, it's a game still in progress, but the first one I don't find the AI to be completly stupid. It's as my last 2 games on Painful, but decided against playing with Spore ships and abundant everything, but chose a Super Breeder, and medium settings for planets and habitable planets, also for the first time some minor races as well and 5 opponents on a medium map, with tech rate at "slow" compared to my usual "fast" and anomimalies at "rare" compared to my usual "abundant" So this was kinda
DA or DL? I find they're better at developing planets in DA. Also, if they think they need a building to survive in the short-term, they'll build it on a bonus even when it doesn't match. And I've build all 3 capitols on my homeworld, when playing as Thalans and knowing I wouldn't get a second planet except by conquest. Sometimes you just need those capitol bonuses as soon as you can get them! I haven't seen anything this egregious in DA yet, though I suspect
From the lack of replies I take that this is considered "normal AI behaviour"? But apparently it truly is, now that I watch at that kind of "oddities" more closely I've seen also the AI build morale improvements on 300% research-tiles or on another planet the AI built farms on the morale-bonus-tile and an morale-improvement-building on another tile. If not I'd sometimes see the AI build the