Uranium - 235

Uranium - 235

Joined Member # 2586033
49 Posts 473 Replies 14,916 Reputation
Reply to I wanna Cry! in Game Talk

[quote] dystopic, yeah it was a duh moment... click... bed sleep now!... Oh shit lol. Duh [/quote] I think you had that coming. Leaving your computer on all night is a hell of a lot better for it than just turning it off. I used to do that when I was like, 12 (and our computers were running bleeding-edge Windows 3.11)

14 Replies 10,019 Views

Still no research speed tweaks = :( "Very Slow" needs to be slowed down RIDICULOUSLY DRAMATICALLY. The current 'very slow' feels like 'normal' used to. PLEASE fix the speeds *AND* give us an even slower option.

8 Replies 5,062 Views

[quote] Parts of the Altarian tree only shows up if you choose good alignment. [/quote] I suspect that all races are going to get unique ethical techs. It seems curious that only the two new races would have them...

37 Replies 12,346 Views

[quote] * All techs that are highly useful to everybody (weather control) get a much lower "willingness to trade" value. [/quote] Actually, this might be the best use of that Trade Brokering idea. Make them ridiculously valuable to the AI - AND you can only get them if you are Friendly or better with them - AND they are restricted to being brokered. I think it's a fair compromise. You can still get them, but it's both extremely hard AND keeps the flavor of t

121 Replies 29,056 Views

Take the resource, buy the planet. You'll be able to buy the planet for less than 1000bc, generally. If they JUST colonized it, you can get it for under 400 usually. However, they'll never sell you a mining starbase, not ever. Even if you offer to surrender to them, for one lousy starbase, they refuse. Horray for AI.

12 Replies 6,811 Views

The problem is, if you consider it one, is that considerable bonuses can be lumped on them just on the abilities screen to negate any intentional 'defect' in racial design, and tech-trading can mitigate most weaknesses as well. The Torians, for example, are weak at research. However, they can just trade for Discovery Spheres, and combined with their existing version of research (which is all +%research bonuses) actually makes them the BEST at research.

1 Replies 3,388 Views

[quote] Uranium, what game are you playing? Or maybe it's your definition of "most" that's a bit screwy.... Most races have more than 1% unique techs on their trees. [/quote] Fine, 4%. No more than 5% at any rate. There's over 200 techs that fit into the 'general' tree, and Terrans, for example, only have 7 or 8 'unique techs'. Clearly being unable to trade these techs will cripple the game. Yes, the Drengin / Korath, Iconians, and Torians theoretica

121 Replies 29,056 Views

[quote] - No trade brokering. I will likely rarely use this, but that's because I'd use another option. But from what I hear, it's a pretty popular idea. - No unique tech trading. Again, not what I would use, but still popular. - No non-native tech trading. This is what I'd use. This is the "if it's not somewhere in your tech tree, you don't get to use it" option. No more Yor abusing trading to build enormous economies. No Torians with resea

121 Replies 29,056 Views

[quote] Scintor, That's an interesting idea, and the more I think about it, the more I like it. Thank you for splitting this off, too. I don't even look at the long tech trading threads at this point. Too much abuse for not agreeing 100% with a certain poster. [/quote] Let me clarify. <b

11 Replies 5,777 Views

[quote] Over everything I still prefer my own: If you do not have the tech on your tree, you can not trade for it, or steal it, or have it at all . This means that a race designed around not having research buildings can't just *poof* grab some and suddenly get a massive bonus, because it augments their abilities that were in-place to offset their lack of research buildings. This will still mean that most races can trade 99% of t

121 Replies 29,056 Views

Stupidity and ignorance should be a capital offense. That'd weed out about 90% of Earth's population - the 90% that is completely worthless.

43 Replies 49,371 Views

My idea: 1) Is the tech you want somewhere on your tech tree? No? You can't have it. 2) I also like and support the idea of having to dedicate SOME time to a 'bought' tech, as the AI generally sells them for cheap, and that would eliminate the whole going from Mass Driver Theory to Black Hole Eruptors in 1 turn thing. I know this is going to be immensely unpopular with the powergamer / AI abuser crowd, but whatever, nobody cares what you think, as yo

11 Replies 5,777 Views

Scintor and a few other tools who are pro- unique tech trading seem to think that it would utterly cripple the game. Over everything I still prefer my own: If you do not have the tech on your tree, [b]you can not trade for it, or steal it, or have it at all[/b]. This means that a race designed around not having research buildings can't just *poof* grab some and suddenly get a massive bonus, because it augments their abilities that were in-place to offset their lack of research buildings

121 Replies 29,056 Views

[quote] I forgot to mention that one of the problems with counting on adaptation is that humans have essentially stopped evolving. [/quote] True and untrue. True because due to the lack of 'natural selection', the only traits that will evolve will likely be subtle ones. A mutation that gave you green skin would pretty much blow your chances of procreation. However it's untrue because, you're basing this on what? The last 1000 years? How about the last 10000 years? 10k years

41 Replies 51,756 Views

[quote] Don't know about CalifDude's problem, but the Vegan thing is by design - when a new minor race appears, they start with all techs anyone has researched. That part is intentional, and not a bug. [/quote] You mean that part is [b]STUPID[/b].

7 Replies 5,117 Views

[quote] Gama rays cannot be stopped by anything short of thick lead. [/quote] Durrrr... (PS: Beta particles penetrate a hell of a lot further than a 'thin sheet of tin foil'.) I suggest you also figure out why the "take a shower" is recommended, but is NOT a 'treatment'.

40 Replies 10,087 Views

[quote] Once knowledge exists it seems to have a way of propagating itself . If we want to talk about how races should not go giving away their hard earned research which is granted to the because of how they think about the universe then only the Terrans would be

121 Replies 29,056 Views

[quote] Once knowledge exists it seems to have a way of propagating itself . If we want to talk about how races should not go giving away their hard earned research which is granted to the because of how they think about the universe then only the Terrans would be able to go anywhere. [/quote] Nuclear w

121 Replies 29,056 Views

[quote] The thing that makes me most sympathetic to Loupindor's request re earlier factories is the Thalan super-ability, which still feels much less "super" with the new tech tree. At least in the early game--it is a big help later on when you finally get those pricy industry facilities. Quite, Thalans used to be the aggressive starting race, now they build up slow. Not that I mind

19 Replies 16,082 Views

[quote] I would like to have the ability to reopen these news windows (or just the one news window as is being suggested here) after closing them. I support the core idea of the OP, this related request, and Mumblefratz's reminder that trash talk is no way to encourage constructive attention from the devs. I'm sure history is littered with good ideas we'll never know about because the person who had them irritated TPTB rather than in

69 Replies 44,688 Views

[quote] Sigh....some people believe anything they are told. CVN-68 USS Nimitz Admiral Kuznetsov Length 332.85 meters 300 meters Beam 40.84 meters 38 meters Flight Deck Width 76.8 meters 73 meters Draft Not Specified 11 meters Reply • Qu[/quote] And this is [b]only[/b] about 20 years after the US made theirs. Pakistan has plans for a nuke? You mean [b]only[/b] about 50 years after the US had them? (Not to mention the design is less compli

121 Replies 29,056 Views