Wyndstar - Yeah, I don't know how long it should take, and as I said I no longer try. So you could be right that it is just bad luck and not something to do with the MCC. The only time I actually tried to flip planets with the MCC up I did in fact build about 20+ influence bases around a cluster of planets that I was trying to flip. Nothing ever happened. It was the first time I had ever tried to actively flip planets in the mid to late game as a strategy for victory
Livonya
In one of my games I actually tried to flip planets while having the Mind Control Center. I simply couldn't do it. I built tons of influence starbases and nothing would flip. I eventually gave up and just started invading. It is true that 0 to 1 planets will flip during each of my games after I build the Mind Control Center, but it is extremely rare. I often get 1 to 5 planets flip before I build the MCC, and 0 to 1 flip after I build it. It is true
I have become convinced that the AI isn't using their spies effectively, and I have noticed that the Krynn don't seem to use their special ability at all. I started a game where it was just me and the Krynn and 2 minor nations. I wanted to see if the Krynn would actually use their spies. I also set the relations to "friendly" rather than "unknown" to make sure that we have quick contact and thus giving the Krynn a good chance to use their spies on me. The Kryn
Ooops, found another place where it sets the cheater flag. Did you somehow manage to get your planet quality ability above 40? It doesn't care about the class of a planet, but if your planet quality ability is greater than 40, that will also set the cheater flag. I am putting in dialogs to warn you if the cheater flag is set for the next updat I don't understand. How would you set your planet quality ability greater than 4
Kryo/CariELF - Here is the post that went with this Debug as well as the Debug. Thanks. Also, I did change one thing in this debug file. I changed my real name to Livonya as I didn't really like the idea of my real name being posted on-line. Kryo / CariElf - Okay, I started a new game with the exact same specs and I didn't get a cheat flag when I ended the game. You can see that in my profile. The stupid thing on my part was I did it twice and the
Kryo / CariElf - Okay, I started a new game with the exact same specs and I didn't get a cheat flag when I ended the game. You can see that in my profile. The stupid thing on my part was I did it twice and the second time I did it I didn't realize that the game would revert to the main account, so the second game that was posted at 0 turns was actually posted to my main account. So, yes, laughter is in order. I managed to post a defeat game to my account and actually
Your game was scored; you're just upset that it won't be posted to the metaverse. It sounds to me like you were only playing so that other people could see your highscores. You know you didn't cheat, and you know what your score actually was. So who cares? On some levels I agree with you. But I didn't invent the Metaverse. I didn't ask for a system to rank the players. Originally I was playing off line and not
It would be nice if on load or save, the cheat flag was checked for, so you would be forewarned that something was wrong with the save game. Purge, you are absolutely right. The thing that is frustrating here is that no advance warning is given. If I started a game and I was told that the cheat flag was activated then I would stop and start over. Or if I was told when I opened a save game, I would stop and start over. Clearly I don't
Mumble - While I understand what you are saying, that point of view doesn't work for me. What I find enjoyable about a game like this in the long term is trying to see what I can do within a frame of rules. That to me is the game within the game. You might not think that is a valid or a productive way to approach a game, and I respect that, but my approach is sometimes different. I am curious what I can achieve within a set of rules. That is what is h
Wow, I didn't realize that my score wouldn't be counted. I thought there would just be that annoying cheat flag listed. I guess that is it for me, I am done with GalCiv II. I was only playing to see what sort of scores I could get, and if my scores aren't going to be counted then I might as well stop playing. Oh, well. On to something else I guess. I won't be paying money for another GalCiv game or update. - Livonya
Kryo - Thanks for the feedback. Okay, I will start a new game when I get home with the same settings and see what happens. I will also re-run the end game, as I still have it and will check the debug file to see what it says. I don't normally look at the debug file, but it sounds like maybe there is some info there that might tell me something useful. The only strange thing that happened in the game is that my computer couldn't handle all the ships. I had ov
I am using 1.5x3 No I did not update during the game. I haven't even been to Stardock central since installing the last update, which was before I started the current game. - Livonya
I am confused. I just submitted a game that I have been working on forever. I got cheat codes detected. I don't have any mods. I haven't done anything unusual. I didn't use a custom character. I didn't upgrade or change the game during the game. I did nothing different than in any of my other games other than get a big score. The score is massive, but now that we can have 900+ planets scores of 800,000+ will be easy to get. I could have
Personally, I have to agree with the people that pointed out that Super Breeder is a far better super ability when it comes to invasions. I tried both the SuperAnnihilator and the Super Breeder abilities, and I found that Super Breeder was way more powerful. I am currently playing a Gigantic game on Suicidal where I already have a population of 15 trillion people and I am only at the end of the 3rd year. I started invading before the 1st year was over and I had pretty
Personally, I think the current system is broken. I say broken because I feel forced to limit my play options. I would be satisfied if I could make the same sort of trades that the AI makes with each other. If I could offer 1 for 1 trades then I would be satisfied. But it makes no sense that when I have a massive diplomatic advantage I have to trade 4 or 5 techs for 1 of their techs. If I could just trade 1 for 1 then I wouldn't be complaining so m
You must be joking. Diplo's still the easiest win in the game, followed closely by research and influence. Military conquest is still the hardest, which is probably as it should be. The AI's gradually getting less passive about standing there and letting you win by non-military means, which is a very good thing, but to claim that this makes those non-military options impossible is... well it's flatly absurd. I am not talking about victory conditions. I
I agree with you. It is a nerf of an entire style of play. It makes no sense. Diplomacy isn't a viable way to play in my opinion, unless you are considering this a style of play where you try to make it extremely hard to survive. In general a lot of changes they have been making are forcing a very limited game style. In my opinion the game is now reduced to colony rush war Influence and Diplomacy are pretty much shut off as
As someone that has gotten over 500,000 for one game I can tell you that playing the game to win and playing the game to get a massive score are 2 different things. If you want to improve your score then you ALWAYS want to end your game at the end of year 6. Never go beyond this, and never stop before this. Once you win allow the enemy to keep one planet and then work on building up your score. I can get 100,000 to 200,000 for winning a game, but if I keep playing aft
I think the AI is now cheating. I ran through a bunch of games just to the 1st year to see how bad it was (all gigantic maps on Suicidal). I couldn't make any trades that weren't completely ridiculous during that first year, but somehow the AI nations are managing to trade? I can't prove they are cheating, but in my opinion they have one rule for trading with me and another rule for trading with each other. In the end I decided to turn tech trading off. I had no ch
This strategy only works with the Super Ability, Super Breeder. You should specify that this is a Dark Avatar strategy. And yes, it works. Super Breeder is perhaps the most powerful Super Ability. I have been playing around with the Torians, and if used right I think they are the now the most powerful civilization. You can play incredibly aggressively as you can almost instantly build up a huge population that can power a massive early invasion. With the cha
Mumblefratz - I really doubt I am a better player than you. The only difference is that I made it my goal to score over 400,000 and then I made it my goal to score over 500,000 and I figured out what had to be done to do that. I really don't think that makes me a better player. I am not saying I am not a good player, I think I am, but what I am saying is that high scores have little to do with the fact that I am a good player and more to do with the fact tha
Mumblefratz - In my opinion, you are absolutely wrong. Milking is EXACTLY what you need to do to get a massive score. I was only scoring in the 100K range until I started prolonging the games to build a better score. In my last game I finished the game at the end of 4 years (which will come up as a 3 year game when posted). My score at the time would be 187,000 if i simply invaded the 3 planets that were left to my enemy. I had 650 planets and they
I have never seen anyone note this, but if you are using trade then you do not want to have more than 5,000 BC in your account. Trade is halved if you have more than 5,000 BC in your savings. So over 20,000 BC in your savings kills your income, and over 5,000 BC kills your trade. (actually, maybe it is 10,000 BC that kills trade, I can't check it for sure as I am at work right now. But you can easily check this for yourself in game -- something you should always do be
I didn't build those 75 economic bases just for trade. I was actually trying to see if I could get a score over 400,000 for a metaverse game, and so I built 250 economic starbases to try to boost my production and research. Only about 75 of these were on my trade route. It wasn't that hard as I did it via waypoints. But yeah it was a lot of time spent making them. I will never build that many economic starbases again, but it was an interesting experiment. Economic starbases
In my expeirence trade isn't all that worthwhile in the long run. In my 2nd to last game I went for a VERY, VERY long trade route. I was at times making 5,000 BC from the trade route, but to do that I needed tons and tons of economic starbases. I had something like 75+ economic starbases along this tremendous route. Most of the economic starbases were only getting used for one trip because the route was so long, and when the route didn't have economic starbases it was drawing only ar