for a single player game the AI is lacking alot in terms of strategy. Gigantic map involves too much strategy over tactics. So if you want real challenge from AI, play with game settings where there needs to be more tactical than strategical decisions. For certain that should not be a gigantic map. Even huge is to big. Start a large all max map with full number of strongest AIs, no tech trade, and you'll fight for survival from the turn #1. . In my opi
Livonya
I did a whole bunch of tests with the Secret Police Center and I don't think there is any difference between the 20% base approval that it advertises and just the normal 20% moral benefit that the 2nd tier moral building gives. Perhaps I am wrong, but in my experience the 30% and 40% from the 3rd and the 4th tier moral buildings is always better than the 20% the Secret Police Center gives... If I am wrong I would love to be corrected. I will test it again just to be sure. And, yeah I
I originally started writing this as a post for another thread, but after finishing it I thought I would post it as a new post. Hopefully this will be of some use. Some background on my experience... I have won many Gigantic games on Suicidal. In a few of those games I personally researched/or stole every single tech. I didn't trade for any techs. I don't do sneak attacks or wars that start and end in one turn (it simply isn't necessary). Wi
Why did the Galactic Resort get added to the game? It is pointless. It only gives a 25% morale boost, and the standard building you get from the moral tech at that point gives you 30%. Either up the moral boost from Galactic Resort to more than 40% or remove it. Also, the Secret Police Center is pointless. It only gives a 20% moral boost. Both of these buildings are just pointless and are taking up space. - Livonya
Why did the Galactic Resort get added to the game? It is pointless. It only gives a 25% morale boost, and the standard building you get from the moral tech at that point gives you 30%. Either up the moral boost from Galactic Resort to more than 40% or remove it. Also, the Secret Police Center is pointless. It only gives a 20% moral boost. Both of these buildings are just pointless and are taking up space. - Livonya
This is interesting. I never realized the reason. But I play as evil and always build the Mind Control Center very soon. In my last 2 Gigantic games I never had a single planet flip to me. Not once. I completely gave up on flipping planets, and just assumed I was too evil to get planets to flip. I have to invade small PQ5 planets even when they have pirate flages flying for 2 or 3 years.
Yes, I know you can select the old tech. The problem is that none of the power plants are available. Not in newest, oldest, or all. It simply isn't there. Furthermore, there are now more problems. On many of my planets, but not all of them, I can no longer build the Anti-Matter power plant if I already have the Fusion power plant. On a planet with no power plants I can select to build one of the three, no problems. But on one planet I can select t
Personally, I don't target economic targets, this doesn't do much damage in the short term. I try to keep my spies more focused. For instance I want to stop them from finishing the Galactic Bizaar. I will then drop 3 spies on that planet. Target 3 factories. This gives me the delay I need. I might only need to leave them for 1 or 2 weeks, and then I can remove them. You don't have to leave your spies. You can do hit and run missions. Sabotage a planet, and then
Two last things. 1) I agree that there should be a button to turn off Espionage. No reason to force people to use it. 2) So far I love the way it works. I like choice. Espionage was silly before (press a button, wait a few turns, turn it off). Now there are lots of choices to be made. Espionage can be very, very effective but it depends on what you need it for. Now I have a way to stop other races from beating me to Wonders and unique building
After reading some more of these posts I realized that espionage plays very differently depending on what difficulty setting you are playing on. I always play on Suicidal and I am NEVER the #1 race until very, very late in the game. On Suicidal the other races are always more powerful. It is an upward struggle. So spies aren't being targeted at me until very late in the game. If espionage is painful then maybe you might try playing on a harder setting so that
Personally, I think Espionage is working great. I am currently playing a Suicidal game on a Gigantic map. I didn't build any Agents until after my economy was strong. I spent the first year investing in my economy. I was way behind in the colonization race. I only have 25 planets while some races have as many as 50 or 60, but my economy is booming, and now I catch up. I can easily build 1 agent every turn for just 4% to 5% of my budget. I have eco
No. I did not build it. I didn't even start building it. The first time I went to build it the options wasn't available. I have about 30 planets, and this is the only planet that I can't build the tech on. I can build the research version, just not the power plant version. I will look back through some save games and see if I can't get more exact info on when it became unavailable.
I have a weird oddity. I have a planet where I built Harmony Crystals Galactic Bizaar Diplomatic Translators The Anti-Matter/Fusion/Quantum Power Plants no longer show up in the available projects. I decomisioned all buildings other than those 3 mentioned (I can't remove them of course), and I still can't build the power plants. The planet is a class 22 toxic world. I have all Toxic World colonizer techs researched.
In my current game I have I have a a 48 tile planet, a 43 tile planet, and at least 10 planets with 30+ tiles. And I have 6 moral resources. I have 6 planets with a population of 97 billion people. My biggest planet brings in 7,000 BC a week in taxes. Sick, sick, sick....
Another question.... Do you think the military score is based on ships in existence or on BC spent on military production? I have a huge income to spend each week. Over 200,000 BC a week. I am tempted to put 100% into research and just buy all planetary updates and ships directly. This would be a good idea if the military score is based on ships in existence rather than BC spent on military production, but otherwise it would be a bad idea. Any
Originally, I was in favor of the largest hulls, but in my current game I decided to play much more aggressive very early on. I started invading the closest civilization right after the 1st year was over, and now I am just a bit into the 3rd year and I have pretty much won the game as I am the #1 civilization with 3 times as many planets as the other civilizations. I should be able to crush everyone by the end of this year. (I am playing a gigantic map with all 9 civilizations)
Yes, I meant final score and not the rating during game. I have to confess I don't pay much attention to the ratings during game as I am mostly doing whatever it takes to win for the first 2 years, and can't worry too much about the ratings. I often fall way behind while putting 100% of my resources into just one category. I will often go as long as 7 weeks where I am spending 100% on social output, followed by a period of 100% military or 100% research depending on what is necessar
I didn't think that technology mattered at all. In all my games I have never gotten my technology score over 25,000 points. My social, economy, and military are all often way over 100,000 but technology always seems very low. Even in a game where I only researched and stole tech, I still couldn't get my score over 25,000 I was under the imprression that tech simply stays low. But perhaps I am way off on that. Has anyone ever managed to get their tech
I don't build any ships until I absolutely have to, and at that point I almost alwasy build the biggest hulls I can, and I tech to these bigger hulls as soon as possible. I also upgrade my ships, and use a lot of defense. The problem with small ships is that they don't build up experience, and defence is largly pointless on them. I play on Suicidal with Gigantic galaxies and I probably don't lose more than 20 ships total in each game. I think map size is
I have spent a lot of time trying to figure out what effects scores and what doesn't. Some things I simply can't come up with any conclusive answers. So I thought I would ask for general opinion. 1) Does trading tech make any difference My last game I didn't trade for any tech. I only researched and stole techs. It made the game last forever, and while it was my highest scoring game I don't think the score had anything to do with this. This
I can't seem to get it to work
testing to see if I got it working
The ability to increase and modify the enemy AI is by the far the most important feature. This is the single most important issue to me. The more difficult the better.
Is there a way to check if a pre-order has been placed/received? I know that I pre-ordered before you changed from an add on to an expansion, but I don't know if that ordered changed. Also, my credit card info may have changed. Is there a way to check any of this? thanks.
First off, I know I need to post the de-bug info, but I can't do that at the moment as I am at work. In the mean time, I wanted to see if anyone else had had this problem. My game becomes totaly corrupted and will crash at the end of a turn if while signing a peace treaty I take certain enemy planets as part of the treaty process. In my last two games I was able to bully enemy empires to give me planets . But doing so corrupts my game and will cause it to crash every