Oh well. BTW, what are 'Grand Galactic Losers'? From the Tournament of Losers! It's probably about time to have another tourney...
Purge
To extend my remarks a bit... While fixing the inflection point would make it possible to build larger populations again (useful in and of itself), I'm not so sure it fixes the tax value of having a large population. It might be necessary to increase the tax value of 15B+ populations a bit too.
For my two cents. 1) Definitely read the link Ghostwes included. It's a tremendously good tear down of why the morale buildings are an issue now and certainly changed/solidified my view and use of morale buildings. 2) I agree with Mumbles assessment that probably the quickest and simplest way to fix this issue is to have the morale buildings affect your base morale instead of your calculated morale. It's what I was going to write before I even saw Mumbles reply! Frankly, t
Interesting Frogboy. That would definitely shake things up and has a pretty good chance of addressing the current weaknesses. Thanks for the continued effort to make the game better....And it's a good thing that you already have GC III notes building up somewhere! I agree with Wyndstars observations on morale buildings, and I no longer build them either. Any thoughts on unsteepening the mo
I agree if everything you said above, except for the 300% farm tile being useless. There are some limited circumstances under which it is useful. I, clearly, love this game and I have become very good at manipulating the current economic setup. That being said, I do think it needs a change for the very reasons you stated above. I have seen, a long time ago, a direct response on the whole slider issue from Frogboy. In it, he basically stated that he wanted players to be forced into
I've been on a breather myself, but I'm still around!
Just wait till the spambots are better at distinguishing the random letter/number combinations than humans. You know it's going to happen sooner or later....
I'd also like to see an improvement on government types. It would be nice if we could even them out so that no single one looks better than the others and other types of government were added in or we could at least custom design the government with in race editing screen. I wouldn't mind a monarchy mixed theocracy for my female dominated angel winged raced or hive form of goverment for an insect race. Also could the game be made capble of differing between male a
I personally like max econ + superbreeder on an all factory strategy. The max econ + superbreeder reduces the pain of building all those factories, and you can put more down. I don't really see the hive superability as all that useful for an all factory strategy, as one of the big strengths of the all factory strategy is your ability to go to 99% social and push through all of your factory builds very quickly....So the limiting factor ends up always being your underlying economy. To a
It was worth checking the GC II forums today just for that link! Thanks Mumble!
Ah, yes, a game of conquering the galaxy where you have to worry about the dating lives of all ten trillion of your citizens. Maybe by the time there are ten trillion humans your descendants might be able to finish a game. That sounds like fun....Not!
In the most recent patches it is fixed at a maximum of 100%. This doesn't mean you can't use them though, as the 100% number is calculated post some population affects on morale, just that you will never see a number greater than 100%. Some time back there was a thread that worked this out in pretty great detail. Hopefully somebody has it flagged and will tag another response onto this.
I'm glad you stopped in, Purge. I think it was you who had once mentioned game unbalancing as a tool. What would it take to get you to disclose this idea? You are right in that I do know one extremely unbalancing solution, but I only found it ove
Move to a parasitical proposition. Thoughts in thread working backwards from the goal... You can't outtech the AI on the Suicidal (barring something like Wyndstar's AAR), so the goal becomes to pick out strategic techs that will allow you to overpower the AI in some very specific way and then steal all the techs of the AI you are overpowering (or get them in a peace treaty). For me, this means jumping a neighboring AI very early with war, preferably before the AI is
Thanks nullspace! I may have to dive in.
Following the links on the indie games posted recently, I came across Dominions 3. It's apparently a title I completely missed before. It appears to run as a semi-modern MOM (with lots of multiplayer emphasis for the multiplayer types out there) and it is consequently targeting the same audience as GC II (strategic, set up how units behave for battle, but no direct control, lots of empire management), but from the fantasy side. They have a fully functional demo that you can play (and the demo
I would have to agree with you GW on the calendar bit. If you pretend 1 week=1 year the scale almost makes sense!
Sleepy time feels good!
I am a touch confused on your post. You can pick map sizes from tiny to gigantic in sandbox mode. All you have to do is pick a gigantic map and set the planet/star settings down to a low frequency. Getting twelve or fifteen planets for your race on a gig map is pretty sparse and will feel like a very large map.
I guess I'm qualified to answer these questions. There are a couple of things with scoring. 1) You receive points for your society (social, economic, research, military) each turn and the final state of your empire is unimportant. You receive diminishing points for your total society the further into the game you are. By this I mean that the same ship is worth more, pointswise i
A couple other things I would add. There are some really great advanced strategies out there, like the factory only strategy with research being done through focus. Absolutely avoid these until you can pump out a victory on normal or better with a standard type of strategy. I suspect the other strategies would prove frustrating until then. Once you have that down, then try out some of the other stuff. It will be fun, not frustrating, at that point. Under DL, trade with th
I wonder what lead to it's cancellation, someone in the states might answer this best, was it's (enterprise) ratings really low? Or is this another case of studios exec's nurfing a show in favor of survivour 24 or American idol 56? Either way i will get around to buying Enterprise on DVD and watching it eventually. I am waiting for Battlestar Galactica season 3.....Boy the way season 2 finished i bet season 3 is going to be a cracker!!<br/
The Torians are the only pre-built race than can be clearly bested by your own designed custom race in my opinion...That's what I used for my 900K game.
I think you can, sometimes, go to the other race and get them to declare war. Also take a look at any alliances they may have and you might be able to get them into the ware via alliances. And the very last one, if they are good, you might be able to drag them into a war of your choice via the Altarian superability...I.E. If you want the Torians at war with the Iconians, get the Iconians to declare war on the Altarians. I try to spread some wars around early to prevent this situation
So far as I can tell low morale doesn't directly affect your score, only your population number seems to affect it. I've found that at the end game my population holds steady at around the 27% approval mark... The way I'm reaching this mark is that every election my population gets a small jump when I move the tax rate down (and consequently the morale goes up). Then after the election the population will shrink slightly until it reaches a balance were it is neither shrinking or growi