The Australian view of the game soccer is not too different from North America's. In that it doesn't matter a great deal. Soccer is tha bomb Neilo! Bet you watchd tha world cup and screamed out like everyone else during that ****ing Wog game...
Fate
Aussie Aussie Aussie! Hey from WA! I think its intentional like the Auto Survey function, so that you dont have to manualy micromanage it, as that could become a real pain. I agree though, it does need tweeking to stop it from building bases that will prittymuch imidiatly flip over to someone else.. thats just anouying! Fate,
You are all talking about blockading somthing, ie, a planet or half the galaxy to use yourself. However, wouldn't it be much more effective to stop te problem at its source? Being the enemy AI's homeworld. If you went strait there and blockaded that, it wouldnt matter how many collony ships they built, they couldn't send them anywere. I mean... why blokade one especily good planet for your exclusive use later on via a massive waste of resources when compared to one colony ship, when you c
Now you see that evil will always triumph, because good is dumb. Spaceballs quote there!
The amount of time the freighter spends within the sphere of influence has no bearing on the amout you get as a bonus... its either 10%, 30% or 60%. the trade route only has to touch it. Not true. The bonus to the money earnt is applyed for every turn that the freighter is inside that sphear of influence, once it is outside it wares off. So therefore if you build the starbase so that the freighter is in the sphear of influence for the longest posibl
Nah mate that would be imposible, the lowest that it can go down to is One... But that would be cool... they would be completely stuck, not even able to retreat!!!!!
That planet sharing idea would make for much more interesting collony rushes! Like when the pesky aliens get to the planet just before yours gets there next turn, you can still land there and claim some of it... then fight them fore it It could be a little tricky to impliment though... and by alittle I probably mean alot! All awsum ideas!
I'd also love to see the Epic Generator fixed up and re-added to the game at some point, that was a major thing that got me wanting DA, and when it got scratched due to lack of time I was pritty devistated, Epic Generator would be sweet! Just my Two Cents, Fate,
Someone finaly agree's with the general comunity for there not being any great NEED for multiplayer, let alone it being a fesible concept! As kingmob said, the game simply is too time consuming for it to work if the other person will just rage when they start to lose, bot's dont do that!
nope, you should be able to send them back in, you just cant send them anywere outside the area by *clicking* outside of the range.
Build lots and LOTS of morale buildings... No, scrap that. Its just not worth the damage to your Aproval. Just fill a system of about 3 planets with <17mil pops, MUCH safer!
*withhold's stupid angry comment about searching before posting* Space Carriers? Nice change of pace =p
Bigest one ive made is the "Deathbrick" class. I was just muking around and got the huge hull that you use for dreadnaughts and got those MASIVE engine looking things, put them to max size and did 2 layers of them around it It was as big as any planet that you parkd it next to
That only works in DL though, sorry if it caused any confusion
You have to actualy place engines onto the ship to boost its speed, i normaly put about a third of the space on a ship to engines and have fleets runing around doing 28-34 parsec's and destroying whole empires in a turn!
Nice mate, congrat's on finishing it! Can't wait to hear of more tales from the Confed of Man, send me a PM if/when you make a new one!
yea screw dry reports! I think you should just go on a rampage and kill/enslave everything in this sector before you move on though, coz that's the only thing to do to easy bots
This is sooo good mate, keep it coming! Vote 1 the destruction of the Enaso Regime!
anouying to the dev's anyway!
Yea, if your getting your face shat on, the game normaly comes to the rescue, aslong as you havnt left the UP!
ouch... I have no idea how you managed to have fleets that big AND a good econ, but CONGRATS MATE! Never give up hope! but yea, you were screwd from the start!
I know, its good fun! Make your millitary weak but leave yourself with huge cash reserves and a masive industry untill they decide that your an easy target and well, let the fun begin
So.... if im playing a game and im getting my ass kicked and well, want some more planets... i just have to make myself the worst in the galaxy and really far behind, look like a noob and stockpile transports (confusing the AI coz i should be building warships) and I have the posobility of getting a shitload more planets right next to me? SWEET!!!
To anouy you!
In the tech tree as you reasearch a technology that can be used for ship's it will tell you the ship default design that you have partialy unlocked by researching it and the other tech's needed to make the design avalible. Just to iliterate on what Kyro said, default's suck. There just there as a guideline of what NOT to build, IMHO. They are the express bus to defeat