...Huh? Lowa, my best guess is that you're complaining about the damage being permanent. My answer to THAT, if so, is to take the Green Thumb feat at the start of the game, which will allow you to repair some of the damage (sort of). Also, you CAN rebuild buildings, but I assume that's not what you're talking about. Besides, we're talking about orbital bombardment here. Japan getting nuked is a terrible example--this is literally more like the death of the dinosaurs. Th
DreadArchon
I've never been able to mass-drive one of those things. It's probably not possible, I go through mass drivers like candy.
Kanil is right. It significantly REDUCES your morale, in truth. I think they should give it a small (5%) bonus to morale to offset the suck factor, but that might actually be unbalancing, so meh. Really, the research text is what should be changed.
It also virtually never happens. I play as Drath, who have the highest Espionage, and I count myself supremely lucky if I get more than one tech in a game, if that. ... Okay, I swear this JUST hit me, but... could my failure to steal techs be caused by the fact that I already have all the techs (and more) that those races have? Haha, oops. Go Neutral!
Evil: Make the non-economic part of the Mind Control Center work properly and they'll be terribly powerful. As is, they're so-so. Neutral: These guys already rule. Morale, research, free expensive techs, economics, alignment compatibility, Neutral has it all. Good: Good is gimped, and for no apparent reason. Their pre-officialdom alignment choices are lame. I mean, Neutrals get "mine with remote control bots so nobody gets hurt" and Goods get "let the people suffer wit
Testing, 1 2... Testing, 1 2. IGNORE THE ORIGINAL TITLE AND POST. I am currently unable to make new posts or edit old ones, though as you're reading this I can obviously reply. The form for a new post looks different than it did a few days ago (there's tabs for Format and Preview instead of them being below where I type), and it gives me a pop-up that says I need to "enter a Post Message before submitting" even though I already have. Also, the Font and Size dropdows are blank and
1)Some votes can be good for you. You miss out on those by leaving the UP. 2)You can't trade without being in the UP, which does a lot of economic and diplomatic damage to you.
Really? What tech are they in? I can't find them.
You should be able to see their research rates by clicking on a blank square of space. If you've got twice as many research centers as they do and they have ten times your research rate, they probably aren't bound by the rules.
Playing Neutral makes a complete line obsolete, too, by that logic, and it's a much bigger line. It takes weeks to research Terraforming and a few more weeks to get everything terraformed, but you can research the sensors line in one week. I'll admit that Neutral alignment is actually too powerful (though Evil would be better if Mind Control Centers actually worked), but I don't see how an event that advances your research one week is "too powerful" when it's as likely as an event that gives y
Creativity in action. Noooooo, that's called "Reasearch." Once, playing Neutral with tech speed on max AND NO CREATIVITY FROM ANY SOURCE, I went from "Titanium Armor" to "Zero Point Armor" in 3 weeks. There's more than 3 techs in that line. However, I noticed something today--I don't seem to have access to that trade good that boosts res
I too have never seen this event... ...but the OP will have kittens if he ever tries to play as Neutral. Edit: Incidentally, I should point out that the main purpose of Eyes of the Universe is to show you ships that are hidden by fog of war. That may not be a big deal on smaller maps, but it'll save your butt in a Gigantic galactic war.
I like the Orbital Fleet Manager. It makes my enemies easier to kill (because they use it a lot) and my lack of such "improvements" makes me tougher. It's like a bonus you get by not being a moron.
If your ships are too slow, put on more engines. If they're not killing things well enough, put on more guns. If they don't travel far enough, put on life support. Really, it's pretty simple to figure out what modules to place. For example, a fast interceptor designed to pick off troop transports in your territory probably needs engines and guns but no life support (as they won't be leaving your planets by very far).
Does it stay stopped? I'm busy for a while, can't test this now.
My computer makes a loud CLICK when it revs up for all the processing required at the end of a turn in a Gigantic galaxy, so I have this already.
Hey, fun, I'll try that! (We should still be able to pay them off, though.)
Think about it this way. A ship is the only thing a class 4 planet can produce usefully, because it's the only thing that is produced and then flies away instead of taking up space on the planet. Well, that assumes it'll eventually get built and fly away. <img src="http://images.stardock.com/gc2/T_DL/smiles/Tongue.gif" border=0 ALIGN="absmidd
Now if only all the jewelry was actually properly symmetrical, nothing like having engine mounts off by 5 degrees How about wings that are off ten degrees?
Tech Trading: Pointlessly complicated. I'd just make three different levels of it, selectable from a dropdown menu, and let the player pick one--"None" is obvious, "Full" for current, and "Limited" for only-what-you-could-start-researching. There's no point in calling something "tempting" in a single-player game with widely known and easily accessible cheats. Fleet/Ship Patrols: That'd be nice. Starbase Towing: I'd love a way to very slowly move my starbase
Bonuses (and, to a lesser extent, techs and planets) determine the race. You can change your race name, planet name, leader name, race portrait, race icon, ship styles, ship/civ colors, political party, and 10 points of abilities for any of the 11 races. In fact, the ONLY thing that makes the Custom race fundamentally different from the others is that they get to choose their starting techs (well, that and the fact that you can't play against them). So, basically: Just customize an
Select the various techs that you research. Many will give a list of what you need for a certain ship. Example: Open "Research Screen" and click on "Sensors IV." One entry in the information box will be NEW SHIPS, with the entry "SURVEY SHIP--4 techs needed" and a list of the techs. Many techs will have lists of ships like this. If you want to see most or all of them, try looking at the various propulsion techs, as most ships need certain engines. This will give you a l
Though I'll agree that the AI needs building placement tweaks in the current version (1.11), I personally build starports on many class 4-9 planets (never class 3). Some have major bonuses (I've had a Class 4 with a Precursor Mine on several occaisons), the rest I use to build constructors. Considering that you would need 2150* constructor ships before they'd stop being useful--or, for cultural victory, actually NECESSARY--I don't think there's any arguing that you "have too many constructors"
It'd be nice if that was easier to do, I've had the same happen. They were even Hostile to each other!
You could disable tech trading entirely.