I registered here just so I could vote in the poll. Voted for tac combat. Disapointed that frogboy is so dead set against tac combat philosophically. You might think that and its understandable.... But apparently frogboy voted FOR tactical combat. Some one can see the way the wind is blowing... <img src="http://images.stardock.com/gc2/T_DL/sm
Richrf
It did indeed and does so too often. In the community at the moment there are too many people who are willing to bash any new or revolutionary idea, call it resistance to change - something which every society has to deal with - or just plain pigheadedness, whatever. Its not right, change is good. new features are good. Pardon me, but tactical
Of course Stardock is considering tak combat for Galciv3. In another thread, Frogboy said he even voted for it in the poll. Of course. But when talking about Galciv2, TC is the incarnation of evil and hence we don't need it. It's a *completely* different matter when talking about Galciv3 of course... Even though chances are it will
The point to note is that what the developers say have a great influence on a lot of posters. I'm sure developers also want to do more, but just run out of time and budget to do so. Some players who miss the feature cut will whine about it and starting bashing the game as being incomplete because it lacks that feature. Since you can't expect the developers to "bash" their own game by saying their game is lacking in an important feature, they will tend to downplay how imp
And this is why galciv 2 will not be remembered as a legendary game. Which is a shame as it is pretty damn close. BTW good call on the option, that will definitely keep both camps happy. It's not fair to expect Galciv2 to be a legendary game. It's a solid ,decent game, that adds features carefully. It certainly isn;t meant to be a genre creatin
As far as I can see the franchise is slowing evolving more and more Moo like or to be more accurate adding more and more features expected in today's current 4x space games (Race design, ship design, tactical combat). Galciv 1 - Play only as humans, no race design, no ship design , no tactical combat Why not add ship design and race design? Objection ! Rrace design allows players to customise cheezy race setups to beat up the AI. Same for ship design, the AI j
Galciv2 added ship design , race design and Anatarians (Dreadlords) Galciv3 will add tactical combat. What next space monsters? The guardian of Orion? Step by step the franchise into turning into Master of Orion!
I just played gigantic with tight clusters, 9 opponents. It was fast enough on my PC with 512 MB Ram , P4 2.8 mhz, 800mb paging file. once I shut down all other irrelevant programs. But it was damn boring.... You get to develop peacefully any way you like, and when that happens the game is a walkover. I think I'm just going to win by alliance yeah with all 9 opponents! (so far I got 5 already, with the other 4 at friendly), I can't reborthered to build ships , even thoug
If you say Tactical combat sucks your saying every 4x but GalCiv has sucked for the last couple years and thats not true. Learn to read. I didn't say TC sucked, I said a simple TC as some guys have sugguested based on a variant of R/P/S (Both sides choose to do something, then simultaneously display, results are symmetric) would suck.
How about making tactical combat exactly like Chess, at least that's a well known problem with well known algorthirms for handling the game.
Hmm MP players are the ones who tend to say 'No' to tactical combat (cos it slows down the game), so it kind of makes sense, that SP gamers mostly want TC. The option 'More sophisticated ship design' will probably go hand in hand with tactial combat I think. Unless we get a pretty lame 'tactical combat', where you pick an option A-C and the opponent picks and option A-C and depending on what you two pick , a bonus or penalty gets applied.
A strictly rock/paper/sissors option for tactical combat would suck. E.g You get to choose 3 options A,B,C , A gives an advantage over B, B gives an advantage over C and C over A , or variants of this sort. In such a case, the best tactic from a game theory point of view would be a strictly random choice. Therer is no strategy in that and the computer would own (unless you hacked into their pseudo random generator!) It's the same reasoning why the AI's INITALLY randomly ch
FAQ is fine, except some of the most frequently asked questions, no one knows the answers to.... 1) What does creativity do? 2) What is the exact formula for population growth? etc
Fleets of large and huge hulled vessels are now floating around and the AI has starting generating nicely built mixed fleets. I have found that a mixed fleet of a few huge or large hulled vessels with a optimized defense accompanied by a mixture of small or tiny hulled attack heavy fighters as a chaff screen has become my best option. I concur.
Even with all this lamerness it's still weak ha ha ha
Exactly.
Have to agree, the AI plays very similar except for hardcored aggression issues eg, Tolarian hate the Dregin etc.. But I think that's it isn't realistic to expect totally different playing styles, when they are having problems creating ONE good standard playing style. If they varied each personalities even more you are sure to get some huge stinkers, and maybe a rare brillant AI because its tactics happen to work in that situtation. I personally wouldn't mind paying that
It will become significant if you use ships with high attack/defense values. If you are running around with attack 1 or 2 ships it won't matter. Once you hit 10+ it should start to show up.
I always use my initial planets to build colony ships to grab other planets. Of course in the process, my planet's population never grows that much and thus my tax revenue in low. I never go in the red but til the middle game I am cash short unless I find some big buck anomalies. By the end I have enough colonies to overwhelm the AIs. <
I agree it's a blessing not a curse. But you do have to play differently a little. I.e Don't rush build ships like crazy /keep cash reserves , work a lot more on economy etc//
Galciv is not MOO!!
Have to agree about UP. Even the much slammed Moo3 did that better...
Espionage Victory. Er.. what does an espionage victory really mean in real world terms?
The Thalans don't have any build in population growth?? Or do you mean the effects of the larger homeworld?
Ship design. A way to upgrade a ship design without starting from scratch would be nice. Perhaps, for example, when you select a ship and hit ‘Upgrade’, you can start with all of the existing components, and just remove and replace the item (s) you want to change. I mean, the only difference between the ‘Upgrade’ and ‘New’ options is that the former has the hull size and s