Soulcatcher

Soulcatcher

Joined Member # 2450721
0 Posts 61 Replies 95 Reputation

Very cool! I know that in my role as all-powerful galactic emperor I often don't have time to mess with 4 new influence-planets per turn and would rather just destroy the poor, trusting souls that inhabit them. Before I started playing this game, I was a pretty nice person. But now I'm just a ruthless, evil dictator. Oh well...

4 Replies 4,018 Views

I usually get impulse drive as early as I can. Sometimes I'll get planetary improvements first, or research labs. Next I get sensors so I can have fast survey scouts to match my new fast colonizers. I buy my first two colonizers, but always upgrade the base models on the first turn because even a slight increase in speed is helpful. Sometimes I buy three if things look good. I often buy the first factory on the home planet, and if it has something special like a 300% research tile I'll buy

10 Replies 7,040 Views

Eh sorry, didn't mean to irritate you. Games get more powerful and hardware-intensive day by day. If you don't play many games that won't matter to you much. If you do, they pretty much force you to pack in more RAM and get a new fx card every few years. Was just trying to help, sorry. :-\

10 Replies 5,702 Views

I like the AI response to a perceived threat now: "We are not fools. We see your military buildup and know what it means. Move your ships out of our space, or we will move them for you." YEAH! Now THAT'S w

11 Replies 9,518 Views

Yeah, what's with 1% approval? You can't build any kind of empire with that rating at all...your gov style won't even matter if everyone hates you anyway. Also, you can set any starting government you want if you play a custom race.

9 Replies 3,939 Views

You'd be doing yourself a favor to just update your card instead. You can get cards pretty cheaply on ebay and you don't need the latest, hottest card to run GalCiv II. Your problems are going to get worse, not better, because the old cards just can't handle the new games and you'll be in the same situation on any of the other new games too. If you're going to spend the money on games, it's a good idea to also spend some on a card that can run them. Just a suggestion.

10 Replies 5,702 Views

Why don't you just e-mail saved game files back and forth? It's easy, you can do it right now, and the game doesn't need to be redesigned for it. As long as one person doesn't replay his turn 8 times until all his ships win their battles, it should work out fine. This is what was done on Empire, another SP 4x game, and it worked out fine--they had a ranking ladder, etc, and it could even be done with four players playing in two two-man teams. It takes a while to complete a game, but still you'd

33 Replies 20,063 Views
Reply to New Music! in Game Talk

I would like them to steal the music from Jumpgate, a truly horrible game with great space music.

19 Replies 13,462 Views

While we're on the subject, the AI will also build multiple starports, 3-4 on a single planet. There is no useful reason for this, it just wastes their time and tiles. The point shouldn't be to have to gift the AI an extra 100% economy or whatever in order to get a good game. The AI at full intelligence--tough or better--should and must be capable of more efficient and effective developement than this. Good players already have a built-in advantage in that we know from ex

21 Replies 12,058 Views

Two ways: either just build a better ship design in the shipyard and then declare the old version "obsolete", or build a better design and then use the Upgrade option when the old ship is selected, which will give you the option of upgrading it to the new type (providing the hull sizes match). You can use Upgrade from the shipyard on ships you design yourself & then tweak them any way you like--but you can not do this to the base models, which are

4 Replies 3,055 Views
Reply to repairs in Game Talk

Parking them near a military starbase doesn't seem to affect the repair rate at all, as best I can tell.

10 Replies 6,914 Views

Another point on this subject: the AI destroys improvements so we won't capture them--is this wise? I would never do that. I'd prefer to leave the improvements and re-take the planet. If I'm so far behind that I'm not only going to lose planets but have time to see it in advance, destroying my own factories isn't going to help much because they already have the power to take my worlds. It would be better, in my opinion, to use those few turns to

21 Replies 12,058 Views

I use max morale and some combination of population growth, influence, econ, research, social/military or diplomacy. Some of the attributes are more useful than others, though none are bad and there are lots of combos that can win. Max morale, some influence and 20-30% population growth should give you a good game, especially if you build economy starbases or grab an econ resource or two. I avoid things like soldiering, speed, w

17 Replies 7,782 Views

I play the latest version. They sometimes do develop worlds, esp home planet as you say...but many other times I've seen them develop resources on the wrong tiles or have what I would call very under-developed worlds even deep into the game. Some of those worlds may be new to them, but I know that many are not. And it shows in the gameplay: it's not hard to crush the AI of any race economically...that's what happens when we develop 12 tiles but t

21 Replies 12,058 Views

Definitely take out the Terrans first, as was said, by hitting all their planets on the same turn. It won't take much to take three planets even if they are defended (and two would be enough to cripple them). If you decide to attack starbases, don't do it blind--check them out first in case they are armed so your ships don't get a rude surprise. Also, get the new version--why are you still playing the old one? <img src="http://images.stardoc

11 Replies 8,269 Views

No, I think this is a legit problem and hopefully it can be addressed eventually. I've fought wars on the largest maps and my opponents only come up with 4-5 warships that aren't planetary defenders and literally hundreds of unescorted transports that they send in waves. That's a standard tactic for the AI, it seems: I've seen it done by Iconian, Torian, Arcean and Korx all in the same game. And, as was said above, it only takes a small for

8 Replies 6,335 Views

I have no idea about the tax glitch, but from what you say it appears that you were only about 100 bc/month in the black after ten years of game time. If that's true, then you have not built a proper economy: you should be making tens of thousands bc profit per week after just a few years, not 100 bc/month. After ten years, your economy should be so strong you wouldn't even notice a 1600 bc tax.

2 Replies 3,217 Views

An influence victory works out to be an economic victory anyway, because you end up with so many planets you can't help but make a bundle.

6 Replies 4,083 Views

The "manuel" was no hlep, so you think you muxt be dumb? Maybe yoo cud trie pushing the "construct" button, in the controlx pannl.

4 Replies 2,577 Views

I agree, those are a needed addition to the game. It would make the economy so much more versatile than ut us now.

5 Replies 4,764 Views

I've had them do that too, on the first turn. It really doesn't hurt anything, since it only affects a single planet and a good player can easily compensate for that (also, the AI is not terribly effective at building factories like we would). Let them build it, it won't stop me from devouring them.

9 Replies 10,215 Views

I've got a feeling you're just getting warmed up, Frogboy. I predict a cool 500K units sold by the end of the year, because this game really IS that good and word will get around.

29 Replies 18,346 Views

I usually buy the first factory on homeworld and the first two coloniy ships...I'll go ahead and buy a third if I find a third empty planet nearby with hi PQ to colonize. I ignore the second planet in home system for quite a while, it's not worth it if you have other choices. Build a couple markets early on your planets if you can, it won't take long before they start paying off as they get upgraded. Embassies, while very important later, are not so im

20 Replies 14,496 Views

I agree with those who said 1) develop a strong economy early 2) develop from outside in and 3) boost your research tech early (you might even try buying a lab on the first turn, if you have a research bonus tile on your home planet). In the early game, having a techno capital is less important than having several labs and 2-3 levels of lab tech. Also, try going with lower taxes & higher happiness at first; it will build up your popuplation (and your e

13 Replies 5,062 Views

You might try sticking with low taxes at the beginning for as long as you can, even if it's draining your treasury. Your pop will grow much faster if they happier, which means your economy in general will also grow faster...if you can keep them up over 90% happy for a while it will pay off. If you want fast influence and better cash flow, you can try buying embassy & market buildings for your main (high population) planets early on. It's hard eco

11 Replies 10,432 Views