Is it orbiting a star named "Primus?" If it is, that pretty much explains everything. The Primus star system is invariably glitchy.
NerdzRool81
Things are looking great for the RTS genre right now. As well as Suprmeme Commander, Blizzard has job postings for people with expirience with making 3D RTS maps... Now, what do you think they'd need RTS designers for? Starcraft 2? If they can even match the original Starcraft, it'll be a miracle. But Blizzard has a history of miracles.
It's Primus IV. The Primus star system is always glitchy, or perhaps an Easter Egg. Either way, weird stuff like that happens around the Twilight Zone of stars. Typically it's just little oddities; for instance, I once saw a class 7 planet with Earth's graphics in a humanless game. Mark my words: If you see Primus, examine it's planets closely. It may just be a class 10 ice planet, but you're bound to see something odd around that star.
My mistake. I just checked through the old journals. In page 2, no less. "Two of the major civilizations in GalCiv II will be wiped out." Guess I should've checked more carefully!
You sure? There's two new races... but I don't see anything about how many races are getting eliminated. Where, exactly does it say that it'll be two races destroyed? Could you quote it for me?
From the Gamespot preview of Dark Avatar: "One of the surprises in the game will be to find out which of the existing races is going to be wiped out and will not be in a future sequel (they'll still be in GalCiv II and its expansions, though, as a playable race)." Unless there's been an update I missed, or I completely misread this, they are referring to only a single race being annihilated. A lot of people are talking about "what two races" will he destroyed, but last I checked it was onl
I hear ya! Playing the "Dread Lords on Parade" scenario, I noticed that the best way to deal with Dread Lords was by sending wave after wave after wave of my men in vast fleets of tiny ships with evil weapons and lots of speed. It's pathetic that the Dread Lords don't get any HP advantage. Since they can only target one ship at a time, they eradicate one of my fighters, the rest of the fleet opens fire on the Dread Lord. Scrawny little fighters are so much cheaper than Dread Lord ships. And
Here's the way I see it. If someone can grab a planet in the middle of your empire, it's no huge worry. Even the Yor can be culture flipped, with some work. For instance, say you're a human on a planet in the middle of the Torian Confederation, which, for some reason or another, the Torians cannot live on. Trouble is, the only radio station you can pick up is "Radio Free Toria," the only delivery you can get dropped in is "Kzientha's Seafood," and the only TV station you can pick up is "TNN:
Aww, c'mon, good isn't that pathetic! Folk like you more; neutrals treat you as one of their own, and the goodies really like you. The evils dislike you... but, while I've often made alliances with an evil race as good, I've yet to ally with a good race as evil. Oh yeah, and... fundamentalists. Hate those guys. It seemed things were going fine in one game I recall, then, kaboom! A bunch of my folk suddenly went "peace and love" on me. Oh, sure, I could have re-conquered them... if the
I guess I, too, am among the shamed few who lost an election. I was desperate for money, set the taxes a little bit too high, and forgot about the elections. Ouch.
Good ideas. But don't scratch all the free techs; they're used for balance as well! For instance, the Iconians are a truly ancient civilzation; they've got above-average technology to start with as a result. But their unmodded abilites are only decent; they rely on their free techs to give them an edge. Remove hyperdrive from all (save, possibly, Humanity, hyperdrive's original engineers) but don't totally annihilate the technology they've got.
Usually, my tiny ships are given insect names, like "Wasp," "Gnat," "Mosquito," while small ships are given the names of birds; "Hawk," "Eagle," and so on. Medium ships, for reasons I cannot recall, are named after cards; ranging from the "Two of Hearts" to the "Ace of Spades." Large ships are named such things as "Brute," "Crusher," and various other vicious sounding names. Huge ships are named for mythology; "Zeus," "Ra," and "Hercules" for instance. Except, that is, for the "ultimate" sh
Very well thought out idea. Of course, it would make privateering a fittingly dangerous task. As said however, anomolies don't appear out of nowhere, and they certainly don't move! Instead, here's my idea for modified levels 2 and 3 2- Ship or fleet detected. No further info availible; just that *something* is out there. 3- Gives information of amount of ships and size of ship or ships. It would say of a fleet, for instance, "1 large, 3 medium, 7 small, 10 tiny." But other tha
Interesting ideas. People should be slower to forgive massive taxes, sounds good. But, as I learned when screwing around one game with taxes at 100% and paying no heed to the people's morale, if they get too unhappy, your people tend react... negatively. If you're evil, the chances and damage of a Fundamentalist revolution (a chunk of your empire becomes the turf of a goody-two-shoes hippy minor race) go way up, and anyone abusing their people risks a revolution. You can go off and re-conque
Shoulda known, it wasn't a matter of if but rather, a matter of when . Now, apparantly. Although, honestly, since Starcraft was based on land battles, there are very few examples of the various races' major ships. We are to assume all Zerg transportation is by overlord (although they doubtless infected their share of non-organic ships). And while the Protoss presumably have starships capable of leaving mass desolation (demonstrated by the Conclave's early tactic of annihilating
Nice interview. Nothing really new... except that I found out that I am not the only person who proudly calls himself a ruthless capitalist. Gotta like a guy who tells it like it is. It's funny... the best sign somebody probably isn't a greedy, evil, corporate bastard capitalist is if that individual says "I’m a greedy, evil, corporate bastard capitalist." Unless that individual is Korx. Then he'
I Mass Driver planets sometimes when my sole goal is total conquest, with no interest in the aftermath (I.E. eradicating the final enemy race, or dealing with some pathetic, barely habitable rock like Mars, or worse). Tidal disruptors are useful on recently colonized or underdeveloped planets, where rebuilding from scratch isn't too bad, but you don't want to risk PQ. The Galactic Privateer? Instead of killing the trade route, your enemy can only kill the mini-freighter. No worries. Is
Let's see... The Yor chased the Iconians off their homeworld, attempted to kill every last one, and were generally unfriendly. That justifies vendetta, I'd say. The Thalans don't have natural enemies... but they seem kinda nervous about us humans. They call a child race, and don't seem pleased with our giving away hyperdrive. Going over to the dark side as the Terrans makes for an ironic duel with those Altarian space hippies. Humanity's good and evil sides... which
In response to your suggestions: 1. Sounds good. The CPU should be able to cancel an alliance with someone who's conquering ways are about to earn him/her a galaxy full of trouble on their head! 2. Bah! I wouldn't be against including it as an option, fair enough. But I still think the AI can evolve around this. 3. As said above, the sensors top out at 15, as anyone who's built the Eyes of the Universe can tell you. (Oh, I love that galactic wonder!) But it is really pathe
The toughest civ in my games is usually the Arceans or Altarians, occasionally Rorians or Drengi. When they're on top, the Arceans just rob everyone until they anger someone who won't give up their money, at which point the galaxy gangs up on them. I always thought of the Altarians as being unimportant because they rarely cause wars; if they're the toughest they just sit around looking cool. Then, in one of my games, the Altarians went over to the dark side... I'll never disrespect the magica
Sounds good... if you're going to show something on the mini-map, you might as well have it on the main map as well. Of course, you still won't be able to tell whether you're headed to a bunch of oddly colored balls of flame with dead rocks around them or a bounty of class 20+ planets, so exploration will still be important! EDIT: Yeah, and the zoomed-out stars names would be useful as well; I'd love to be able to easily find that planet my espionage agents report has a manufacturin
1) Let's see... yeah, Drath/Terran/Thalan wimpiness. The Terrans and Drath were once fairly tough, but after patches their new AI seems dimwitted. You could argue that the Drath focus on deviousness and manipulation of the galaxy, but while espionage is as undeveloped as it is, they really should go out and blow stuff up. Meanwhile, we monkeys are infamous for our imperialistic tendencies on members of our own species... I can hardly see a hyperdrive equipped humanity being much different wi
Some alignment specific advice for all concerned. Take your pick: Good: If you don't have anything nice to say, don't say anything at all. Neutral: He just wants attention. Ignore him. Evil: Let the baby cry himself to sleep! What it comes down to, any way you word it, is don't bother wasting your efforts here.
Can you trade it or keep its bonuses after you traded it? Of course. It's sort of like a cross between a tech and a wonder; it's yours forever, but you can share it's power with as many other people as you like. You can't take it back even if there's a war or something, but they can't trade it with others. For example, if you gave Gravit
If you're looking to come home, turn your brain off, and blow stuff up, look somewhere else. But if you don't mind having to think and having more than your trigger finger challenged, then yeah, GC2 is pretty awesome. I've never had two games go the same way, and each seems worthy of a sci-fi epic. Depending on how you play, where you start, who you are, and many other variables, it can be anything from a cold war where influence and wealth can take the galaxy, to good ol' fashioned