Starcraft Mod?

Ive been thinking about mods and I deffo think someone should do a starcraft mod. It would only have 3 main races (can you guess which? ) But it could have several minors being either zerg, terran or protos rebel outposts or such.

Does this sound interesting or does it sound like a lawsuit waiting to happen?
8,943 views 8 replies
Reply #1 Top
uuuuumm welll...... hhhm... i... uhh... eeeerr.... uuumm......hm.

the issue is that starcraft had 2d modules basically.... it wouldnt work either... there arent any maps on the starcraft world.... and the only ships are limited... can you imagine a zerg starship? and what about carriers?
Reply #2 Top
Obviously, Zerg Starships existed, or they wouldn't have been able to assault various planets.

As to the mod... it sounds like both, to be honest. Blizzard is wayyy overprotective of their stuff.
Reply #3 Top
Shoulda known, it wasn't a matter of if but rather, a matter of when. Now, apparantly. Although, honestly, since Starcraft was based on land battles, there are very few examples of the various races' major ships. We are to assume all Zerg transportation is by overlord (although they doubtless infected their share of non-organic ships). And while the Protoss presumably have starships capable of leaving mass desolation (demonstrated by the Conclave's early tactic of annihilating infested planets, regardless of any humans in the way), we only see carriers and a handful of smaller craft in the Protoss fleet in SC. The United Earth Directorate (introduced in Brood War) and Mengsk's Terran Dominion may or may not merit being considered seperate but similar races for their tendency to squabble with each other In SC, they were the same in all things save their colors, but what would the SC universe be without space monkeys squabbling while aliens leave a trail of desolation? And a GalCiv2 mod would be a chance to differentiate them. I shouldn't have to add, but Zerg=evil. Protoss=good. Any and all space monkeys=neutral.
One last bit. You could also use the ingenious idea of seperate tech trees for each race from Alternate Universe, with custom races only able to go along one.
Reply #4 Top
well, the zerg probably have units we have never seen, monsters which werent in the game. im sure the protoss have other ships, but from what i remember, the "burning of the worlds" was caused by carriers. that suggests carriers have weapons that have yet to be exposed.

the Earth Directerate used the same ships as the dominion........ i find that hard to believe.... in anycase, it would be hard to make this mod.
Reply #5 Top
I dont really think it would be so hard. I think it would be way easier then say the b5 or the ST mod. I could even start something like that, but I dont wanna jump into something if I dont know what picture is a lawsuit and what picture is ok.

It may just be me, but it has a certain apeal to it to play as one of the starcraft races in GC2 whilst having all the minor races as factions of the bigger ones.

As for ships you see alot of them in the game movies.

Reply #6 Top
The terran units were probably arbitrary classes. I mean we know that they had more than one class of spaceship, probably BBs, CCs, and DDs. Also find it hard to believe they wouldnt use carriers.
Reply #7 Top
The terran units were probably arbitrary classes. I mean we know that they had more than one class of spaceship, probably BBs, CCs, and DDs. Also find it hard to believe they wouldnt use carriers.


I seem to remember the description of the terran battlecruiser in the Starcraft manual saying that later models could, in fact, carry a few squadrans of wraith fighters even though they couldn't in the game. Why do I remember this? I don't know, I'm weird like that.
Reply #8 Top
sounds nice, but it's not gonna happen