Vampiloup

Vampiloup

Joined Member # 2440874
13 Posts 47 Replies 102 Reputation

Thank for answer, Frogboy. We understand well GalCiv is not a tactical game. I prefer tactical games (i played a lot of these games since 1988), but i understand perfectly the "dice" combat thing. I find that in a lot of japanese games on genesis/megadrive, msx, pc98 and so on. It's cool too. But, for now, the combat thing lack of deepness (it's the word ?). We can do NOTHING. The battles are just kill ennemies ship on planet, and

35 Replies 21,051 Views

Why declare a war yourself, boy ? Demand gift, build culture starbase around their planets, and do on...

14 Replies 7,079 Views

Some ideas for give more deep to the fight without change the combat system. =================== For differenciate defense and attack in ground combats : Add a *Soldiering defensor* and a *soldiering invader* tag for techs. Example : I add "a Phasor handgun" tech, with *Soldiering* tag => Both Defensor and Invader grab the bonus. I add a "Plasma bomb" tech, with *Soldiering Invader

0 Replies 2,783 Views

0 by planets, 3 to 10 big ships by fleets. It's way under MooX fleets in terms of numbers. In fact, fights don't really exists. Just try to have the biggers numbers in attack & defense. For defense planets, don't bother with defense fleet (Planets look as in Ascendancy, minus the defense grid. Planets in GC2 are just factories without souls). Put a ship here is withot use, even for the most importants planets : You just separate your armie i

6 Replies 8,918 Views

Hi Sorry for my english. Maybe doing the Minor Races with 0 tech, 0 improvements and 0 ships at the beginning of the game, and after that let them expan as majors races : They are Minor because they begin with nothing (Major begin at an interstellar state, Minor at a PRE-interstellar state). With that, if a Minor manage well (maybe with the sneaky help of a major - I see the Foxies doing that. Just for annoy an other Major),

33 Replies 39,142 Views

We can also think to a tag "race" : Only race defined into can have this tech. Example : *race*7*/race* => Only the race 7 (Drath. Or Foxies in my mod) can have this tech. *race*7*/race**race*2*/race* => Only the races 7 & 2 (Drath & Altarian) can have this tech, and trade/steal wich each other (Drath can trade/stole this tech with Altarian, and Altarian with Drath, but not other race can have it (by research, trade, spying, etc.

7 Replies 9,711 Views

Yes, exactly, Kalin. Thank you very much for explain. As you can see, my english vocabulary is pretty little, and you all see my grammar level.

7 Replies 9,711 Views

Hi Can we hope for a no thief / no trade tag in the tech file ? Without that, it's really HARD to do custom races. P.S. I have a problem, here : My messages don't show on the board, but they are listed in my "my messages" list.

7 Replies 9,711 Views

Hi Can we hope for a no thief / no trade tag in the tech file ? Without that, it's really HARD to do custom races.

0 Replies 4,610 Views

I think updating buildings is just a bad idea for all theses games. Updating defense systems, shipyards and other thing as that, maybe, but *factories*... It's just SO wrong. I think it's better to add new hammers multiplier structures, as the capital thing.

15 Replies 11,853 Views
Reply to mods in Modding

I think they need time for seach in the mod if he work, without bug or virus, by example.

5 Replies 6,063 Views

But for get "Planetary coolness" the AI need to search "Tech line", correct (it's the tag require is for) ? If it's not a "step to prevent", what else ? And "tech line" has a 60000 bc cost ! Even if the AI think it's the great idea (without considering the cost ?), i don't think he can find 60000 bc in one year. Ore else, i want his tactic <br

7 Replies 9,547 Views

But for get "Planetary coolness" the AI need to search "Tech line", correct (it's the tag require is for) ? If it's not a "step to prevent", what else ? And the first tech have a 60000 bc cost ! Even if the AI think it's the great idea (without considering the cost ?), i don't think he can find 60000 bc in one year. Ore else, i want his tactic

7 Replies 9,547 Views

Just for say : Im my mod, i add a lot of tech, improvements and so one for my first race, the Foxies. All the tech need a tech called "[foxy] Tech line", with cost=60000 and AIValue=60000. Foxies have this tech at the beginning. All the others "[foxy]" tech have "[foxy] Tech line" in prequisite and an AIValue=60000. One Year after the beginning, Thorian have already the tech... and i don't even search this tech myself (as the Foxies) !!!! DAMNIT ! Look :

7 Replies 9,547 Views

Hi. Sorry for my bad english I search for : What is the upper limit of the *AIValue* tag in the techtree file ? Is the bonus in planetimprovment ca be a malus (prestigebonus for a deathcamp, by exemple) ?

0 Replies 3,084 Views

We can add star types ? I don't think black holes exist really (that's just masturbatory, as a lot in today astrophysical science : They always forgot the angular momentum : I black hole CAN'T resist his own angular momentum. He probably explode when he try to form). But i like the idea of pink stars, brown stars, bi-colors stars, and so one (if black hole exist, probably cubic stars exist, too).

23 Replies 12,750 Views