Why theses friendly messages ?
Vampiloup
Thank for answer, Frogboy. We understand well GalCiv is not a tactical game. I prefer tactical games (i played a lot of these games since 1988), but i understand perfectly the "dice" combat thing. I find that in a lot of japanese games on genesis/megadrive, msx, pc98 and so on. It's cool too. But, for now, the combat thing lack of deepness (it's the word ?). We can do NOTHING. The battles are just kill ennemies ship on planet, and
The Drath run this board.
Wow ! It is posted, but three ours after, and not on the good board. i love this board software soooooo much.
I do ? Do i ? uh ? uh ?
I'm the one and only that have post presents in my "My post" list, but never, never on the board ? What can i do ? repost ?
Why declare a war yourself, boy ? Demand gift, build culture starbase around their planets, and do on...
Some ideas for give more deep to the fight without change the combat system. =================== For differenciate defense and attack in ground combats : Add a *Soldiering defensor* and a *soldiering invader* tag for techs. Example : I add "a Phasor handgun" tech, with *Soldiering* tag => Both Defensor and Invader grab the bonus. I add a "Plasma bomb" tech, with *Soldiering Invader
0 by planets, 3 to 10 big ships by fleets. It's way under MooX fleets in terms of numbers. In fact, fights don't really exists. Just try to have the biggers numbers in attack & defense. For defense planets, don't bother with defense fleet (Planets look as in Ascendancy, minus the defense grid. Planets in GC2 are just factories without souls). Put a ship here is withot use, even for the most importants planets : You just separate your armie i
Hi Sorry for my english. Maybe doing the Minor Races with 0 tech, 0 improvements and 0 ships at the beginning of the game, and after that let them expan as majors races : They are Minor because they begin with nothing (Major begin at an interstellar state, Minor at a PRE-interstellar state). With that, if a Minor manage well (maybe with the sneaky help of a major - I see the Foxies doing that. Just for annoy an other Major),
We can also think to a tag "race" : Only race defined into can have this tech. Example : *race*7*/race* => Only the race 7 (Drath. Or Foxies in my mod) can have this tech. *race*7*/race**race*2*/race* => Only the races 7 & 2 (Drath & Altarian) can have this tech, and trade/steal wich each other (Drath can trade/stole this tech with Altarian, and Altarian with Drath, but not other race can have it (by research, trade, spying, etc.
Yes, exactly, Kalin. Thank you very much for explain. As you can see, my english vocabulary is pretty little, and you all see my grammar level.
Hi Can we hope for a no thief / no trade tag in the tech file ? Without that, it's really HARD to do custom races. P.S. I have a problem, here : My messages don't show on the board, but they are listed in my "my messages" list.
Hi Can we hope for a no thief / no trade tag in the tech file ? Without that, it's really HARD to do custom races.
I think updating buildings is just a bad idea for all theses games. Updating defense systems, shipyards and other thing as that, maybe, but *factories*... It's just SO wrong. I think it's better to add new hammers multiplier structures, as the capital thing.
If you are on Windows (i use 98se for games), try tu put your OS localization on "English". Work for me.
It's a racial tech. Only Foxies can have it. I'm the Foxies, and i don't have search it yet...
I think they need time for seach in the mod if he work, without bug or virus, by example.
Sorry, can't delete/edit the first post (Microsoft error in the script). Oh my, please, Stardock, pick a board script ! A true !).
But for get "Planetary coolness" the AI need to search "Tech line", correct (it's the tag require is for) ? If it's not a "step to prevent", what else ? And "tech line" has a 60000 bc cost ! Even if the AI think it's the great idea (without considering the cost ?), i don't think he can find 60000 bc in one year. Ore else, i want his tactic <br
But for get "Planetary coolness" the AI need to search "Tech line", correct (it's the tag require is for) ? If it's not a "step to prevent", what else ? And the first tech have a 60000 bc cost ! Even if the AI think it's the great idea (without considering the cost ?), i don't think he can find 60000 bc in one year. Ore else, i want his tactic
I hate this board-script SO much. I can't imagine a lesser grade. And coding is my job.
Just for say : Im my mod, i add a lot of tech, improvements and so one for my first race, the Foxies. All the tech need a tech called "[foxy] Tech line", with cost=60000 and AIValue=60000. Foxies have this tech at the beginning. All the others "[foxy]" tech have "[foxy] Tech line" in prequisite and an AIValue=60000. One Year after the beginning, Thorian have already the tech... and i don't even search this tech myself (as the Foxies) !!!! DAMNIT ! Look :
Hi. Sorry for my bad english I search for : What is the upper limit of the *AIValue* tag in the techtree file ? Is the bonus in planetimprovment ca be a malus (prestigebonus for a deathcamp, by exemple) ?
We can add star types ? I don't think black holes exist really (that's just masturbatory, as a lot in today astrophysical science : They always forgot the angular momentum : I black hole CAN'T resist his own angular momentum. He probably explode when he try to form). But i like the idea of pink stars, brown stars, bi-colors stars, and so one (if black hole exist, probably cubic stars exist, too).