Test

Hi, I am new to the forum. Two days ago I posted a topic but it didn't appear anywhere on the forum so this is a test post, just to see if I can access the forum or not.
5,042 views 9 replies
Reply #1 Top
At the top of the forum you can find a https://forums.galciv2.com/?cmd=MyPosts leading to your posts, if your post isn't listed there, it never arrived the server.
Reply #2 Top
You made it, mate!!
Reply #3 Top
I can't see your post
Reply #5 Top
All your post are belong to us.
Reply #7 Top
Something is not right here, and I don't know what. I just started an another topic on this forum, and even though I can find it on "my posts" list, it is nowhere to be seen on the forum itself! I don't get it. Anyway, since it is an important question for me, I have no other option but to repeat it here.

On pages 29 and 30 of the manual, it is said that when a certain planet doesn't produce ships at the time the number above the shields will be in parenthesis, representing that military isn't draining bc from my treasury. OK. However, manual also says that the same goes for social production (if nothing is being built on a colony), but it doesn't work that way on my computer. Social production hammers always drain bc, whether something is being produced or not.
Is that a bug, or was it a "last minute change" before the game came to the market?
Reply #8 Top
This is a feature. The thing is, when you research a new project, say a better research center, *all* of your planets with research centers begin upgrading to the new version. With a large empire, if social production behaved the same as miliatary, that could result in your economy going for +200 to -1000. Sure, the present system does waste the money, but by eliminating that fluctuation the player is more easily able to balance the economy. In contrast, miliatary production is initiated by the player, so while it can cause the same problems, the player is forced to be paying attention to the production and, unless hes new to the game, will be keeping an eye on his economy.

In the current version, the best workaround is to set the social spending slider to zero, and use production focus to provide social production on planets which need it. You lose a few bc per planet, but in some circumstances can save far more bc over your entire empire.

In the upcoming version, perhaps in the betas, social production will be handled differently. This is discussed in various forum threads, search will turn them up.