Vampiloup

Vampiloup

Joined Member # 2440874
13 Posts 47 Replies 102 Reputation

Cool. I don't know, but i try that. thank.

3 Replies 4,619 Views

Can we have the list of *AbilityType* for planetary improvements, please ? I look particulary after defense habilities. I know only one : 12 (add hit points to ship). That plus the *PlanetaryDefenseBonus* (add to soldiering ?) are the two defense i know.

3 Replies 4,619 Views

I begin to go for Sensors techs, and build one or two anomalies-graber (cargo-hull, survey pod, two engines and a lot of range thing). anomalie-bonus aid well. After that, i try to have a maximum of improvement techs (factory, research, morale and economy first. Farms after). I try to have a little fleet. Not big because i use all my hammers for colony and constructor ship (Morale ressources are the better, but i grab all i can find). I have four strategies : pla

25 Replies 15,821 Views

I think a beat you all. Imagine : Homeworld 700+300 (and +100 if a remember) manufacturing 300+100 research 100 culture (perhaps 100+100) 100 morale Three 20+ planets in the neighbour sectors (one with heavy bonuses, too). Gag : I have ALWAYS at minimum a 20+ planet un a neighbour sector. My computer love me so much... It's that all ? No. No really : Gigantic map, all abondant... 9 AI => 7 in the north half of the game, the tw

31 Replies 25,764 Views

Hi. Sorry for my bad english. If i understand well, the math of the defense is (def x 100%)+(def x 33%)+(def x 33%). I propose to replace these percentages by the content of a new tags, call them "useagainst_X" contained in the definition of the weapon. Example, for the Miniballs, you can have that : *useagainst_armor*100*/useagainst_armor* *useagainst_shield*80*/useagainst_shield* *useagainst_pd*0*/useagainst_pd* And t

20 Replies 15,495 Views

[Repost : Fist post in the limbo ?!] Hi, Sorry for my bad english. I make, actualy, a new race. Since i don't know how add a race, the Foxies (the new race) replace the Altarian. They are more "friendly but sneaky" style, but i think that do well. Foxies have a lot of new tech, components, invasion tactics, improvements (played by the AI, they are relatively kick-ass). Racial techs : A

0 Replies 2,676 Views

[Repost : Fist post in the limbo ?!] Hi, Sorry for my bad english. I make, actualy, a new race. Since i don't know how add a race, the Foxies (the new race) replace the Altarian. They are more "friendly but sneaky" style, but i think that do well. Foxies have a lot of new tech, components, invasion tactics, improvements (played by the AI, they are relatively kick-ass). Racial techs : A

0 Replies 2,820 Views

Hi, Sorry for my bad english. I make, actualy, a new race. Since i don't know how add a race, the Foxies (the new race) replace the Altarian. They are more "friendly but sneaky" style, but i think that do well. Foxies have a lot of new tech, components, invasion tactics, improvements (played by the AI, they are relatively kick-ass). Racia

0 Replies 2,745 Views