Moosetek13

Moosetek13

Joined Member # 2429459
46 Posts 3,903 Replies 24,120 Reputation

If you have a card next to the video card it may be blocking airflow or adding its own heat to the graphics card. I had that happen on my machine, the TV tuner card was right next to the video card. It is a large card and generates a lot of heat on its own. I swapped PCI slots with a smaller card that did not generate the heat, and my GPU temps went down nearly 20C. Also, getting an aftermarket fan for the video card might help as well. You are not overclocking the card are

8 Replies 4,817 Views

I have an EVGA with the GeForce 6800 GS and it works great for this game. They make a factory overclocked version, which is the one I have, that is even a bit faster than the standard, and you don't have to worry about overclocking it yourself. Mine also has the copper heatsink, and it never overheats. So mine is the '6800 GS CO SE Edition' card. GC2 does not seem to like it when users overclock through the driver software, but the factory overclocked version works just fine.<

4 Replies 3,375 Views

Ya, try to take over a planet with good production and we would be having to destroy 10 ships that next turn instead of just the one. It would up the difficulty a bit. Still, I think it is a good idea. Danielost is right. A good production facility in the real world can construct multiple ships at the same time.

36 Replies 20,067 Views

And you can skip the economy (i.e. Stock Markets) on some planets, and load them up on others. It is not important that each planet be in the profit zone. What is important is that overall you are in the green. As to a number of factories, 7 Industrial Complexes would be the minimum to get ships out quickly. And don't forget to add the Manufacturing Capital building and Hyperion Shipyard (if you can find room for the shipyard, +1 speed bonus is not all that much if you are up to Hyper

12 Replies 7,808 Views

It's just the games way of saying: You're not God in this galaxy anymore.

10 Replies 6,200 Views

I have 3Gb of ram with a 768MB static swap file, and the game runs great. I have never been one for large swap files, and only recently set it up when one of the test builds began crashing on my system. It didn't help by the way. It was the combat mod conflicting with the Control_N function, or something, ad nothing to do with my swap file size. Setting it so large only invites Windows to use it more. If I get out of memory crashes with it set low I can always increase it, but until t

15 Replies 23,725 Views

I have never seen a precursor library. One or two people have said they have, once or twice. They are rare like nothing else in the game, but they do exist, somewhere, I think. I hope. I see the precursor mines pretty often, either on my planets or planets I have captured. Never the library, though.

8 Replies 6,489 Views

Is that objective or subjective time? Meaning, did you put a stopwatch to it or just sitting there impatiently thinking, wow this is taking forever? On a stopwatch, 54 seconds to load a saved game on a huge map with 8 opponents in late game, so lots of developement. Early games takes maybe 30 seconds to load on my machine. My machine's specs may be better than yours, though. I have dual 2.8GHz cpu's and 3GB of ram, so it uses very little if any swap file. <br

5 Replies 4,917 Views

Bravery would be good in soldering, upping those points so that you lose less when invading other planets.

17 Replies 8,575 Views

I like the idea. But i also like how research is handled now, also. I like getting 4-5 techs along the branch in a single turn with only a few repeated OK clicks. Your system would require a lot more work for me, since i usually go along an entire branch for most things like weapons, defenses, diplomacy, governments... Now, if you could keep it so that it was still possible to advance along to the next tech in the series with a single click, with the option of changing in between, I could g

36 Replies 20,067 Views

I have tried it at 500%, actually. I did not notice any change from the 25% setting. Maybe 5000% would do the trick. Hmmm... Maybe that would give me the win on the first turn, lol.

17 Replies 8,575 Views

Using build 12, at the end of the game when I hit the Quit button the system locked solid. I had to power down. In this game I had just defeated the Yor, and did a final alliance with the Drengin for an Alliance Victory. But I see that build 13 is up, always my lucky number. So this may well be a moot point, at this point. I'll try out build 13 now. You do know it is a Saturday, right? Working overtime on this? If so, y'all are even more awsome. De

111 Replies 74,111 Views

Bah, for some reason I can't edit that post ( kinda funny given the context hehe ) The line should be {S_UpgradeTarget}Discovery Sphere{/S_UpgradeTarget} replace all those { and } Very nice. It would still take much longer then necessary though, because you would still have to research Invention Matrix and Discovery Sphere

16 Replies 8,167 Views

StormWeaver, What the OP calls the Neutrality Research Base is actually called a Neutrality Learning Center in the game. NLC for short. They are an option on the research branch just after Research Acadamies, if you have researched Xeno Ethics and chose the Neutral alignment. They are the most powerful research facility in the game. Getting them early in the game, and placing enough of them on your planets - especially the planet with the Tech Cap

16 Replies 8,167 Views
Reply to How to mod in Game Talk

It means you don't understand enough to even try at this point. Play the game, look at the files that are moddable, see how they are laid out, and what the options are and do. Then go from there. The files you can modify are the .XML files, which are just text files. If you can design 3D models you can intoduce them into the game.

4 Replies 2,484 Views

They kill other ships real good, though. Thousands of turns? You are not doing very well in the research area if the DoomRay tech itself takes more than a dozen.

7 Replies 2,678 Views

because its really frustrating to have to upgrade 50 plus planets at various stages of development to neutrality research centres. If you already have 50+ planets by the time you get the NLC, well, you sure are wasting a lot of research time. You should go for the NLC very early to capitalize on it, not waste your time researching everythi

16 Replies 8,167 Views