Sethpenguin..don't sweat it. The world is filled with people who "don't fit in" and the fact is that they are the ones who make life interesting. In fact, more often than not, the ones who don't fit in are going to make their living off of the ones who do. All your friends who are addicted to Wii and xBox and all that crap..who do you think created those items and the games that are played on them? Do you want to be a piece of hay in the haystack, or do you want to be the needle? Do
stykman22
[quote]If I copy something from you - where exactly is this "taking" happening? You still have your copy - what have I deprived you?[/quote] Easy...you have deprived me the right to deny you the chance to copy it, or ask for some type of compensation in return for the chance to copy it. So, in the eyes of the law, copyright infringement may not be stealing, as you would not be stealing anything from me physically. But you would be stealing my ability to ask for compensation in exchang
[quote]*Sigh* - its NOT theft - that isn't anyone's opinion its a fact of LAW. Period.[/quote] Ok, let us not start arguing whether or not something that has been passed into law is a fact. That will take us into another direction completely. I am saying that despite what the law SAYS, the argument can be made that piracy and/or copyright infringement are forms of theft. Not sure why you brought up the RIAA, as I never mentioned it, but the fact remains that stealing intangibles, whe
[quote]Copyright infringement is completely different to stealing[/quote] That's very profound. I think I will put that on a t-shirt and sell it and make millions and not give you any. Still think it's not stealing? The sad fact is that for as long as there have been people trying to get ahead by selling something, there have been other people trying to get ahead by not paying for it. The harder the merchant tries to prevent theft, the harder the thieves try to
SDC did have some small updates last night. What were those? There was even one for TA, but I didn't download it because I'm in the middle of a game. I don't remember the version number right now.
Just wondering what this is 700% of? I got one of these tile recently, and the total research points of the planet it was on, once I built a research facility, did not increase by 7 times. It was more like 2.5 to 3 times. So, when we get these bonus tiles, how is the bonus distributed?
I don't, but next time it happens, I will do so, and yes, I know it's stardock.com and not satardock.com ;p
Anyone have this issue? I just noticed it in the last few games I've played. For any planet that I win by influence, any displaced ships head for their nearest friendly planet, but get caught in some kind of loop where they spend their moves heading for their planet on one turn, and then on the next turn, head back to the original starting point. As far as I can tell, they will stay in that loop for the rest of the game, or until they are destroyed.
[quote]I probably should have made a post on the forums yesterday, but I was very involved in debugging a problem right up until I left and by that time I had forgotten about it.[/quote] This is the "problem" with good customer service..the customers get "spoiled". We've come to EXPECT regular beta updates. I didn't memorize the beta calendar, but where did it say that a new beta needs to come out every week? They should come out when they are ready, and not before. Stardock should
[quote]They are looking really busy over at Sins of Solar Empires website what with them hitting number ones on many fronts (Congratualations Stardock and Ironclad!!), [/quote] It's amazing what a little TV airtime and a TON of good customer service will get you these days. Could this be a model for the corporation of the future? Actually LISTENING to what your customers have to say?? :SURPRISED:
[quote]Erm, the ultimate part of the game is winning - or losing. That's what it all leads up to. So... that is rather serious, yes. [/quote] Let me clarify...I would consider a bug that crashes the game upon achieving a diplomatic victory (or loss) a SERIOUS bug. But programming logic that does not allow the AI to achieve a diplomatic victory is not what I would consider a SERIOUS bug, especially if it's not actually a bug, but intentional coding. I'm not saying I under
Still waiting for the part where it's serious.
[quote]Simply put... A gateway to a network of home computers... to participate, you agree to host, so each one holds a piece of a file(s), so it's distributed out among alot of computers. Stuff goes on and off your computer and everyone else's, creating a huge network. It also incorporates a "give to get" model, meaning you have to host stuff and allow download from your PC in order to download from everyone else's, technically.[/quote] So it's like P2P file sharing? Like Kazaa or Lim
Sorry for being a dope, but what may I ask is a torrent site? I've heard of bit torrent software, but what is a torrent site?
Maybe this has been mentioned before, and maybe it will be addressed before the final release of TA, but since Xeno manufacturing techs are integral to completing starbases, how do the races that don't have Xeno techs, but rather proprietary ones, make full use of any starbases? Or are they not supposed to?
Never underestimate the power of instant gratification! Doesn't the influence victory say you have to control 75% of a map to win? If you had a much smaller area than the Terrans, they probably only had to flip one or two planets to beat you. Is it 75% of a map (area) or 75% of the inhabited planets on a map?
[quote]Ahh brother...it is i...Poseidon, Steward and watcher of the Oracle of Delphi, Protector of conquerers and God of the sea's. I shall join you in the quest to rule the galaxies as we ruled all the earth. I have sent word to you of my arrival and i await your approval.[/quote] Apollo was the watcher of the Oracle of Delphi, not Poseidon. But, whatever.
[quote]I certainly didn't ignore that. I did make the point that if Starbase defenses were buffed in the late game, latter game Military Starbase powers could be used to "fortify" your way all across the galaxy and take over enemies using technically inferior ships and technology.[/quote] I stand corrected. I didn't see that anyone had posted comments that related to mine. Then again, I kind of glossed over the really long ones. They felt like homework. On side note, are the sensor
Well, since my other comment was ignored, I'll try this one. I keep seeing a reference to starbases being used as static defenses. This discussion is not about that, and that is not their purpose in this game, not even the military starbases. The original topic was that starbases were unable to properly defend THEMSELVES late in the game. Starbases in this game have primarily a utility role, not an offensive one. If you want static defenses, then items such as defense platforms (as in Homew
Great. Between this and Gal Civ, looks like I might as well give up on ever having a life. The market is sorely lacking in good RTS games right now (that don't require a Cray machine to play). :p
Hmm...I must be typing in invisible ink. :NOTSURE:
I'll just sit here and talk to myself. :p
What if star base techs were divided into further categories? For example, on a mining star base, you could have one tech branch for mining, one tech branch for star base defense (what we currently know as star base fortification) and a third branch called star base fortification, or some other name, which would augment the defenses? The third branch, since those techs will be more useful later in the game, could cost more in research time, and occur as a result of say, improved materials or m
I notice the turn button go missing if I watch a battle between two other civ's ships from the "bird's eye" view on the screen. In other words, not the actual battle screen, just the standard screen, but focused on the two ships in conflict. This only seems to occur later in the game, though, and if I keep the camera focused on something else, I don't have the problem. The button returns if I let it sit for a few minutes, anyway. Regarding the corrupted animations..I wonder if that's also th
Agreed on the Creativity thing. It took me 2 turns to get a 19-turn tech late in the game. What was really cool was researching Tri-Strontium, and getting all the Tri-Strontium, Kanvium and half of Adamantium for free, thanks to Creativity. :CONGRAT: