How come the tax payers have to pay for it? Why doesn't the government pay for it? ... Yes, I'm joking, although I actually have heard people say that before, right before I imagined throat-punching them. The idea being that it will tick people off enough that they'll make sure their representatives don't pull something like this again. </tr
Empyrean
US gas prices are around $3 a gallon. Just like Coastie74 said mostly anywere between 2.75 and 3.00, thanks bush, you bastard. People are always quick to blame gas companies for high prices, while remaining completely oblivious that 90% of global oil reserves are controlled by various governments, not private companies. Bush's middle east
Elections are a game, but they're not expansion packs for Galactic Civ. Somebody's copy editor needs more coffee.
Yeah, it's Star Control 2. Starflight didn't have a "mothership" that you upgraded, and the first Star Control didn't have resource gathering with planetary landers.
The Meklar were a race in Master of Orion 2. It could be that the reference is confusing because he named himself after the same race.
Wow, the original poster is an idiot.
The Drath are very, very powerful. And defense helps keep your ships alive while they're out conquering the galaxy. The Yor are also very powerful. In terms of bonuses to start from, nobody else comes close. Keep in mind that you don't have to play them as Good. Starting out as Good is an inherent advantage, since you can either go Good, Neutral or Evil without having to pick Good choices every single time. If you want to go Neutral, starting with a Good race means you get to kil
Cry me a river, smacktard. Somebody call the WAHHHHHHH-bulance. Quoted for truth.
I guess it's to stop one civ becoming insanely powerful early in the game. True. Getting an "I win" event isn't much fun. yeah but thats what luck is all about What, getting a chance to just
It's fantastic. Definitely worth buying if you like 4x games at all, or just get the demo if you don't like 4x games, because you might like this one. The highlight is the AI. While the AI in some other games is more challenging, that is because it cheats. In Galciv 2, the AI doesn't know where you are, doesn't get free money except on the highest difficulty settings and usually only falls for tricks that work on actual people. An AI that just got loads of free units and an accele
a large hull (1 HP) Large hulls have a lot of HP. Cargo hulls only have one. Get it straight. I think I will build an entire army of these pathetic ships... Don't knock those ships until you'
but what every one in this tread is missing is the factories, labs, and super projects that realy make a differance. This thread is about the tradeoff between stock markets and farms for maximizing your income on a dedicated tax world. We're not talking about factories and labs because that's not the point of the thread. I'd have thought that the
Quick building that many colony ships is a bad move unless you're playing in a tiny galaxy loaded to bursting with AI opponents. You're much better off quick building a few factories and getting your colony ships that way. It only puts you a couple of turns behind, but your cash reserves let you quick build the first factory on each of your new planets, which saves you a whole lot of time that you would otherwise just waste while your first factory is getting built. I never have an
It was also included in Rome: Total War. Specifically, when the Egyptians demand that you become their protectorate. (which is kinda like a one-way submissive alliance)
You found a bug. You have my sympathy for that, hopefully they'll have it fixed in the next patch. You did not witness cheating. Whenever I see a post that includes an accusation of the AI "cheating", a big red flag that has "RETARD" scribbled across it in crayon shoots up.
Seconded. Eye of the Universe can cause a performance drop because you see a lot more ships, planets and stations than you did previously. Zoom out so that the ships are represented by icons rather than the 3D models to greatly improve your performace.
He's probably confused, or just retarded and trolling for attention. I won't believe that 700% research tiles exist until I've seen a screenshot. Someone saying that they've got five on thirteen planets just strains credibility. You don't know how to provide proof for your outrageous claim? Well isn't that convenient!
That would be a cool and convenient feature. Maybe for an expansion pack or sequel, since Galciv 2 budget isn't getting any bigger for new features and such. I'd rather see the existing game get a little more polished than implement a new feature that might not work quite right.
This is a great game. I really appreciate all the work you do on it, especially that which gets done outside of the budget. That's basically volunteer work for the people who love the game, and it doesn't go unnoticed or unappreciated. Great work!
Good riddance to stupid smacktards.
My first is the Guild Wars Alpha Test forums. Wikipedia (no 'C' in it) is second. After that, the Ludwig von Mises Institute is third.
Or you can just build strong fighters and have them serve as pickets... Bad tactic. Concentrating your forces into fleets guarantees victory when a dispersed force would be annihilated. It is far more cost effective to use scouts for scouting and fighters for butt-kicking.
It's good practice to cite your sources. That was from wikipedia. Link If you ever need clarification on just about anything, Wikipedia is arguably the most comprehensive online reference out there.
Also you don't need 100% morale, thats unachievable, keep it at 60% for begin games! Bad advice. At the beginning of the game, all of your empire's population is located on your homeworld. Even after a few planets have been colonized, the majority of your empire's population is still on your homeworld. What that means is that one or two
Bravo, Cari. It's about time this thread ceased its endless reincarnations.