FROOKIE

FROOKIE

Joined Member # 2407292
6 Posts 249 Replies 404 Reputation

WHen you go on it, speak about master of orion, pax imperia, maybe ascendancy, to some degree homeworld, well and of course imperium galactica. (Btw why is everyone ignoring me?) Not ignoring you at all, were on the same page after all , literally and o

110 Replies 41,083 Views

It would be nice to see an improvement in invasion screen graphics. Suns going nova Impassable terrain, or terrain which slows down ships and/ or damages ships space monsters: space sharks, crystalline entities, world eating monoliths, space dragons, More random events per game Hero characters and governors Supergiant worlds The precursor library to show up now and then Enhanced tech tree - more techs, more branches, hidden techs, unlockable techs T

399 Replies 224,047 Views

You can do a lot of fine tuning in the early game and experiment with your setup and find out whats good and whats not, its the endgame that seems to be a bit of a letdown. Just seem to be going through the motions.

8 Replies 3,925 Views

but the new expansion may change everything....stay tuned

9 Replies 3,010 Views

ask yourself, do you really want tac combat or just a deeper combat system? I want tak combat AND a deeper combat system! What can I say I want more Apart from the exuberant Kosty, has anyone had a go at the beta yet?

38 Replies 14,348 Views

It wouldn't make the game more fun, it would make it really really poor. An AI really can't compare with a human on the microcombat level like that. Just play Rome: Total War for proof. Don't get me wrong, I enjoy R:TW, Thats a pretty little contradiction you got there sjlunchbox. If you ignore rome total war and go back a few more years to sho

110 Replies 41,083 Views

They would add a good deal of unpredictablity, flavor and spice to the game. The current AIs tend to be a bit boring and predictable despite the huge amount of time spent on it. The "not every game" element is important. Lots of new strategies would be opened up for the human player, but none would work 100% of the time. Let the days of vanilla

76 Replies 30,681 Views
Reply to SPORE in Off-Topic

Yeah, and Aristotle believed that slavery was a "natural condition" Dude, doing the 9-5 5 days a week [the hours are better, though], with overtime whenever it comes up[if its there - take it], to pay bills, mortgages, etc etc [its a constant stream of outgoing]. We're still slaves to some degree until we can break this cycle. We're not

16 Replies 21,002 Views

My point was they got huge tech lead in maso+ games. Agreed, in that case. In my present game, I'm the only one maxed out in sheilds, but the drendin are up there with me in pd. no armour though as only the korx went the way of kinetics and they're tiny. It seems to me that the largest races always seem to go the way of missiles and

111 Replies 42,570 Views

Thats a pretty mixed response for BOTF. While I like the Startrek Idea and have watched almost all the iterations of the franchise, I do not consider myself a trekkie. The game is going to be roughly the equivalent of $45-50. A pretty steep investment for a 2nd hand game, but not really an issue, if I don't like it at least it has a decent resell value. Thanks for the input guys.

19 Replies 26,631 Views

Erm, not in games with AI on masochistic and above. There YOU have Photon torpedos, and they Aeron PD Fraid I have to disagree with you there iztok. The AI concentrate far more on weapons than defence, It seems that maxing out the weapon branch is far more important than defences to the AI. This is for masochistic and suicidal. <TAB

111 Replies 42,570 Views

Do you reckon it would have helped if you switched towards high population once you became fully developed? swap a factory and whatever to farm and morale, with aphrodisiac... more money would have meant more fleets. I'm only on my second suicidal game. No resolution to the first as I had a hung game on end turn, it happens very rarely, so i'm not worried. Probably worth sending the debug err to stardock, though. Anyway I'm doing okay, but I'm nowhere near to being able to doing what

111 Replies 42,570 Views

Tactical combat won't be in GalCiv II. It might be in GalCiv III. And there we have it. The end for tak in gc2, directly from the big dog. Well seeing as I'm the eternal optimist, I hope frogboy is the sort of person who tends to change his mind now and then... <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" border=0 ALIGN="absmiddle

110 Replies 41,083 Views

Sounds like you went in too deep into MOO3 before extricating yourself. I think it left scars man But I'm completely in accord with you, I'd hate it if GC2 went the way of MOO3. But its also true that just because MOO3 failed to succeed at something it does not mean the GC2 has to do the same. GC2 is not a flawed behemoth of a game, and stardock is not whatever that other studio was.

38 Replies 14,348 Views