syneris

syneris

Joined Member # 2398495
42 Posts 274 Replies 652 Reputation

It's hard for me to descibe what can be modded and what can't. I'm not even sure what Stardock might have planned to add into the list of things that can be modded. GC2builder is a tool in development that is planned to support all data modding the game has to offer. It's current focus is maps and scenarios. Stardock has it's own program for modding the GUI (DesktopX), and there are a few programs for creating models (3Dsmax, blender). </fon

24 Replies 10,850 Views

You'd probably have to add something to the game's code to do that. I think it's beyond the scope of a mod currently.

17 Replies 12,217 Views

The xml doesn't give it any bonuses. A lot of planet improvement stuff is hardcoded according to the internal name. There could be a problem with the reeducation center if it's didn't really prevent the planet from flipping.

8 Replies 7,005 Views

It's been discussed some, and I think the general consensus was basicly it'd ruin gameplay.

18 Replies 9,730 Views

I would be satisfied if there were someway to tell when a base is temporarily or permanently full without sending a constructor or checking the details and trying to figure it out based on current tech level. Look at the starbase's details. You should see something similar to 5/8 on it. This tells you

25 Replies 19,373 Views

You can add S99_ to the begining of the model to make it available for all ship styles (or S0_ - S5_ for specific ship styles). Then you add it to GC2types.xml to get it ingame. You can make a new entry using an one as a template for what you need to enter, or just replace what model get's pointed to in the item you want to change. I haven't tested replacing the model target, so style specific models may override generic models.

9 Replies 9,766 Views

I think this will be the #1 modder tool and modder site. Take a look, register, and do some posting! Let's give this game a good modding community

10 Replies 7,642 Views

I'd like to see a type of population module. It'd be like the colony module and troop module but not be able to colonize or invade. It's only purpose would be to ferry population. To compensate for it's lack of ability, it would have a lower cost(maybe?), use less space (probably), and be able to carry more population than colony and troop modules. The AI wouldn't feel threated by them if they not in their influence or sitting at their borders for too

15 Replies 10,089 Views

Actually I like the idea of HP and Repair modules. They'd need to be balanced for cost, size, and effective values. Proper sizemod values could take care of the imbalance of the benefits. The hp bonus might need to be a percentage. They could even be restricted to only have 1 module of each type on a ship if there is a problem with them being too powerful if overused. It would add more variety to the options you have. Should I squeeze in that HP bonus,

7 Replies 4,498 Views
Reply to What, no LAN? in Ideas

There's a difference in having online games with people who just want to play and sitting down with a bunch of buddies and playing it together. Ofcourse online would be a hassle or boring as you'd have a time limit for turns or wait forever for some idjit to complete his turn. LAN play would allow you to shout to your friend and tell him to hurry, or you could be doing something else on your PC while everyone takes their turn. A comfortable LAN enviro

15 Replies 8,004 Views

Just a simple request i'd like to see added for modders. Allow planetary improvements to have penalties and not just bonuses. Currently, negative values in the bonus tags are ignored. The reason for this is that it would open up many more options for modded improvements. A modder could add factories with higher than equivalent production at the cost of population growth and/or morale or Bars the boost morale and income but reduce the planets social and

0 Replies 2,214 Views

Ships don't autoupgrade. Do you design you own ships? The core ships can be lacking and aren't adjusted to fit your needs. While it'd be neat to have ships autoupgrade components, there are many problems that would arise from it. The core ships are mostly needed by the campaign and custom maps that need to have a ship already designed if it's in at the start of the map. Making your own ships is part of the fun <img src="http://images.stardock.com/gc2/T

3 Replies 2,863 Views

I know it's stated in the beta release notes, but the Morale Bonus for a Civ's Capitol was removed. The issue I have is that there is still a morale bonus on the Initial Colonies. Capitols have a higher food production than initial colonies, yet don't get any morale to compensate for it? This puts your starting planet at a disadvantage in tile useage. What factors caused the change to remove the bonus from the capitol in the first place? What are your

7 Replies 10,945 Views

Social routed to Military production bug. If your Military slider is at 0% the ship doesn't build. It will show the routed social in the military box on the planet screen, but it's not added to the ship being built. Thinking about it while typing this, I didn't check to see if the BC was spent. If the military slider is at even 1%, it works properly using all routed production.

350 Replies 159,047 Views

Who did you order it from? If you got it from stardock then you can download the game. If you got it from stardock, what did the estimated arrival date say? You ordered it on a saturday, so whoever you ordered it from might not process orders over the weekend. Once it's processed, it can take 2-3 Business days to get it shipped. Then depending on the type of shipping and your location, it could take another 3-5 Business days to arrive. Do you have a tr

2 Replies 4,516 Views
Reply to Masochism? in Game Talk

Anyway, does this desire to be beaten senseless mean that we're sick in the head or something? It means we are looking to challenge ourselves to become better. If you know you are going to win, it's not quite as fun. If you are being destroyed and lose, you know you can play again to try and not lose.

19 Replies 13,939 Views

Besides the DreadLords (who probably don't have a full set of models), I think i'm missing some ship hull models somehow. Altarian style is missing the second cargo hull model (S4_Cargo_1.x). Torian and Drengin styles are missing the third large hull model (S1_Large_2.x and S3_Large_2.x). Are these models not in the game or do I simply not have them for some reason? I'm also missing the thumbnails for S4_Cargo_1, S0_Large_2, S3_Large_2

0 Replies 3,312 Views

Let's keep this to bugs please. We'll make a "wish list" thread after 1.1 is out. Sorry, it was one of the first things I could check. Ok would this be a bug? It doesn't crash the game but it's an inherent problem. Using randomize oponents overrides the default opponents setup for scenarios. Sam

350 Replies 159,047 Views